INTERACTION DESIGN HUMAN-COMPUTER INTERACTION JMA 464/564 MWF 12:00 – 12:50 College Hall 205.

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Presentation transcript:

INTERACTION DESIGN HUMAN-COMPUTER INTERACTION JMA 464/564 MWF 12:00 – 12:50 College Hall 205

JMA 464/545 - Instructor Dr. Bill Gibbs Associate Professor in Journalism & Multimedia Arts. Ph.D. in Instructional Systems from The Pennsylvania State University. Office 341 College Hall Office hours – Mon., Wed. and Fri. 10:30–12:00 and 1:00-2:00 and by appointment Phone – –

JMA 464/545 - Purpose Course about IxD & HCI Overview of IxD, HCI, UxD, and usability Review IxD, HCI, UxD methods and issues

JMA 464/545 – Course goals Develop understanding of IxD, human computer- interaction (HCI) and user-centered design & development. Develop understanding of UxD, user-experience design. Discuss development processes and tools.

JMA 464/545 – Course goals Explain methods for IxD research & development. Demonstrate general principles underlying effective interaction design and navigation control. Use equipment and software to observe interaction.

JMA 464/545 – Applications & Tools The course focuses on: 1)Interaction/HCI 2)User observation

JMA 464/545 – Applications & Tools In class we use a variety of tools to prototype interactions.

JMA 464/545 – Applications & Tools For observations, we will use: Observer XT Arrington Research Eye-tracker TechSmith – Morae Human Factors Facility

BEGIN TO OBSERVE EVERYDAY THINGS… …how might you improve them?

What might happen?

Pull hood latch Proximity

What might happen?

Is the coffee maker on or off? How do you fix it?

Returns Web-wide results, which confuses users

CNN now implements search in this way.

Mapping. Good or Bad? ABCD

Is this a better design?

Mapping example – digital interface You’ve been asked to develop App that controls electrical outlets in a home or building. Could organize like this- Menu driven Could organize spatially – direct relationship between outlet location and interface

Mapping – direct relationship between the device design and how it functions.

Poor designs? Which bottle ?- Insulin Not sure what these mean? Cadillac car What do you think happens? Source:

People often take the path of least resistance. Try to figure out what the least resistant paths are before pouring concrete. Source:

People often take the path of least resistance. In a similar way, Amazon makes it easy to buy additional items.

Physical constraint

What happens here? Source:

Physical constraint – not visible What happens here? Source:

Logical constraint

Task: Return movie (DVD) to Redbox I think… similar to Conceptual model

Task: Return movie (DVD) to Redbox Ok, drop it in … but

Task: Return movie (DVD) to Redbox Must press Return A DVD first What might be a better approach?

Task: Return movie (DVD) to Redbox Why not a physical constraint instead of this? Return a DVD is activated when inserting DVD.

What might happen here? Source:

Labels??? If the switch is pointing to "Off", it's really "On", and vice versa. Source:

Labels??? The arrows relate to direction or how to use switch, not the final state of the switch. The words “ON/OFF” suggest the final state but they are positioned inversely to switch function. Source:

Labels??? A simpler design is better. The switch affords/suggests how to use it. Additional labels may add confusing information.

How do we design for different devices? By looking at examples in the physical world, we can become informed about how to design for: Web Mobile devices Etc.

We’re use to this…

What about this…

What do these controls mean? And the controls…

Design and use | Questions How do people use different devices? What can observing their use tell us about how we should design and develop? How do different devices influence behavior?

Design and use | Questions How do we design for the initial User Experience (UX)? How do we design for the entire User Experience (UX)?

Observe human-computer interactions Example 1Example 1: ObserverExample 2: Observer Example 3Example 3: Morae Example Example 5: EyeTrack Example 4Example 4:Post Example Example 6: CNN - EyeTrack Example Example 7: Student EyeTracks ExampleExample 8: ViewPoint Analysis

JMA 464/545 – Readings Interaction Design: Beyond Human Computer Interaction by Rogers, Sharp, and Preece. Publisher: John Wiley & Sons; 3rd Edition (2011) ISBN Additional readings will be assigned throughout the semester and will include: Journals articles Web articles Book chapters

JMA 464/545 - Assignments 1. Practice assignments 2. Interaction design activities 3. Group critique & re-design of device 4. Proficiency tasks: Eye-tracking, Morae, Observer XT (Fisheye)(Fisheye) 5. Mini-application design, implementation, evaluation 6. Exam 7. IxD Investigation (Graduate students only)

JMA 464/545– ing ing assignments/attachments. Must have your name address Title of assignment Label subject of

JMA 464/545 Class web site: Class web site: Media site Media site Rooms 205 & 345 Access

JMA 464/545 – Before you go… Log into computer

User Name and Password To connect to our servers from within either of our two labs (205 or 345): Ctrl-Alt-Delete Username: Dori username PW: Dori password

User Name and Password Labs (205, 345) - login with your DORI username and password (i.e. the part, up to symbol). If you don't know your password, need to go to the computer help desk in the union. OR simply go to the "forgot your password" screen on DORI from any logged-in computer. (Here's the link: ).