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Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien.

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Presentation on theme: "Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien."— Presentation transcript:

1 Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien

2 Specialization project 2008-2009  MS1: Pipeline research, 2.5D projection tech research and idea development  MS2: Developing idea and workflow further, concepts and more advanced 2.5D projection test. Make plan for the production phase.  Composition and color research.  Codec, resolution, file formats research.  Early concept:

3 What I have been working on in MS3 Mattepainting  Painting and blending in photo textures and elements  Getting the perspective and scale correct 3D modeling/texturing  Models for Castle, village, waterwheels and birdflock with particles Projection/Post production  Implementing greenscreen footage  Export camera through Boujou, timing the camera move  Adding elements to render layers, and render with the same camera  Color correct and add haze layers in Fusion to create depth  Sun effects and focus blur

4 3D models  Schedule 1 week  Polygon modeling, UV mapping and texturing  Desert houses, watermill, castle and birdflock  Decided to not include desert houses, used watermill house instead for the village  Separatet the waterwheels and placed them under the waterfall  For birdflock I made a simple bird mesh out of 3 polygon boxes, animated the rotation on the wings and set the keys to “post infinity cycle” in the Graph Editor. The mesh was added as an Instancer(Replacement) to an emitter.

5 3D models

6 Mattepainting  Schedule 4 weeks  First started with a 3D scene, established camera and rendered in layers  Paintover in Photoshop  Worked on the image for 2 weeks

7  Wasnt happy, threw it away and restarted.  Wrong scale, wrong camera angle and wrong perspective Mattepainting

8  Used Landscape photo as a basis for creating the perspective and scale  Move the camera higher, revealing more depth  Desaturate and overlay blending mode to blend in textures and photos  Establish main light source  Changed color scheme to Sunset to get more of a Fantasy feel  Renderad the castle from Maya. Blended it into the painting.  Moved village closer to the camera, and on a vertical line to the castle  Had to render out the village in 3D instead  Only had 2 weeks instead of 4 on the mattepainting, but made some valuable experiences from my errors.

9 Mattepainting

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12 Projection  Separating layers in Photoshop, creating alphas  Creating shaders. Based on research from MS2 I used Lambert with Ambient color set to max, and diffuse to 0. Simulating a surface shader, ignoring maya default lights.

13 Projection  Did render tests and added geometry to elements closest to the camera  Added each plane to render layers to have more control in post production.  Had problems with the renders being blurry, had to turn of ”Use multi pixel filter” in Maya Software render.  Projection and alphas worked out perfectly, no bleeding or texture errors. Solved all the problems in the MS1 & 2 research stage.

14 Post production  Schedule 1-2 weeks  Imported all the elements to Eyeon Fusion  Keyed greenscreen material.  Focus blur on the camera when It was close to certin elements.  Added Fog inbetween the render layers.  Color corrected  Added sharpen/blur

15 Post production

16 Conclusion  Happy about my time schedule. But lost 1 week of post because I thought delivery was the 25th of March.  Think I would have avoided the mattepainting 2 week loss if I did more and better concept research.  Learned more about planning and research.  Pipeline for Mattepainting 2.5D.  Valuable experience to use render layers for more controle in post production.  Learned more about working with colors, lights/shadows, focus and textures.  Software skills in Photoshop, Maya and Fusion greatly increased.  Solved problems  Feel I have ended up with a result at the max of my skill level.

17 QUESTIONS!!!


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