Facing New Challenges in Learning Paraskeva, Mysirlaki, Papagianni (2009) Multiplayer Online Games as Educational Tools.

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Presentation transcript:

Facing New Challenges in Learning Paraskeva, Mysirlaki, Papagianni (2009) Multiplayer Online Games as Educational Tools

Rationale - Second Life - 18 million users - World of Warcraft - Nearly 20 million users

Strengths - Engaging - Controllable - Customizable by students and faculty - Non-gender-based - Existing skills

Weaknesses - Self-esteem - Identity of Fantasy - Addiction - Communication breakdown

Conclusions - Interactivity and “fun factor” essential - Cooperative gameplay - Connecting virtual and real world experiences

Reference Paraskeva, Mysirlaki, & Papgianni. (2009). Multiplayer online games as educational tools: Facing new challenges in learning. Computers & Education, 54,