Innovation in Games, Game Network and Social Gaming – Will gaming revolutionise the bottom line of the entertainment industry? 2nd DIGITAL ENTERTAINMENT.

Slides:



Advertisements
Similar presentations
MOBILE GAMES THE NEW MEDIA OF NOW! BE A SMART DEVELOPER ! AD DRIVEN SMART MOBILE ECOSYSTEM.
Advertisements

Casual Gaming in India Summary of Findings. Casual Gaming Industry Overview Casual Gaming in India Mobile Casual Gaming PC Casual Gaming Consoles and.
1 Casual Games Industry Progress, Opportunities & Players.
Introduction EMI music group was established in 1931 when Gramophone Company merges with Columbia Graph phone to form Electric and Musical Industries.
Steve Jeong Director and Division Head Overseas Business Keys to Overseas Success for Asian Online Games.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
Multi-PC, Networked, Broadband Households US: 19.2 M, Globally: 40+ M and growing Source: Microsoft Primary Research CountryHouseholds (millions) Broadband.
BUSINESS MODEL OF GAMING ZONE- AN ONLINE GAMING SITE
Best games in the world are free!. Agenda 1. About Game Insight 2. Why Android 3. Market Opportunity 4. Emerging Markets 5. Secrets to success.
America’s Summit on National Parks America’s National Parks and 21 st Century Trends, Priorities, and Values: Gaining Broad Support Erik Huey Senior Vice.
1 the power of an integrated media partner An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.
Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you.
By meg. Video game consoles How have video games consoles changed?
POWERSELECTSTART Sony PSP Case Analysis: “Elevating Portable Entertainment Out of the Handheld Gaming Ghetto” Technological Innovation & New Product Development.
Video Game Industry. History Some Numbers... 65% of US households play 80K employees directly, 250K in US 9 games per second Average player age is 35,
Gaming Insights Did you know? March Did you know Gaming online has grown more popular among UK internet users, particularly fuelled by the expansion.
>>. Prepared by: Max Pearson Sukhee Youn (Saleisha) Jennifer Palahniuk Lin Liu (Austin) OCT 2009 Focus on Play Station Dept.
Marketing & Entrepreneurship #2. Meet (some of) your markets Arjan Terpstra.
The Way Business Operates…  Since the mid-70s computer and video games industries have grown from focused markets to mainstream.  Video Games have generated.
Overview The Video Game Industry Competitive Landscape
International Telecommunication Union Committed to Connecting the World The World in 2009: ICT Facts and Figures Jaroslaw K. PONDER Strategy and Policy.
How Gaming will become a Billion $ business in India Siddhartha Roy COO – Hungama Digital Media.
Zapak Digital Entertainment Limited The fastest growing Entertainment Business Globally The Video Games Industry.
1 Interactive Games: global perspectives & local insights Matthew Liebmann pwc.
1 Future Aircraft IFE Hardware Mfg Perspective Christine Kunkle Rockwell Collins.
Home Gateway Initiative Vision Brian Levy Vice Chairman April 2005.
Corporate Presentation 2011 JMD TeleFilms Industries Limited.
Economy: the complex of human activities concerned with the production, distribution, and consumption of goods and services the management of the resources.
CONFIDENTIAL Key Trends, Issues, and Opportunities for SPE’s Mid-Range Plan August 27, 2010.
The Past, Present & Future of Computer Games Development Nick Burton, Rare / MGS University of Nottingham 8 th of March 2007.
AUTOMOTIVE BEAUTY COMMERCIAL TECHNOLOGY CONSUMER TECHNOLOGY ENTERTAINMENT FASHION FOOD & BEVERAGE FOODSERVICE HOME OFFICE SUPPLIES SOFTWARE SPORTS TOYS.
Casual Connect Kyiv October 2012 Antony Douglas General Manager Mobile 1.
Group Strategy Division | 2010 MRP 1 Sony Corporation SPT Networks – International June 2013.
Sony Corporation Prepared By: Astra Curry Cole Lewis Brad Sayler.
CONFIDENTIAL Key Trends, Issues and Opportunities for SPE’s Mid-Range Plan August 27, 2010.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
E Commerce Market INDIA & GLOBAL MARKET Industry Segmentation Industry Stakeholders Market Size – India Market Size – Global Online Consumer Pattern Online.
Economic benefits and implications in investing and deploying new technologies - Bridging Digital Divide with Mobility Dr. Walid Moneimne SVP, Nokia Networks.
What is Lenovo Goal Mission & Vision Business Groups SWOT Analysis
What is Lenovo Goal Mission & Vision Business Groups SWOT Analysis
Rotterdam, March 31, 2004 Group 8 - Section B Oscar Bernaldez / Pablo Franzini / Masa Kijima Alessandro Piloni / Nikolaos Platis / Iris Tang.
Overview of Sony Pictures Television Networks Materials Presented to Sony Corporation’s Board of Directors July 18, 2011.
Introduction We are India's leading directional media marketing company enabling SME discovery. Pioneers in discovery of platforms across B2B,B2C & C2C.
Overview of Sony Pictures Television Networks and Indian Regional Channels Opportunity Materials Presented to Sony Corporation’s Board of Directors July.
Rand Bailin Principal Instant Mobilization L.L.C. Office Mobile Fax The Next Generation.
Video Game Industry Revenues Revenues have increased industry wide, suggesting the size of the pie is growing, creating room for more players at the table.
Making the Jump Steven Chiang VP, Studio General Manager Electronic Arts Tiburon.
India Online Loans Market Outlook to Industry Transformation by the Advent of Web Aggregators provides a comprehensive analysis of the various.
I NDIA M EN ’ S A PPAREL AND F OOTWEAR I NDUSTRY O UTLOOK TO 2017 – D RIVEN BY I NCREASING P REFERENCE OF D ENIM AND C ASUAL F OOTWEAR.
Global Cloud Gaming Market WEBSITE Single User License: US$ 2500 No of Pages: 57 Corporate User License: US$ 4000.
Console Games: An Overview Presented By Chris Ulm Chief Design Officer.
3D Gaming Console Market to Global Analysis and Forecasts by Type, Components No of Pages: 150 Publishing Date: Feb 2017 Single User PDF: US$ 3900.
3D Gaming Console Market to Global Analysis and Forecasts by Type, Components No of Pages: 150 Publishing Date: Feb 2017 Single User PDF: US$ 3900.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Mobile Gaming Market, Growth,
Proposal to Buy Activision Blizzard.
The New Era of Mobile First
Info for Greg Prepared by August 2010, Proprietary and Confidential.
GAMING INDUSTRY An Evolve Marketing Insights Special Report
Microsoft Corporation
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Streaming Devices Market to grow at 20% CAGR from 2017 to 2024: Global.
Video Game Industry.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Consumer Electronics Market to surpass USD 1,500 billion by 2024: Global.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Streaming Devices Market to.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024Low Power Wide Area Network.
Content Protection Market Analysis to 2025 Company Name: Global Market Forecastes Tel: / Web:
Bluetooth Speakers Market by Type, Application, Distribution Channel, Price Range, Geography, Growth and Demand Forecast, 2014–2024.
Business Models (EA) Business Models
Business Models (EA) Business Models
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Industry Summary (Video Games)
Presentation transcript:

Innovation in Games, Game Network and Social Gaming – Will gaming revolutionise the bottom line of the entertainment industry? 2nd DIGITAL ENTERTAINMENT CONFERENCE Mumbai 11 th November 2008

Top Ten Global Gaming Trends From the New York Games Conference 1.Boost your recession immunity: play a game 2.Casual Games: Call it whatever you like, but it’s a $2B+ business 3.The Music Industry may be Dying, but not the Music Genre 4.Girls, Girls, Girls 5.MMOs, Money, and Microtransactions

Top Ten Global Gaming Trends 6.Welcome a new buzzword: Freemium! 7.Social Gaming: Going Beyond The Basic’s 8.Everything is a game 9.The future of the console? 10. Steve Does It Again “The gaming industry is the most robust it has ever been, but competition to capture the hearts and time of consumers will become increasingly more difficult. This era’s version of the Depression styled musical extravaganzas of Judy Garland and Mickey Rooney may just be videogames”

Thank You !

EA Corporate Profile Leading publisher across platforms – PC, console, mobile, online #1 Market Share in North America, Europe, India FY’09 Fcst Revenue ~US$5B; $1.8B Cash on Hand 9,000 Employees Worldwide; 4900 in Studios Strong Partnerships: Time Warner, New Line, MTV, Sony, Microsoft, Nintendo, NBA, others Exclusive Partnerships: FIFA, NFL, ESPN Distribution > 75 Countries

Indian Gaming Market Pre 2006 – Nascent Market –Primarily PC –No global publisher’s direct involvement – Gaming Ecosystem Starts Up –Booming economy –EA, MS and Sony sets up office –Launch of consoles – X360, PS3, PSP, Wii –Lower pricing on PC and PS2 games –Market development activity - distribution, merchandising, marketing and PR –Modern retail expansion –Online gaming – Level Up, Sify, Games2Win, Zapak, Kreeda

Indian Gaming Market PC & Console Market will grow rapidly 4-6x driven by –Rising urban disposable income => spending on consumer electronic and entertainment devices –Indian hunger for entertainment - $5Bn (Rs 20k Crs) M&E market. = $250MM (Rs 1,000 Crs) –Increase in hardware base –currently 10 million home PC’s and 500,000 consoles, growing at 30-35% p.a => base will double every 3 years –Falling Prices of hardware and software & market segmentation – entry, handheld, next gen, Nintendo Wii –Increase in game software sales – non gamers => casual gamer => social gamer => hardcore gamer –Expansion of Modern Retail down the pop strata Red Flag –Custom duties (>30%) and taxes need to come down

Indian Gaming Market Online market will take 2-3 years longer to mature BUT will be a larger market eventually. Key drivers : Access –Rising high speed broadband penetration >10MM –Falling costs of bandwidth < Rs 500 p.m. –Internet Game Room upgrades “cool hangouts” –Global publishers, local server’s –Government push to e-commerce Content –Locally (not “Local”) relevant content –Global and Indian developers and publishers –Active gaming communities Red Flag –Broadband market needs to be deregulated (similar to NTP 2001)

Thank You !