Dishmaker by Ted Selker and Leonardo Bonanni from MIT
prototype: what? product works like looks like interacts like service/ experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...
is an attitude prototyping...
to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?
prototype: fail early and often cost of failure vs. project time
prototype: fail early and often risk and cost vs. iteration cycles
prototype: identify a variable
“Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution
prototype: create experiences
Embrace v 0.0 Embrace v 1.0 prototype: let go
prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?
in 25 minutes, you’ll have experience prototypes to test with users. prototype now
PROTOTYPE TODAY: DEEPER EXPLORATION - Prototype using analogous situations - Prototyping intangibles [digital & service]
PROTOTYPE... using ANALOGOUS SITUATIONS -helpful if the context is inaccessible -helpful if you’re stuck -helpful if the problem is intangible
PROTOTYPE... ANALOGOUSLY
PROTOTYPE... ANALOGOUSLY
Help people in despair PROTOTYPE... ANALOGOUSLY
Placeholders PROTOTYPE... ANALOGOUSLY
PROTOTYPE... ANALOGOUSLY
Gone to the ATM PROTOTYPE... ANALOGOUSLY
PROTOTYPE... ANALOGOUSLY
Happy customer back in line PROTOTYPE... ANALOGOUSLY
PROTOTYPE... AT SCALE
PROTOTYPE... AT SCALE