Creature Modeling for Film Production Evelina Kolovou.

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Presentation transcript:

Creature Modeling for Film Production Evelina Kolovou

Milestone 3 The Progress What now? Result!

The Progress – Good vs. Bad + I made a reasonable time plan that I could keep up with It was good to use real footage to work with – to learn realism As I hoped: Modeling - priorety Simple animation, in short time I learned about passes, and succeeded pretty well I learned ALOT: about passes, problem solving, displacement mapping, digital sculpturing, tracking, SSS-shading, project planning, turtles etc… - Lost tempo because of the texturing and other problems Should have spent more time on the filming of environment or bought from somewhere Problems with camera that makes me have to change my ideas Should have ”testing week” earlier Texturing took too much time Couldn’t render all the passes I wanted I didn’t succeed to make the skin move better. I didn’t take enough time for post production

What now? The things I would like to do before I’m satisfied: Ambient occlution pass More post production & sounds Render all the passes again – for best result (Maybe more work on the skin animation) How-I-did-it document Breakdown video and turntable

Result