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Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil.

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Presentation on theme: "Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil."— Presentation transcript:

1 Virtual Worlds in Education: Second Life Miri Shonfeld Porto Alegre, Brazil

2 Global class Meeting experts Simulation Field trips Community inquiry Sense of Community Engage students in learning

3 Dr. Miri Shonfeld University of Texsas

4 Are you ready for departure? http://www.youtube.com/watch?v=szsn72eQijg

5 What is second life? http://secondlife.com/whatis/ Go to Second Life http://secondlife.com

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7 Property—buy Linden Dollar Speaking…Laughing,,, A real world Every one can create his won world Conferences, Lessons, creation of collaborative movies, games and information

8 In 2011 most of the educational environment will be based on VW !?

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11 Fill in your name and password

12 Uses in Education

13 Lecture place Meeting Place Materials Building Advisory Meeting Lessons Recordings Theatre Films Creations Animal Corner Teachers in Second Life ISTE An Educational Organization

14 Simulation Collaboration Brain storming Real Learning Uses in Education

15 Examples Museum Tour History Adventure Science Lab

16 Blogs Ues in Education Forums Journals Wiki’s Places to learn about seconf life… Join a community…Web2

17 Arts

18 Science

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20 Literature

21 History

22 Philosophy

23 Virtual World Quest A project with Dr. Resta(USA), Dr. Yaniv(Canada) and Dr. shonfeld(Israel) Collaborative inquiry activity Designing a VW Quest. Working with team members

24 The objectives of VWQuest Engage students in learning Find the advantages of Virtual Worlds to learning. Employ effective self-directed learning skills Develop inquiry based learning in students classes Collaborate effectively as a member of an international group in virtual worlds.

25 A VWQuest: An Example

26 Introduction the roles

27 The Zoologist Drinking water or potable water is water of sufficiently high quality that it can be consumed or used without risk

28 Introducing the problem

29 Enhancing the atmosphere

30 Introducing the alternative solutions

31 The alternative solutions panel

32 The link to the knowledge base

33 The knowledge base index of questions

34 Information from the Web Qualities of drinking water http://www.who.int/water_sanitation_health /dwq/guidelines/en/http://www.who.int/water_sanitation_health /dwq/guidelines/en/ http://www.engineeringtoolbox.com/water- salinity-d_1251.htmlhttp://www.engineeringtoolbox.com/water- salinity-d_1251.html Articles The footprint of the desalination processes on the environment

35 An example knowledge resource from the knowledge base

36 The criteria panel and the sliders for the evaluation of each alternative solution

37 The Island is Blooming

38 You grow livestock and plants

39 Synagogue

40 Mosque

41 Culture and Languages

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43 Academian---Universities

44 Thomson Netg (SLurl) offers training in Cisco and Microsoft Certification, business development, sales and customer service skills. The company uses Second Life to run live classes, to provide mentorship and to offer on-demand training with individualized media and streamed audio and video presentations or podcasts. They use the unique qualities of the a shared 3D space to allow students to interact with technology demonstrations and to enact elaborate role plays. Watch a YouTube video - A tour of Thomson NETg in Second Life or read more on Second Life | Success Stories.SLurlA tour of Thomson NETg in Second LifeSecond Life | Success Stories Thomson NETG

45 45 Page The value of Integration of 3D3C We define the Real Virtual Worlds as a combination of –3D: controllable environment, one can both, zoom, change camera, see with time etc. –Community: it is with real people, people can create groups, there is a system that allow communities to blossom. –Creation: there is a way to build content, services, and stuff. –Commerce: there is an ability to connect real economic value (real money). The goal of the definition allow us to focus our efforts. Source: Sivan Y. (2008). 3D3C Real Virtual Worlds Defined: The immense potential of merging 3D, community, creation, and commerce. Journal of Virtual Worlds Research, Vol 1, Issue 1 (special issue: Virtual worlds research: Past, present & future) ISSN: 1941-8477

46 Educational Uses in Second Life

47 Other 3D environments:

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51 Where to start? Explore the world Participate in other classes in Second life Find an empty place to start your class When you are ready— Hire the land Hire proficient in SL building

52 - Imagination

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54 COI: Leading education in the global classroom of the future The courses present varieties of pedagogical approaches and methods in the context of new and developing technologies

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56 Thank you Miri Shonfeld mirish@macam.ac.il


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