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Case Study: Using Macromedia Director

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Presentation on theme: "Case Study: Using Macromedia Director"— Presentation transcript:

1 Case Study: Using Macromedia Director
Unit H

2 Objectives Plan the movie Understand Director
Get started with Director Set movie properties Use the Tool palette Assemble the cast Play the movie

3 Objectives Animate the movie Create Lingo scripts
Add a second animation Create buttons Add sound Distribute the movie

4 Scenario Multimedia Design Center (MDC) Clients like Learning R Us
Short children’s animations via Web or CD Objective Create short opening movie for the FunTime series

5 Planning the Movie Concept Goal Target Audience Treatment
Specifications Storyboard Navigation

6 Concept Children’s educational titles
Mission: provide both educational and entertaining experiences for audience New series is FunTimes User has fun by choosing the “adventure” Each adventure is different educational path

7 Goal User should have Increase awareness of company
Entertaining experience Encounter educational objectives Based on user input Increase awareness of company Increase sales of educational titles

8 Target Audience May or may not have access to Web Children ages 4-8
Primarily use computer for entertainment and education

9 Treatment Simplicity Ease of use Large, cartoon-type graphics
Sound animations with controls Navigation buttons Surprise elements

10 Target Playback System
Win 95 or later and Pentium or Mac G3 and O7 56K modem IE3 or Netscape 3 or later Sound card GIFs, BMPs and GIF animations Arial text Button controls Audio (WAV files)

11 Storyboard and Navigation

12 Setup Resolution is 800x600 Colors are 16 bit IE5
Create mymovie folder Copy publisher files into mymovie folder

13 Understanding Director
Movie metaphor using frames Cast members put on stage Graphics, sound, text Score is frame where cast member appears

14 Stage

15 Cast Shows thumbnails/identifiers of cast members Imported
Drag to stage Sprite is one instance of cast member Can change colors, placement, behavior Use Properties Inspector window

16 Score Frames and channels Channel
Consists of frames Holds multiple cast members Movie plays sequentially through frames Can change this via scripts (branching)

17 Use with new or selected items on stage
Tool Palette Create text, buttons, shapes Use with new or selected items on stage

18 Animation

19 Getting Started Step #1 Window menu option
Toolbar, tool palette, stage, score and cast Resize and move windows

20 Getting Started Step #1 Help File and Save mymovie folder
planefun filename

21 Movie Properties Step #2
Modify > Movie > Properties > Movie tab Change stage size Change stage color to blue

22 Tool Palette Step #3 Click Text tool button
Drag box in center of stage Type text: Plane Fun from Learning R Us Highlight text: Modify > Font Arial, bold, 18 point, red

23 Changing a Sprite Step #4 Modify > Sprite > Properties
Click list arrow next to Copy Click Background Transparent Click Member tab Type Heading in name box Close inspector

24 Assembling the Cast Can create using Tool palette and Paint window
Can import into the Cast window Once in cast window, you can drag them onto the stage as a sprite

25 Importing the Cast Step #5 Click Cast window title bar
File > Import Click each filename and Add cloud1, cloud2, hotair, hotair-snd, plane, plane-snd Click Import Click Bitmap Image Click Same Format for Remaining Files, Click OK Click Stage (16 bits) Click Same Settings for Remaining Images, click OK

26 Placing Cast on Stage Step #6
Click Cast View Style button; resize window Click Score window Click frame 1, channel 2 Drag cloud1 to stage Modify > Sprite > Properties Make background transparent

27 Placing Cast on Stage Step #6 Click frame 1 in channel 3
Drag plane to stage Change to Background Transparent Click frame 1 in channel 4 Drag cloud2 to stage Note: the higher the channel, the more “on top” the sprite is

28 Playing the Movie Step #7 Click Play button on taskbar
Playback head moves across all channels from frame 1 to frame 28 Default is to loop Click the Stop and Rewind buttons Rewind Play Stop

29 Animating the Movie Change sprite’s position or appearance across frames Path animation: dragging sprite and recording movement Cell animation: create series of sprites and use tween function Must specify keyframes

30 Tweening Animation Step #8
File > Preferences > Sprite > Tweening is checked on Click circle (frame 2, channel 3) Insert > Keyframe Click plane on stage Drag diagonally off the top of the stage

31 Tweening Animation Step #8 Click circle (frame 28, channel 3)
Insert > Keyframe Modify > Sprite > Tweening > Path is on

32 Lingo Scripts Script instructs Director to carry out a particular function Can assign to sprites or frames Scripting language called Lingo When playback head reaches a frame, script executes (can pause or restart movie)

33 Creating Lingo Scripts
Step #9 Double-click frame 1 in script channel Type: go to the frame Same as a Pause; loops on first frame

34 Creating Lingo Scripts
Step #9 Click Button on Tool palette and draw the button Type: Plane Click the Plane button Modify > Sprite > Script on mouseUp go to frame 2

35 Animations for Branching
Movie is linear by default Create a new animation so user can jump to different part of movie Place in same channel as plane

36 Setting Up For Second Animation
Step #10 Window > Cast Modify > Movie > Properties Extend frame 28 to frame 85 by dragging Channels 1, 2 & 4

37 Creating Plane Animation
Step #10 Drag plane to stage and make background transparent (frame 30, channel 3) Insert keyframes (frames 30 & 57, channel 3) Drag plane behind top cloud Modify > Sprite > Tweening > check Path

38 Creating Hot Air Balloon Animation
Step #10 Drag balloon to stage (frame 58, channel 3) Background transparent Insert keyframes (frames 58 & 85, channel 3) Drag hot air balloon off top of stage Modify > Sprite > Tweening > check Path

39 Button Interactivity Step #11 Plane Button Fun Button
Double-click frame 28 (script channel) & type: go to frame 2 Fun Button Click frame 1, channel 6 Use button tool and draw a Fun button Modify > Sprite > Script and type: go to frame 30 Double-click frame 85 (script channel) & type: go to frame 30

40 Button Interactivity Step #11 Stop Button
Click frame 1, channel 7 Use button tool and draw a Stop button Modify > Sprite > Script and type: go to frame 1 Extend button over to frame 85 Next Button (inactive for now) Click frame 1, channel 8 Use button tool and draw a Next button

41 Button Interactivity Step #11 Channels 5 and 6 Play movie
Have plane and fun buttons on stage for only 1 frame by dragging frame 28 down to frame 1 Play movie Try plane, stop, and fun buttons Save movie

42 Adding Sound Step #12 Window > Cast
Click Hide/Show Effects Channels button in score Drag plane-snd from cast window Frame 2, sound channel 1 Extend to frame 57 Drag hotair-snd from cast window Frame 58, sound channel 1 Play and save movie

43 Distributing the Movie
3 Ways to Save Movie Save and play as .dir movie with Director program Create Projector for stand-alone version Publish a movie in Shockwave format for Web

44 Creating a Projector Movie
File > Create Projector Files of Type = Director Movie Click planefun in your folder Click Add Click Create Type fun-movie Click Save Double-click fun-movie.exe to run

45 Creating a Shockwave Movie
File > Publish Settings Change settings to match dialog box File > Publish Save if necessary Open browser Open planefun.htm

46 Case Study: Using Macromedia Director
Unit H


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