Interactive Toy Characters as Interfaces for Children Erik Strommen – Interactive Toy Group Microsoft Corp. Reviewed By Jason Burke.

Slides:



Advertisements
Similar presentations
What is a Research Lesson?
Advertisements

Five Categories of Media
Communication Strategies and Technology Solutions for Students with ASD Lyn Phoenix Assistive Technology Coordinator S.T.A.R.S. Program Amy Percassi,
Developmentally Appropriate Practice
Helping Your Child Learn to Read
The Computer as a Tutor. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool.
GETTING STARTING! USING THE BDI-2 IN MA EI A General Overview to Administration.
Design Research Intelligent questioning for effective designs.
Language Special form of communication in which we learn complex rules to manipulate symbols that can be used to generate an endless number of meaningful.
Observation Tools Overview and User Guide. Does the need to determine the impact a student's ADHD is having in the classroom or quantitatively describe.
MULTIMEDIA Development Team.
The Value and Purpose of Physical Education for Children
DED 101 Educational Psychology, Guidance And Counseling
Chapter 11 Learning Together. Building Relationships with Children  Nonverbal messages 70 percent of our message uses no words Includes facial expression.
Integrating Problem-Solving and Educational Software
Chapter 2: Piaget's Stages of Cognitive Development Jean Piaget ( )
Lev Vygotsky’s Social Development Theory
Dreamweaver Domain 3 KellerAdobe CS5 ACA Certification Prep Dreamweaver Domain 1 KellerAdobe CS5 ACA Certification Prep Dreamweaver Domain 1: Setting Project.
Noynay, Kelvin G. BSED-ENGLISH Educational Technology 1.
Chapter 6 Teaching with Multimedia and Hypermedia
Developing Communication Skills in Children with ASD Kerry Shelton CEP 843.
Web Lesson Vinnette Gibson
Professional Portfolios
HUMAN DEVELOPMENT 1 PSYCHOLOGY 3050: Social Construction of Mind
Introduction to Interactive Media 02. The Interactive Media Development Process.
General Considerations for Implementation
What is autism? Autism is a life long developmental disorder that affects a person’s ability to communicate, form relationships, and respond appropriately.
Let’s build upon our introduction to visual supports. During this lesson we will review why it important to organize the environment and build systematic.
The school age child.
Teaching Strategies Chapter 9.
Tablet PCs In Socially Relevant Projects Michael Buckley University of Buffalo.
Teaching with Multimedia and Hypermedia
Soft Skills for a Digital Workplace: Verbal Communication Unit E: Making Formal Presentations.
Focused Teaching Promoting Accelerated Learning. Questions to Guide our Thinking What is the Zone of Proximal Development? How does it help learners?
Overview of Second Language Learning Theory & Practice
Incorporating Aesthetics into Literacy Lessons Ashley Porter Literacy and Learning.
The goal of this final project is to disseminate key research findings and K-12 classroom application strategies. This is based upon the effectiveness.
Speech and Language Issues For Babies and Pre-school age children who have Down Syndrome Ups and Downs Southwest Conference 2007.
Introduction to Interactive Media The Interactive Media Development Process.
Liza Funke EDU 528 INTRODUCTION Our students are technology-oriented Second language acquisition is social in nature MOOs are technological, social language.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 3 HCI and Interactive Design.
22C:082:001 Human-Computer Interaction. Fall Copyright © 2013 Juan Pablo Hourcade. 1 Group Project Phase 1.
CHAPTER TWO THE MAKING OF MULTIMEDIA: AND MULTIMEDIA DEVELOPMENT TEAM
MULTIMEDIA DEFINITION OF MULTIMEDIA
INTRO TO USABILITY Lecture 12. What is Usability?  Usability addresses the relationship between tools and their users. In order for a tool to be effective,
Asperger’s Disorder & Social Skills Jom Choomchuay,M.D.,M.Sc.(Merit) Child and Adolescent Psychiatrist Samitivej Srinakarin Hospital.
Technology In The Classroom Series Technology In The Classroom.
Accessibility IS 101Y/CMSC 101Y November 19, 2013 Carolyn Seaman University of Maryland Baltimore County.
Intro to Communications Chapter 2.  Process of creating understanding through the exchange of messages  Ex. Talking is not communication unless the.
EDT 500 Session 03. SESSION OVERVIEW Share your Audience homework Audience Analysis Activity Case study activity Presentation fundamentals Share initial.
1. Where to use Multimedia ? 2  Business  Government  Education  Broadcasting & Entertainment  Research & Development  Health.
Introduction to multimedia. What is multimedia? ”Multimedia is the seamless integration of text, sound, images of all kinds and control software within.
Welcome Alabama Course of Study Technology Education Workshop.
Multimedia Assignments for Students Dr. Susan Codone Assistant Professor, TCO Mercer School of Engineering.
GROUP WORK AS DIDACTIC STRATEGY IN A MIXED - ABILITY CLASS SCHOOL YEAR 2005/2006.
Lesson 3-Multimedia Skills. Overview Members of a multimedia team. Roles and responsibilities in a multimedia team.
Unit 3 – Neurobiology and Communication Communication and Social Behaviour.
Learn Spanish (Hello-Hello) App Julia Snyder. 9 th grade- Simple Spanish Phrases Subject Area 12: World Languages –Standard Area 12.1: Communication in.
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
Motor Behavior Chapter 5. Motor Behavior Define motor behavior, motor development, motor control, and motor learning. What is the influence of readiness,
Planning for and Attending an Important Meeting Advanced Social Communication High School: Lesson Seven.
Elsevier items and derived items © 2009 by Saunders, an imprint of Elsevier Inc. 1 Chapter 9 Patient Teaching for Health Promotion.
Developmentally Appropriate Practices. Five Guidelines For Developmentally Appropriate Practices.
Emergent Literacy – Helping Children Want to Become Readers and Writers Gina Dattilo St. Louis Community College
Introduction to Observation Observing Children: A Tool for Assessment
Task Presentation Chapter 5. Task Presentation is About Communication How to communicate effectively with learners - improving the clarity How to communicate.
Signing with Babies and Children - Methodology Presented by Vicki Gilbert BEd (HONS)
Chapter 13 Instructing Students.
Chapter 10 Development of Multimedia Project
Incorporating Aesthetics into Literacy Lessons
Presentation transcript:

Interactive Toy Characters as Interfaces for Children Erik Strommen – Interactive Toy Group Microsoft Corp. Reviewed By Jason Burke

6/18/2015Jason Burke Interactive Toy Characters Resemble familiar characters from children’s media Use social mimicry as an interface strategy Designed to build on children's social expectations in order to: Improve usability of technology Promote learning and development

6/18/2015Jason Burke Chapter Overview Summary of background theory and research Case studies Future directions Conclusions

6/18/2015Jason Burke Summary of Background Theory and Research Why move technology interactions closer to human interactions? Goal: relieve task demand burdens on the user by making use of the social understandings which users already possess Children develop social skills much more quickly than speech and motor abilities Why use physical characters? Size and presence Use of non-verbal input with spoken or visual output plays to the strengths of children

6/18/2015Jason Burke Summary of Background Theory and Research (Cont.) Why use popular media characters? Presumed intimacy establishes a positive disposition to the character Character’s known personality sets up rules for interaction What research still needs to be done? No reliable way to predict children’s actual responses to specific character interactions

6/18/2015Jason Burke Case Studies Microsoft’s Actimates group Three products Actimates Teletubbies Actimates Barney Actimates Arthur and D.W. Each product developed over months using at least 12 supporting research studies

6/18/2015Jason Burke Actimates Teletubbies Character description: peer character, limited speech, use music and sound effects User profile: ages 1-4, limited speech and cognitive capabilities Input: five sensors (hands, feet, and tummy) Output: speech (1-2 word phrases), non- verbal music, visual display on tummy

6/18/2015Jason Burke Actimates Teletubbies (Cont.) Functions: musical animations and games Design considerations All hands and feet perform same function to accommodate low user cognitive skills Fit the input method to the level of user expertise and frequency of use Lessons learned through research Tummy sensor not part of original design

6/18/2015Jason Burke Actimates Barney Character Description: gentle authority character, speech focused, singing and movement important User Profile: ages 2-5, limited speech and cognitive capabilities Input: five sensors (hands, feet, and eyes) Output: speech (brief phrases), verbal music, arm and head movement

6/18/2015Jason Burke Actimates Barney (Cont.) Functions: songs, games, and peek-a-boo Design considerations Use short phrases to not overwork users’ sequential memory Use direct questions -- more response-provoking than open questions Hands and feet perform different functions, however, no concept of left or right due to lack of visual feedback

6/18/2015Jason Burke Actimates Barney (Cont.) Lessons learned through research Children were able to quickly learn the sensor/function relationships Use of movement can be important to some functions (singing) but disruptive to others (games)

6/18/2015Jason Burke Actimates Arthur and D.W. Character Description: peer character, speech focused User Profile: ages 4-7, higher speech and cognitive capabilities, higher cooperative skills Input: seven sensors (hands, feet, ears, and wrist watch) Output: speech (brief phrases)

6/18/2015Jason Burke Actimates Arthur and D.W. (Cont.) Functions: hear character thoughts, play games, and tell time Design considerations Games and speech need to address the capabilities of the older audience Sensors can have more context-based control (as opposed to simply progressing content) Still no concept of left or right Lessons learned through research Children did not react well to the original design’s handling of failures in game playing

6/18/2015Jason Burke Interacting With Media Characters can also be used for sharing and enhancing media experiences All characters can communicate with media sources via RF technology All characters can use TV media Barney, Arthur, and D.W. can use PCs

6/18/2015Jason Burke Interacting With Television Enabled through special broadcasts and videos Research has shown that TV learning can be enhanced when accompanied by questions and comments from adults and peers Co-viewing interactions are scripted based upon the program content and the interactive character’s target audience Lessons learned through research Use different responses for sensor activation when sharing a TV experience than when the character is in freestanding mode

6/18/2015Jason Burke Interacting With the PC Enabled through software or certain web sites Child inputs affect program content and character behavior On-screen characters provide direction for computer control Physical character provides guidance or hints to aid the child’s actions

6/18/2015Jason Burke Interacting With the PC (Cont.) Lessons learned through research Integrating mouse/character interface control is difficult Children expect the characters’ sensor/function relationships to be the same as when in freestanding mode

6/18/2015Jason Burke The Future A more personalized character Better knowledge of the child Memory of previous interactions Dynamic interaction Learn new games and phrases based upon the way that the character is used

6/18/2015Jason Burke Conclusion Using physical characters as interfaces allows children to use technology by capitalizing on their relatively developed social skills Designing such characters for children should make use of careful testing and evaluation due to the limited understanding of children’s competency and expectations about social interactions