GAME ORIENTED EDUCATION A. Petrov, V. Valkanova 13 th Workshop ‘Software Engineering Education and Reverse Engineering’ Bansko, Bulgaria 26-31 August 2013.

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Presentation transcript:

GAME ORIENTED EDUCATION A. Petrov, V. Valkanova 13 th Workshop ‘Software Engineering Education and Reverse Engineering’ Bansko, Bulgaria August 2013

2 Games Board Games

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with game play and the ability of the player to retain and apply said subject matter to the real world 3 Game Based Learning

4 Classic v/s Game Learning

Increasing attractiveness and creativity of the students Simplifying the complex matter A good way of testing acquired knowledge A good way of personalized education 5 Motivation

Mobile usage 6

Games for mobile devices 7

Native App - Dumanica 8 Downloads 21,391

Hybrid App – Dumanica 9

Web App - Bulls and Cows 10

Scorm Integration 11 One of the main purposes is to integrate the games with SCORM. After playing the games the statistics will be sent to an agent that we call “Teacher’s notebook”, which is an intelligent agent and represents a teacher assistant who will analyze the success rate of the student.

Real time multiplayer 12 ROOM: Training room PARTICIPANTS: Player 1 Player 2

Achievements in game 13

Game Personalization 14

Implementation 15 Secondary school – we plan to use the games in a school positioned in Plovdiv where Veselina Valkanova is teaching. Other schools – when we have promising results we plan to offer these products in different schools positioned in Bulgaria. Universities – we will adapt the game’s environment in DeLC. However this will be more complicated as it will be harder to create proper games for students so maybe we will let students to create games by themselves.

Used technologies 16 JADE Android API HTML5 & JS Google Play Services SCORM DeLC portal 3D Modeling Software

Thank you! 17