Dishmaker by Ted Selker and Leonardo Bonanni from MIT.

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Presentation transcript:

Dishmaker by Ted Selker and Leonardo Bonanni from MIT

prototype: what? product works like looks like interacts like service/ experience space story

is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...

is an attitude prototyping...

to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?

prototype: fail early and often cost of failure vs. project time

prototype: fail early and often risk and cost vs. iteration cycles

prototype: identify a variable

“Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution

prototype: create experiences

Embrace v 0.0 Embrace v 1.0 prototype: let go

prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?

in 25 minutes, you’ll have experience prototypes to test with users. prototype now

PROTOTYPE TODAY: DEEPER EXPLORATION - Prototype using analogous situations - Prototyping intangibles [digital & service]

PROTOTYPE... using ANALOGOUS SITUATIONS -helpful if the context is inaccessible -helpful if you’re stuck -helpful if the problem is intangible

PROTOTYPE... ANALOGOUSLY

PROTOTYPE... ANALOGOUSLY

Help people in despair PROTOTYPE... ANALOGOUSLY

Placeholders PROTOTYPE... ANALOGOUSLY

PROTOTYPE... ANALOGOUSLY

Gone to the ATM PROTOTYPE... ANALOGOUSLY

PROTOTYPE... ANALOGOUSLY

Happy customer back in line PROTOTYPE... ANALOGOUSLY

PROTOTYPE... AT SCALE

PROTOTYPE... AT SCALE