E19.2174 Cognitive Science and Educational Technology I Visual Learning Jan L. Plass New York Univerisity Jan L. Plass New York Univerisity Center for.

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Presentation transcript:

E Cognitive Science and Educational Technology I Visual Learning Jan L. Plass New York Univerisity Jan L. Plass New York Univerisity Center for Research and Evaluation of Advanced Technologies in Education

Overview Visual Learning You are asked to design a visualization for educational purposes, for example, to learn about The ideal gas laws The carbon cycle Bird migration patterns The system of voting districts in the U.S. Air traffic control The history of the Gulf War

Overview Visual Learning Visual Load Visual Environment Emotional Design Cognitive Design Cognitive Variables Attitudes, Motivation

Visual Learning Learning from primarily visual materials Text only as labels or brief statements Examples: –Graphs, charts, maps, networks, pictures, video, animation Visual Learning

How do Visual and Verbal Information differ from one another?

Visual Learning Visual information: analogous representations inherently relational encoded simultaneously Verbal information: discreet units of symbolic information propositional processed sequentially Visual v. Verbal Information

Visual Learning Dual Coding Theory (Paivio, 1986, 1990)

Visual Cognitive Load Intrinsic Load Load related to complexity of the information Element interactivity Extraneous Load Load pertaining to format and design of the interface (presentation mode, modality, temporal & spatial arrangement, representation type) Germane Load Mental effort expended by learner Cognitive Load Components (Sweller, 1999) Intrinsic Load Extraneous Load Germane Load Working Memory Free

Visual Cognitive Load Cognitive Load for Visual Representations: Intrinsic Visual Load Visual element interactivity Extraneous Visual Load Visual format and design of the interface (presentation mode, modality, temporal & spatial arrangement, representation type) Lee, Plass, & Homer (2006) Visual Cognitive Load

Visual Learning Environments Highly visual learning environments Examples –Simulations, virtual worlds, microworlds, games Visual Learning Environments

Introduction Examples Ideal Gas Law (Oklahoma State University)

Introduction Examples Odyssey Simulation Package

Introduction Examples Gizmo/ ExploreLearning

Introduction Examples Molecular Workbench

Introduction Examples Schnotz & Rasch (2005)

Introduction Examples Ideal Gas Laws (NYU Molecules & Minds project, IES)

Introduction Examples Virtual Patient (Abdominal Exam) NYU School of Medicine

Overview Visual Learning Visual Load Visual Environment Emotional Design Cognitive Design Cognitive Variables Attitudes, Motivation

Visual Learning Group Discussion (3-4 students, 15min) Discuss Design Principles that increase the effectiveness of visual representations for learning (Animations and Simulations)? –List and Discuss principles from the assigned reading –Find and discuss examples

Cognitive Design Factors Representation of information (Information Design) Instructional Approach (Interaction Design) Interactivity (Interaction Design) Function of Visuals (in support of cognitive processes) Scaffolds Feedback Narrative structure Cognitive Design Factors

Which mode of relationship between signs and their referents best facilitates learning? Icon: Most basic representation, relies on physical resemblance to convey meaning Symbol: Abstract, arbitrary, relies on social conventions for meaning (Peirce, 1956) Question of Interest: Comparison of Iconic v. Symbolic representations Representation of Information (Semiotics)

Research Materials Ideal Gas Law Chemistry Simulations

Research Materials Ideal Gas Law Chemistry Simulations

Does adding icons facilitate learning in chemistry simulations? Study with 93 11th grade students in a NYC high school: Adding icons increased recall Icons especially helped learners with low prior knowledge (Lee, Plass, & Homer, 2006; Plass et al., 2007) Representation of Information (Semiotics) Results: Representation

Visual Design of Simulations Which instructional approach best facilitates learning? Consider: Difficulty of content: Intrinsic Cognitive Load Complexity of interactions: Extraneous Load Educational goals / Cognitive Function of materials Learner characteristics Option Direct instruction v. guided exploration Instructional Approach: Level of Learner Control

Visual Design of Simulations Which instructional approach best facilitates learning? Comparison of direct instruction v. guided exploration In other words: Comparison of Worked-out example (Animation) v. Exploration (Simulation) Or, in even different terms: Kirschner, Sweller, & Clark (2006) v. Everybody Else Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching Instructional Approach: Level of Learner Control

Research Materials Kinetic Theory of Heat Chemistry Simulations

Research Materials Ideal Gas Law Worked-out Example

Does ability to manipulate parameters facilitate learning? Study with 93 11th grade students in a NYC high school: For comprehension: SimulationDirect Exploration >Instruction (Plass et al., 2007) Results: Simulation (exploratory) vs. Animation (worked-out) Results: Instructional Format

Cognitive Design Factors Example Level of Interactivity

Cognitive Design Factors Example Level of Interactivity

Visual Design of Simulations What purpose does the visual information serve in the construction of mental models? (Plass, 1998) Levin, Anglin, & Carney (1987): 5 functions (heuristic) Decorative motivational function; little relation to content Representative depicts content of the instruction Organizing depicts knowledge structures Interpreting visualizes abstract concepts Transforming supports higher-level cognitive processes Cognitive Function of Visual Information

Visual Design of Simulations Cognitive Theory of Multimedia Learning (Mayer, 2001) Select Images Select Words Organize Images Organize Words Sounds Images Integrate Verbal Model (Verbal Mental Representation) Pictures Words Multimedia Presentation Ears Eyes Sensory Memory Pictorial Model (Visual Mental Representation) Long-Term Memory Prior Knowledge Working Memory

Visual Design of Simulations What purpose does the visual information serve in the construction of mental models? (Plass, 1998) Our approach: Define function based on Mayer’s CTML Selecting Organizing Integrating Different types of visuals support different learning outcomes (recall, comprehension, transfer) (Plass, Hamilton, & Wallen, 2004; Wallen, Plass, & Brünken, 2005) Cognitive Function of Visual Information

Visual Design of Simulations Function of Multimedia Aids in Text Comprehension

Visual Design of Simulations Split Attention Principle Avoid requiring learners to split their attention between, and mentally integrate, several sources of physically or temporally disparate information, where each source of information is essential for understanding the material.’’ (Ayres & Sweller, 2005) Modality Principle Present animation with narration rather than with on-screen text (Mayer, 2001) Contiguity Principle Present related information near to each other in time and space (Mayer, 2001) Established Cognitive Design Principles

Visual Design of Simulations Cueing Adding design elements that direct learners’ attention to the important part of a simulation reduces cognitive load and enhances learning (Dwyer, 1978, Jeung et al., 1997; Tabbers et al., 2004; de Koenig el al., 2007) Representation of Information Adding iconic representations can enhance learning, especially for learners with low prior knowledge (Lee et al., 2006; Plass et al., 2009) Color Coding Use color to highlight important features and attributes of the visual display (Dwyer and Moore, 1991; Keller et al., 2006) Multiple Dynamic Visual Representations Multiple dynamic representations should be integrated and linked (van der Meij & de Jong, 2006) Emerging Visual Design Principles

Visual Design of Simulations Learner Control of Segmenting Learner control over the advancement from one segment of visual materials to the next improves learning (Mayer & Chandler, 2001; Mayer et al., 2003; Moreno, 2007) Guided Discovery Principle Provide guidance in discovery-based learning environments (de Jong, 2006; de Jong & van Joolingen, 1998; Kirschner et al., 2006; Mayer, 2004) Established Interaction Design Principles

Visual Design of Simulations Learner Control of Pacing Learner control over the pace of the presentation of visual materials improves learning (Hasler et al., 2007; Schwan & Riempp, 2004; Tabbers et al., 2004) Task-Appropriate Representations – Simulations need to prepare learners for future tasks to be performed– Facilitating, Enabling, or Inhibiting Effects –Cognitive Function of Simulations (Retention, Understanding, Transfer) (Carney & Levin, 2002; Levin et al., 1987; Plass, Wallen, & Hamilton, 2004) Content-Manipulating Interactivity Learner control over the content of visual materials improves learning (Chandler, 2004; Hegarty, 2004; Rieber, 1990, Wouters et al., 2007) Established Interaction Design Principles

Emotional Design Factors Visual Design (Information Design) Control (Interaction Design) Feedback Intrinsic motivation v. Extrinsic motivation Social interaction Social Presence/Telepresence Emotional Design Factors

Overview Visual Learning Visual Load Visual Environment Emotional Design Cognitive Design Cognitive Variables Attitudes, Motivation

Visual Design of Simulations Personalization Principle Learning more deeply when words in a multimedia presentation are in conversational rather than formal style (Mayer, 2005) Social Presence Hypothesis Learning is facilitated by giving learners a sense of the presence of others in a learning environment This effect is expected to be especially strong in self-learning Other Emotional Design Principles

Visual Learning Group Activity (3-4 students, 30min) Apply the Design Principles we discussed to your own projects by designing a simulation or animation. –Select which topic to cover -Discuss which principles apply –Describe how you will apply the principles for the information design and interaction design of the simulation