Copyright © 2003 Pearson Education, Inc. Slide 2-1 Created by Jim Lengel, College of Communication, Boston University Web Wizard’s Guide to Shockwave.

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Presentation transcript:

Copyright © 2003 Pearson Education, Inc. Slide 2-1 Created by Jim Lengel, College of Communication, Boston University Web Wizard’s Guide to Shockwave by James G. Lengel

Copyright © 2003 Pearson Education, Inc. Slide 2-2 Chapter 2 The Shockwave Development Environment

Copyright © 2003 Pearson Education, Inc. Slide 2-3 Chapter Objectives To understand Director’s various windows and how you can use them to develop a Shockwave project To learn about the different types of media that Director can use and how they fit into the programming environment To understand the role of time, frames, and sprites in Director’s Score To see how animation works in the director Score and Stage, combining time and space To understand how Lingo scripts can create interactivity To create a simple production using Director

Copyright © 2003 Pearson Education, Inc. Slide 2-4 The Development Environment A Theater Metaphor The Stage The Cast The Score The Control Panel The Tool Palette

Copyright © 2003 Pearson Education, Inc. Slide 2-5 The Actors Text Images Animation Audio Video

Copyright © 2003 Pearson Education, Inc. Slide 2-6 Time Frames Scenes Markers Movies

Copyright © 2003 Pearson Education, Inc. Slide 2-7 Sprites and Channels Sprite Channels Tempo Channel Sound Channels Transitions Channel Script Channel

Copyright © 2003 Pearson Education, Inc. Slide 2-8 Moving Sprites The Stage Coordinates Sprite Location Animated Sprites Moveable Sprites Interactive Sprites

Copyright © 2003 Pearson Education, Inc. Slide 2-9 Scripts: Behaviors and Lingo Scripts me things happen The Lingo scripting language Why we need scripts Navigation Control Handle user input Check conditions Scripts = Interactivity

Copyright © 2003 Pearson Education, Inc. Slide 2-10 Creating a Simple Production Open Director Gather the elements Import the elements Drag sprites to the Stage Animate Sprites Program interactivity Test your progress Save as Shockwave Post to the Web

Copyright © 2003 Pearson Education, Inc. Slide 2-11 Summary Shockwave developers works mostly with the Stage, Score, and Cast windows of Macromedia Director. The Stage is where the action occurs, the Score shows when it happens, and the Cast comprises who does the acting. Scripts direct how it happens. A cast member when on the Stage is called a sprite. Whenever they are on the Stage, sprites show in the frames of the Score. The frames can be grouped into scenes with markers. Animation occurs when a sprite changes its position on the Stage over time, usually through a string of frames. Location on the Stage is measured in pixels on a coordinate plane. Scripts are written in Director’s Lingo scripting language. Scripts direct the action of sprites, cast members, frames, and other aspects of a Shockwave project. Creating a Shockwave project begins with the preparation of its various media elements, which are imported into Director, arranged on the Stage and in the Score, animated, and scripted. The completed project is saved in the Shockwave format and displayed in a Web page.