© 2009 University of California, Irvine – André van der Hoek1June 13, 2015 – 18:19:12 Informatics 122 Software Design II Lecture 5 André van der Hoek &

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© 2009 University of California, Irvine – André van der Hoek1June 13, 2015 – 18:19:12 Informatics 122 Software Design II Lecture 5 André van der Hoek & Alex Baker Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

© 2009 University of California, Irvine – André van der Hoek2June 13, 2015 – 18:19:12 Today’s Lecture Assignment 2 Calico design, continued

© 2009 University of California, Irvine – André van der Hoek3June 13, 2015 – 18:19:12 Assignment 2 – Implementation You are to implement someone else’s design, namely the design that you ranked first In making this implementation, you have two goals –you must hand in a fully working Ogre game adhering to all of the rules of Ogre –adhere to the chosen design as much as possible Make sure you still have the designs you evaluated, otherwise ask for them now Due: Tuesday, January 28 th, beginning of class

© 2009 University of California, Irvine – André van der Hoek4June 13, 2015 – 18:19:12 Assignment 2 – Deliverables Working code (both source and a JAR file) Brief instructions on how to run the JAR file Brief instructions on how to provide input to the game A revised UML document describing the design underlying the code –i.e., the design you eventually implemented A document describing any and all changes you had to make to the original design with a motivation as to why –why you made these changes –why these changes could not be avoided

© 2009 University of California, Irvine – André van der Hoek5June 13, 2015 – 18:19:12 Assignment 2 – Grading Completeness –working code covering all of the rules of Ogre Adherence to the original design Motivation for modifications to the original design