Managing Service Experiences Chapter 6. Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 2 Why care about.

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Presentation transcript:

Managing Service Experiences Chapter 6

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 2 Why care about experiences? Battle for the “eyeballs” Increased customer loyalty Increased focus on experience for product and services –Product Purchase Process = Experience Service: Experience over convenience: Coke in Japan Try and buy: Xscape Mall in UK and Europe –Hospitality, retail, entertainment, education, websites, and many other industries

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 3 Pine and Gilmore’s Economic Progression

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 4 Economic Progression (Pine & Gilmore, 1998)

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 5 What does it take to create an experience for customers? What do you consider an experience? What creates memorable experience (i.e., pleasure, pain, or extreme challenge)? What creates an experience at a mass venue (mall, theme park, concert, or theatre)? What creates customised experiences? What resources are needed to create these experiences?

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 6 Demand for Experiences & Implications Increased Capital Expenditures theatres theme parks film & TV Increase emphasis on experience design Increased demand for New experiences Eatertainment Edutainment Themed Hotels, Malls, & Restaurants (Shoppertainment) Try & Buy Retail Migration of content Digital revolution & website overload 2D > 3 D issues Interactive with TV Bandwidth Increased emphasis on experience design More challenging to create a rich and memorable experience

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 7 World Experience Business Economic Drivers Customer Loyalty over satisfaction International Opportunities Supply & Barriers to Entry Universal Appeal Technology Long term customers

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 8 Relational Model of Managed Customer Service Process Service Provider Customer Context Engagement Time Outcome Memory Loyalty

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 9 Engagement Personal level –Active: customers affect the performance or event (skiing or golf) –Passive: customers do not influence the performance Environment –Immersion: customer “goes into” the experience (Mist computer game or Club Med skit) –Absorption: Experience “goes into” the customer (watching TV)

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 10 Examples Environment Relationship AbsorptionImmersion Participation PassiveEntertainment Television Circus Theatre Video/DVD Esthetic Grand Canyon Cathedral Bellegio Water Show ActiveEducational Training Discussion Laboratory Escapist Mist Computer game Terminator 2 Ride Chat rooms

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 11 Sweet Spot Immersion Passive Participation Absorption Active Participation Realms of Experience

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 12 Retailment or Shoppertainment

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 13 Autostadt $400 million, 62-acre factory/car dealership/theme park in Wolfsburg, Germany

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 14 Edutainment: Bonfante Gardens, Gilroy, CA. ™ ® © 2004 Bonfante Gardens Family Theme Park. All Rights Reserved.

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 15 Context Where customers consume the service and everything they interact with in that setting. Starbucks “contemporary bohemian” context Relational elements Physical elements

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 16 Relational Context Theme: unifying story or metaphor Learnable and Usable Mutable: flexibility for customers to create their own use environment or personal experience

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 17 Theme Generation Joie de Vivre: 18 themed Boutique Hotels in Bay Area Method: Take a magazine and generate 5 adjectives to describe it and the people that would read it. Design hotel experience around those words.

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 18 Theme Generation Example: Hotel Rex = New Yorker –Worldly, sophisticated, literate, artistic, & clever –Designed like an arts and literary salon of 1930s. Clubby lobby with period furnishings, paintings, and old books. Rooms have local artists paintings and contemporary amenities.

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 19 Theme Rolling Stone The Phoenix Hotel has been popular with the entertainment industry for over a decade. This funky, urban retreat is an unexpected oasis, featuring a landmark pool, original 50s architecture, and island-inspired guestrooms. Backflip, the hotel's poolside cocktail lounge, is drenched in glamorous bachelor pad style and the music of the City's most progressive DJ's. Funky, hip, young-at- heart, irreverent, and adventurous

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 20 Dramatic, nostalgic, fun-loving, classic, and informal Each light and comfortable guestroom is named for a motion picture shot in San Francisco, with original movie stills as decorative room accents Theme Movie Line

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 21 Learnable and Usable

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 22 Furby Groundswell Surf Camp –Surfing instruction for all ages in a surf camp environment Mutability

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 23 Physical Layout: Physical layout and arrangement of objects (should encourage active participation) and reinforce theme Sensory: Sensory elements increase immersion and support theme (T-2) Social Interaction: Interaction between guest and service provider and/or fellow guests. Increases identification with service (Club Med and Cirque Du Soleil)

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 24 Sensory Smell Taste Touch Sound Sight –Cirque Du Soleil (“O”), T-2 Ride, W Hotels, and IMAX Theaters. –See

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 25 Social Interaction Yahoo Groups

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 26 Social Interaction - Burning Man Event Photo by David L. Newsom

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 27 Time Memorabilia –Is a physical reminder of experience, extends memory of it long after –Generates dialogue about experience –Provides additional revenue Continuity –Time aspects of experience as it relates to the individual (bonding and moving through stages)

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 28 Time Dynamic –A desirable pattern for experiences revealed over a specific time frame Long or short term vs. intensity A script or music score NOLS or Outward Bound

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 29 Creating the Process of Customer Experience Increase COMMITMENT & LOYALTY Memorabilia ContinuityDynamic TIME CONTEXT RELATIONAL Learnable – Usable – Mutable Social – Interaction Increase Emotion & Cognition PHYSICAL Theme – Layout – Sensory Increase Physical Interaction & Cognition EntertainmentEsthetic EducationalEscapist ABSORBTIONIMMERSION PASSIVE ACTIVE ENGAGEMENT

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 30 DimensionHard Rock CaféPlanet Hollywood Engagement: Entertainment & Food Move from passive to active Move from absorption to immersion  Get guests to stay/return  Make experience fun  Connect emotionally with customers  Increase thrill, surprise, delight  Offers high quality American diner/pub food  Has 100 Cafes in 40 countries  Appeals to international music enthusiasts  Connects with irreverent, rebellious customer group  Keeps the legends and adds new talent constantly  Refreshes concept constantly and adds new features hardrock.com, performances, CDs, and Hotels  Offered low quality eclectic food, i.e., Cap’n Crunch chicken strips  Had 80 restaurants predominately in US  Appealed to celebrity seekers  Connected with tourists (not locals) seeking stars when stars are available  Depended on star availability at cafe  Kept a stable of celebrity- stock holders who may or may not be in favor  Difficult to refresh concept without constant major investments in hot stars  Added concept with sports stars Example: Themed Restaurant Successful & Failed Experiences

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 31 Clue Design for Double Tree Chocolate Chip Cookie

Chapter 6 – Managing Service Experiences Successful Service Operations Management, 2006, Thomson 32 Chapter Summary Creating experiences provides opportunities for new service innovations The service designer is designing for experience just as the manager manages an environment for experience The key dimensions of experience within management control include engagement, context, and time.