IMGD 1001 - The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th.

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Presentation transcript:

IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th

IMGD Introduction  Fourth in a series of related projects Will (finally!) have a working game prototype (or at least some playable component) ‏  Focuses on Playable aspects of the game Make use of design, art and objects created in previous projects  Can create new art and objects, but not emphasis Illustrate potential  Using Flash

IMGD Motivation  Game design Mere words on paper  Art Merely eye candy  Game logic Clever programming  All is for naught if you cannot design playable levels that illustrate the concepts and potential of your game

IMGD Overview  Work in same group  Use the treatment from Project 2  Use the art from Project 3  Use the game logic from Project 4  Evaluated based on Playability Completeness Options Title screen Credit screen  Documents README (directions, etc.) ‏  Small image (200x150) and Description (100 words)  Reflections on how treatment met ( words) ‏

IMGD Details (1 of 3) ‏  Playable game Final form depends on specific design  Evaluated based integration and use of art and objects from projects 3 and 4  Use as many or as few levels as needed Ex: Strategy game maybe one carefully constructed battlefield Ex: Puzzle game maybe several rooms showing different kinds or complexities of puzzles

IMGD Details (2 of 3) ‏  Title screen Game name, perhaps "prototype" or "demo“ Attractive, well-presented  Options screen As implemented in Project 4  Credits screen List all members of your team Other information (version number, or other art credits) ‏  (Need directions, so maybe directions screen) ‏  Exact configuration, layout and use up to you Ex: Splash screen of credits at start, followed by the title screen, then options Ex: Title screen at start, leading straight into the game, with options accessible in-game, and credits displayed at exit

IMGD Details (3 of 3) ‏  README (text file) Names of your team members Short description of your game (can be taken from treatment documents), including a list of features in the prototype (100 words or so) ‏ Simple instructions for playing your prototype  Note, this must be in game someplace, too  Brief ( word) description Relates your prototype back to your treatment Core game goals met? Why/why not? Deviations from treatment? Why? Not postmortem, but could have similar elements  As time allows, you may create additional artwork and game objects as needed. Ex: Title-screen artwork, or a team logo might be a good addition

IMGD Grading Guidelines CriteriaWeight Playable Game 55% Completeness 5% Title Screen10% Credits Screen5% README15% Status Report10%

IMGD Submission  Turnin (see Web page for instructions) ‏  Flash files  README Document

IMGD Status Update  Show what you have so far! Provide name and high concept Core mechanics Initial level and objects  About 5 minutes per group  Presentation or Flash demo Show in class