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BPC: Art and Computation – Summer 2007 Introduction to Animation Erik Brisson

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Presentation on theme: "BPC: Art and Computation – Summer 2007 Introduction to Animation Erik Brisson"— Presentation transcript:

1 BPC: Art and Computation – Summer 2007 Introduction to Animation Erik Brisson ebrisson@bu.edu

2 BPC: Art and Computation – Summer 20072 Animation example - traditional

3 BPC: Art and Computation – Summer 20073 Animation example - traditional

4 BPC: Art and Computation – Summer 20074 History - Thaumotrope (~ 1825)

5 BPC: Art and Computation – Summer 20075 History – Folioscope (~ 1834) Now known as a “flipbook”

6 BPC: Art and Computation – Summer 20076 History – Zoetrope (~ 1834)

7 BPC: Art and Computation – Summer 20077 History – Phenakistoscope (~1833)

8 BPC: Art and Computation – Summer 20078 History – Early days of film 1895 Auguste and Louis Lumiere, "Workers Leaving the Lumiere Factory in Lyon-Montplaisir“ 1899 First magnetic recording of sound is achieved. 1908 Emile Cohl, "Fantasmagorie."

9 BPC: Art and Computation – Summer 20079 Animation - Techniques Stop-motion animation (puppets / objects / clay models) Drawing and inking cel’s Rotoscoping Computer-assisted Computer-generated

10 BPC: Art and Computation – Summer 200710 2D animation in 3D scene Image sequence mapped onto object in scene

11 BPC: Art and Computation – Summer 200711 3D motion as animation - models

12 BPC: Art and Computation – Summer 200712 3D motion as animation

13 BPC: Art and Computation – Summer 200713 Animation - timing Speed of action Synchronization of actions Synchronization with sound –Sound track recorded first –Animation made to match sound

14 BPC: Art and Computation – Summer 200714 Animation – timing control Fixed speed projection –Film 24 fps –Video 30 fps –Computer graphics 60, 72, 75 Hz refresh rate Image redraw may not match this speed How vary action speed?

15 BPC: Art and Computation – Summer 200715 DAFFIE arp file arp 2.0 name playtime_seq geom_path./ playspeed 10 sound_path../configs/playtime/ frame geom_show playtime00.obj frame geom_show playtime01.obj frame geom_show playtime02.obj frame geom_show playtime03.obj frame geom_show playtime04.obj frame geom_show playtime05.obj

16 BPC: Art and Computation – Summer 200716 More speed examples – 8 images

17 BPC: Art and Computation – Summer 200717 12 Principles of Animation Timing Ease In and Out (or Slow In and Out) Arcs Anticipation Exaggeration Squash and Stretch Secondary Action Follow Through and Overlapping Action Straight Ahead Action and Pose-To-Pose Action Staging Appeal Personality

18 BPC: Art and Computation – Summer 200718 Summary


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