BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson

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Presentation transcript:

BPC: Art and Computation – Fall 2006 Introduction to animation Erik Brisson

BPC: Art and Computation – Fall Animation example - traditional

BPC: Art and Computation – Fall Animation example - traditional

BPC: Art and Computation – Fall History - Thaumotrope (~ 1825)

BPC: Art and Computation – Fall History – Folioscope (~ 1834) Now known as a “flipbook”

BPC: Art and Computation – Fall History – Zoetrope (~ 1834)

BPC: Art and Computation – Fall History – Phenakistoscope (~1833)

BPC: Art and Computation – Fall History – Early days of film 1895 Auguste and Louis Lumiere, "Workers Leaving the Lumiere Factory in Lyon-Montplaisir“ 1899 First magnetic recording of sound is achieved Emile Cohl, "Fantasmagorie."

BPC: Art and Computation – Fall Animation - Techniques Stop-motion animation (puppets / objects / clay models) Drawing and inking cel’s Rotoscoping Computer-assisted Computer-generated

BPC: Art and Computation – Fall Animation – Less-common techniques Drawing / collage on film Drawing over time Ink / paint on glass Pinscreen Sand Silhouette / cutout

BPC: Art and Computation – Fall Animation example - traditional

BPC: Art and Computation – Fall Animation example - traditional

BPC: Art and Computation – Fall D animation in 3D scene Image sequence mapped onto object in scene

BPC: Art and Computation – Fall D motion as animation - models

BPC: Art and Computation – Fall D motion as animation

BPC: Art and Computation – Fall Another example - models

BPC: Art and Computation – Fall Another example – animation

BPC: Art and Computation – Fall DAFFIE arp file arp 2.0 name playtime_seq geom_path./ playspeed 10 sound_path../configs/playtime/ frame geom_show playtime00.obj frame geom_show playtime01.obj frame geom_show playtime02.obj frame geom_show playtime03.obj frame geom_show playtime04.obj frame geom_show playtime05.obj

BPC: Art and Computation – Fall Animation example – slow

BPC: Art and Computation – Fall Animation - timing Speed of action Synchronization of actions Synchronization with sound –Sound track recorded first –Animation made to match sound

BPC: Art and Computation – Fall Animation – timing control Fixed speed projection –Film 24 fps –Video 30 fps –Computer graphics 60, 72, 75 Hz refresh rate Image redraw may not match this speed How vary action speed?

BPC: Art and Computation – Fall More speed examples – full (32 images)

BPC: Art and Computation – Fall More speed examples – 4 images

BPC: Art and Computation – Fall Multiple framing (4 images, held 8 frames)

BPC: Art and Computation – Fall More speed examples – 8 images

BPC: Art and Computation – Fall Multiple framing (8 images, held 4 frames)

BPC: Art and Computation – Fall More speed examples – 16 images

BPC: Art and Computation – Fall Multiple framing (16 images, held 2 frames)

BPC: Art and Computation – Fall Observations - bouncing

BPC: Art and Computation – Fall Principles of Animation Timing Ease In and Out (or Slow In and Out) Arcs Anticipation Exaggeration Squash and Stretch Secondary Action Follow Through and Overlapping Action Straight Ahead Action and Pose-To-Pose Action Staging Appeal Personality