Silversprite’s Slideshow of UK HE & FE in SL ® ts/72157603982005324/show/

Slides:



Advertisements
Similar presentations
Barry Spencer Where 3D Virtual Worlds and e-Learning combine Introduction to Second Life (SL) Barry Spencer.
Advertisements

Entrepreneurship, Business, Education and Second Life Brian Mennecke College of Business, ISU Lesya Hassall Center for Excellence in Teaching and Learning,
SECONDLIFE Today’s agenda: I. Second Life…What Is It? A. An Introduction B. Definition of Terms III. Kansas’ Need IV. The Solution A.SL as a Solution to.
Voyager Virtual Learning Environment ( Overview of the Voyager Learner Suite (runs automatically)
Herbert SHIU Joseph FONG Jeanne Lam.  Introduction  Facebook features  Facebook as an education platform  Case study  Conclusion.
Online Computer Based Tutorial
Second Life Storytellers (and other games for avatars) Projects in Second Life By Pete Wardle.
Sound Images Video The Mediascape aims to introduce you to some useful online resources for finding sound clips, videos and images. It will help you to.
An introduction to social networking Marga Navarrete 1 st June 2007.
Lecture 5: Collaborative Virtual Environments Dr. Xiangyu WANG.
Second Life at Athabasca University Dave Annand Gunnar Schwede Bob Heller Colin Elliott.
Computing ESSENTIALS     CHAPTER Ch 9Copyright 2003 The McGraw-Hill Companies, Inc Graphics, Multimedia, and Artificial Intelligence computing.
Staff and Departmental Development Unit Get a Second Life Simon Davis Jane O’Neill SDDU.
By Daniah AL-Abbasi. What are Virtual Worlds? A virtual world is a computer based stimulated environment intended for its users to inhabit and interact.
Computer Software in Today’s Classrooms Chapter 4.
Rodan Rodenberger aka Rhonda Berger CT&D Jellie Lane aka Janelle Fernandez Virtual College.
ANNUAL CONFERENCE AUSTIN, TEXAS August 3-4, 2010.
CMPD 434 MULTIMEDIA AUTHORING
DESC9180 Designing Virtual Worlds Week 3 Session 6pm – 9pm Tuesday, August 7 th, 2007 Owen Macindoe and Kathryn Merrick DESC9180 Designing Virtual Worlds.
Second Life Presentation Feb. 21, 2008 Charles Gluck / Lama Hamdan / Tom Sakell EDIT 611 / Spring 2008 / George Mason University.
1 Chapter No 3 ICT IN Science,Maths,Modeling, Simulation.
Sound Images Video The Mediascape aims to introduce you to some useful online resources for finding sound clips, videos and images. It will help you to.
Multimedia Production Team
 Project made incollaboration with Alan Hudson (London Metropolitan University)  Use Second Life as platform for e- learning  Second Life has a great.
Understanding Multimedia
Empowering Binational Migrant Student Learning in the 21 st Century Classroom Webinar Training Presented by Nancy Murri Welcome InET Consortium Incentive.
 The ability to develop step by step procedures for solving problems  She uses algorithmic thinking by setting up her charts.
PROJECT-BASED LEARNING THROUGH GOOGLE Using Google Tools to create a GoogleTrek.
Graphical User Interfaces
The Development, Maintenance, and Use of Course Web Sites The Development, Maintenance, and Use of Course Web Sites Panel at the ACM SIGCSE 34th Technical.
Computer Animation Lecture #1 송오영 Sejong University Department of Digital Contents.
Course Title: M.M.T Chapter No: 01 “Introduction to Multimedia”
Virtual Reality: A PolyU Branch Library in Second Life --Learning in a Virtual Environment Mei Li (May Lewites in Second Life) Pao Yue-kong Library, HK.
Curatorial Work and Learning in Virtual Environments: A Virtual World Project to Support the NDIIPP Community June 19, 2009 First Workshop on Innovation.
 Multi (Latin): Many/Much  Media (Latin): An intervening substance through which something is transmitted on.
Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil.
IBM - CVUT Student Research Projects SecondLife Extensions Procházka Václav Mikoláš Pavel
Thank you for using this pre-visit resource. We believe this will help strengthen student learning leading up to and during your gallery visit. Due to.
1. Where to use Multimedia ? 2  Business  Government  Education  Broadcasting & Entertainment  Research & Development  Health.
Section 1.1 What is Multimedia?
LPM – Unit 1 L 4 Socialising on the internet. How do you keep in contact with your friends and family? List all of the different types of technology.
What in the (Virtual) World is going on? CATHY ARREGUIN Santa Barbara Community College Explore It! - March 2009.
Digital Libraries Lillian N. Cassel Spring A digital library An informal definition of a digital library is a managed collection of information,
WHAT IS THE FIRST THING YOU THINK OF WHEN YOU SEE…….
Swimming the Stream Media that Matters in IL Instruction.
Web 2.0 Technologies.
 An eLearning and college management suite for the ease of learning management, college management and student administration.  Social web approach.
Welcome to FRNSC 200 Introduction to Crime Scene Investigation.
Internet and MultiMedia for SC 2
Virtual Worlds and Applications Tyler Burk & Audrey Byrnes.
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
101 Uses for Second Life in the College Classroom By: Dr. Megan S. Conklin Presented by: Annie Graebner 10 May 2010.
1 June 2013 Engaging users: initiatives and challenges in VNU-HCM Central Library.
Credit:  Multimedia has been used in many aspects in our lives, for example in the field of business, entertainment.
Multimedia Fundamentals
Web 2.0 and Other Technologies at UVU UVSELF
What is Multimedia Anyway? David Millard and Paul Lewis.
Digital Media & Society Digital Media Digital Media and Society Digital Media has been part of our society for a relatively short period of time,
NEALLT 2016 Motivating Students with Media, Games, and Style Gettysburg College March Luba Iskold Muhlenberg College.
Augmented Reality Digital experience in your classroom and beyond.
Company LOGO Chapter 5 Integrating Digital Media and Educational Software Applicationns.
Making Sense of New Media Sue Fidler 26th April 2007.
Virtual Worlds, Virtual Environments, & the 3D Web
Instructional Strategies
Video Images Sound Find further information and tutorials
Web 2.0 Technologies and Community Building Online by
Introduction to Multimedia
Name: Arda Tezcan ID: Supervisor: Associate Professor Debbie Richards
Information literacy: an active and inclusive introduction
Presentation transcript:

Silversprite’s Slideshow of UK HE & FE in SL ® ts/ /show/ ts/ /show/

Virtual Worlds: Hype or Reality? Jane Chandler (RL) / Lane Erde (SL) Emma Duke-Williams (RL) / Emmadw Rickenbacker (SL) School of Computing & The ExPERT Centre CETL The ExPERT Centre CETL Work also supported by a grant from the HEA-ICS Subject Centre

online_communities.png Virtual Worlds

What is a virtual world?

Dipity Timeline

What is a Virtual World? Computer based? Rich, graphical, 3-D environment Real people represented by avatars Content may be user created Various combinations of Chat, IM and voice communication May have audio and video streaming May have links out to the web

What is an avatar?

1.The incarnation of a Hindu deity 2.An embodiment, as of a quality or concept; an archetype: the very avatar of cunning 3.A temporary manifestation or aspect of a continuing entity

1.The incarnation of a Hindu deity 2.An embodiment, as of a quality or concept; an archetype: the very avatar of cunning 3.A temporary manifestation or aspect of a continuing entity A representation of a person who is physically absent

“I, Avatar” * “An avatar is an interactive social representation of a user” “A character in a game … in which you can affect, choose or change the plot” “A social creature dancing on the border between fact and fiction” A role we inhabit * Mark Meadows, 2008

Second Life ® : A Virtual World Not a game – no rules, no prizes, no winner, no objective User created/defined content You chose what you look like You chose what you do Socialise, work, educate, create

Uses of SL Business Holding meetings Social / Entertainment Simulations Education

Educational Uses of SL Content Creation: art, software, Simulations: places, events, buildings Classes: lectures, tutorials, ‘treasure hunts’ Libraries and Museums Risky/expensive experiences: running a business, investigating other cultures Other: meetings, socialising

Lion Gate Building, University of Portsmouth

Portland Building, University of Portsmouth

NOAA

Virtual Morocco

NOAA Virtual Morocco Plymouth

Photo from danceinthesky via Flickr Linden Gallery of Resident Art

Photo from danceinthesky via Flickr

Linden Gallery of Resident Art

Harvard Law School

University of Portsmouth

Harvard Law School

University of Portsmouth

Iowa State University: Blooms Taxonomy

How often do the people you interact with see every aspect of you and your life?

Students’ thoughts on learning in a virtual world …

Best thing about Second Life? “Interactivity to explore, relative freedom of expression and overall thoroughly enjoyable.” “Different from the norm...”

Worst thing about SecondLife? “Found myself spending most of the time trying to accomplish basic tasks, rather than complete the coursework assignment.” “Playability was not very good in comparison to other computer games.”

When should/shouldn’t we use SL? “I don’t believe it should be used at all, puts experienced users at a massive disadvantage to nonexperienced users.” “Online meetings in SL was a bonus.”

Other comments. “I thought SL was even more irritating to use than flash within Edcom.” “Definitely a positive part of the course.”

Second Life and other platforms