Presentation is loading. Please wait.

Presentation is loading. Please wait.

1 Introduction to Multimedia SMM 2005 Dr. Rabiah Abdul Kadir Jabatan Multimedia, FSKTM, UPM 03-89466537.

Similar presentations


Presentation on theme: "1 Introduction to Multimedia SMM 2005 Dr. Rabiah Abdul Kadir Jabatan Multimedia, FSKTM, UPM 03-89466537."— Presentation transcript:

1 1 Introduction to Multimedia SMM 2005 Dr. Rabiah Abdul Kadir Jabatan Multimedia, FSKTM, UPM rabiah@fsktm.upm.edu.my 03-89466537

2 2 2 Introduction to Multimedia Chapter 8

3 3 Objectives How multimedia products are created and authored. What kinds of multimedia authoring tools you have to choose from to suit your project needs. How various multimedia authoring tools work.

4 4 What is an Authoring Tools The tools by which various media components are brought together (integrated) into a structure and flow.

5 5 Authoring Metaphors Most media integration tools will take or use one of the following metaphors: a)Movie screen metaphor b)Slide show metaphor c)Linked screens

6 6 Authoring Metaphors a)Movie screen metaphor Movie refers to the product of the authoring: Linear/Interactive movie Also refers to authoring tools paradigm that contains Cast/Score/Scripting Example: Macromedia Director Stage Cast Score

7 7 Authoring Metaphors b)Slide show metaphor A linear presentation Example: Powerpoint

8 8 Authoring Metaphors c)Linked Screens A group of scene linked together

9 9 Integration Development Most Authoring tool have the following in their development interface: 1. A list of media events 2. Iconic flowchart / timeline 3. Card stack 4. A series of figures

10 10 Integration Development: Flash 1. A list of media events Occurrences of scene, images, sound,action in the end product.

11 11 Integration Development: Flash 2. Iconic flowchart / timeline Controls event sequence.

12 12 Integration Development: Flash 3. Card stack (tabs) Easy viewing if there is too many item on screen. Card stack

13 13 Integration Development: Flash 4. A series of figures List of images / objects in the project Information about objects figures

14 14 Categories of Authoring Tools Can be categorized into 1.Presentation packages 2.Tools for creating production 3.Interactive training and education Some authoring tools can fit into more than one category.

15 15 1. Presentation Software Enable users to create and deliver business presentations in the form of the slide show. Each major heading is the beginning of a new slide. heading

16 16 1. Presentation Software Templates are used to determine how the heads and subheads are formatted and displayed over backgrounds, including: (etc PowerPoint) position size font style color

17 17 PowerPoint Interface templates Style and format

18 18 2. Production Typically oriented toward producing content that is more ambitious than the slide-show level (more interactive & dynamic) Usually integrate all types of' multimedia data into a multitrack timeline that determines the evolution of events Interactivity takes the form of conditional branching (multiple linking) that can make navigation decisions based on user input and other conditions Production software creates dynamic content EXAMPLE: mTropolis / AppleMedia Tool / MediaForge

19 19 3. Interactive training and education tools To create education or training content. Designed primarily to present information in an Interactive book. Multimedia-oriented programming languages such as Visual Basic represent another authoring alternative. Offers the higher flexibility, performance speed and power Example: Macromedia Flash, Authorware & Director

20 20 Flash Interface

21 21 Director Interface

22 22 Authorware Interface

23 23 Types of Authoring Tools Card based Icon based Time based Object based

24 24 Card Based Cards are developed that have different elements associated with them. Cards are put in stack. Cards or pages combine to make up a book. example of authoring tools HyperCard (Mac) ToolBook (Mac / Windows)

25 25 1. Icon Based Icons are gathered along the line. Provide visual development. Flow chart is created to show the organisation of icons or elements: including activity list, results and done with dragging the icon/elements along the lines each Icon represents a particular event – button, graphics, text, video examples of authoring tools Authorware(Mac/Windows) IconAuthor (Windows)

26 26 1. Icon Based

27 27 2. Time Based The most popular used. Using “timeline” for organizing activities Also using “framing” – timely adjusted depending on the frame size Example:- Macromedia Director / Flash (Mac/Windows)

28 28 2. Time Based Macromedia Director Macromedia Flash

29 29 3. Object Based Support environment based on object. Every object is modified using ‘properties’ & ‘modifiers’ The environment is based on ‘Hierarchy’ (section and sub-section). Examples of the tools : mTropolis (Mac/Windows) AppleMedia Tool (Mac/Windows) MediaForge (Windows)

30 30 3. Object Based

31 31 Authoring Capabilities Authoring tools should possess the following capabilities: 1.Interactivity 2.Playback 3.Editing 4.Programming / Scripting 5.Cross Platform 6.Internet Playability

32 32 Authoring Capabilities 1.Interactivity Simple Branching Ability to jump to any part of the product Eg:- by mouse click, keyboard input Conditional Branching Ability to jump to any part of products if agreed to certain condition (statement IF-THEN) Structured Language complex programming to enable the interactivity and navigation

33 33 Authoring Capabilities 2. Playback Ability to see and to test the ongoing or the completed project. 3. Distribution / Delivery Able to create a ‘RUN TIME’ mode. This will exclude the need of the authoring tools during execution.

34 34 Playback (timeline / movie tester) Distribution / Delivery

35 35 Authoring Capabilities 4. Editing generally, authoring tools are capable on text and image editing capable on doing other editing too, depending on the software used 5. Project Organization FLOWCHARTING and STORYBOARDING availability this will help on configuring interactivity

36 36 Editing Flowcharting / Storyboarding

37 37 Authoring Capabilities 6. Programming Programming used for flexibility. Authoring tools offers an easier and less time consuming to develop:- Visual Programming - Using icon, button, drag & drop graphic, audio. Eg: Authorware Scripting - programming language for authoring tools. Eg: Director = LINGO, Flash = ActionScript Support basic programming language - C, BASIC to make it more flexible Document Development Tools Authoring tools that able to merge documents, indexing, search engine and linking

38 38 %%==================================== %% gensnum( Root, Atom ) %% %% ==> generate number of sentence %%==================================== gensnum(Root, Atom) :- get_snum(Root, Num), name(Root, Name1), get_integer(Num, Name2), append(Name1, Name2, Name), name(Atom, Name). get_snum(Root, Num) :- retract(current_num(Root, Num1)), !, Num is Num1+1, asserta(current_num(Root, Num)). get_snum(Root, 1) :- asserta(current_num(Root, 1))./* first time for this root */ /* Convert from an integer to a list of characters */ get_integer(Int, List) :- get_integer(Int, [], List). get_integer(I, Sofar, [C| Sofar]) :- I<10, !, C is I+48. get_integer(I, Sofar, List) :- Tophalf is I//10, Bothalf is I mod 10, C is Bothalf+48, get_integer(Tophalf, [C| Sofar], List).

39 39 Programming

40 40 Html code: The content of the body element is displayed in your browser. Result: The content of the body element is displayed in your browser.

41 41 Authoring Capabilities 7. Cross Platform Ability to perform on all platforms including MAC and Windows. 8. Internet Playability Ability to create the output for web enabled application. Eg:- HTML

42 42 Cross Platform Internet Playability


Download ppt "1 Introduction to Multimedia SMM 2005 Dr. Rabiah Abdul Kadir Jabatan Multimedia, FSKTM, UPM 03-89466537."

Similar presentations


Ads by Google