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Creating cast members  Using tool palette window that can be selected from window menu.  The following objects can be created: Push buttons, Radio buttons,

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Presentation on theme: "Creating cast members  Using tool palette window that can be selected from window menu.  The following objects can be created: Push buttons, Radio buttons,"— Presentation transcript:

1 Creating cast members  Using tool palette window that can be selected from window menu.  The following objects can be created: Push buttons, Radio buttons, Check boxes, Field, Rectangle, Rounded Rectangle, Circles, and Ellipse.

2 Creating cast members  Using tools from the tool bar. The tools can be used to create: Vector Shape Bitmaps Text box Shookwave 3d objects

3 Creating cast members  Importing objects (files) created by other software.  Scripts controlling movie or any of its objects from script window  Palettes, fonts, and transitions

4 Cast organization  Internal stores the cast within the movie file. This option makes the cast available only to the current movie.  External stores the cast in a separate file outside the movie file. This option makes the cast available for sharing with other movies.

5 Organizing cast members within the Cast window  Sort With the Cast window active, select the cast members to sort or select Edit > Select All. In the Sort Cast Members dialog box, select one of the following sorting methods:  Media Type  Size  Name  Copy/ paste  Delete  Name cast member  Moving

6 Viewing and loading cast members  The Cast window lets you view your cast members as a list or as thumbnails, depending on your preference.  You can control number of cast members in row from the edit menu select preferences then select score  When to be loaded When needed Before frame one After frame one

7 Paint Window 1 of 3

8 Paint Window 2 of 3  Provides common paint tools.  Tool for creating and editing very simple cast members.  The imported cast members can be modified here.  Use Effects Toolbar and Ink Selector Menu to modify and create many interesting effects on the images.

9 Paint Window 3 of 3  Choose Window > Paint or click the Paint window button on the toolbar.  Click and hold the mouse button on the foreground gradient color chip. The Color Picker will appear, choose light green color.  Click the destination gradient color chip and choose a brighter color than the foreground gradient color.  Click the Filled Rectangle Tool.  Click the Ink Selector and choose Gradient.  Click the Gradient Colors Tool and select Sun Burst.  With the Filled Rectangle Tool still selected, click and drag a rectangle that is about 1 inch wide and 6 inches deep.  Name the cast member “green bar” in the text box.

10 Victor shape

11 Text Window 1 of 3

12 Text Window 2 of 3  Tool for creating and editing simple cast members.  Use the simple fonts that will be available on the computers when the final version of the movie is played.  Changing color by using Tool Palette.  Controlling font size.  Text formatting tools.

13 Text Window 3 of 3  Three ways of creating text Using Text window like when you create text in a word processing application. Using Field window, which requires smaller memory than Text window. Convert the text to a bitmap.

14 Importing Cast Members 1 of 2  Director lets the user easily import many types of graphics and images to use in his/her movies.  Choose File > Import or right click in the first cast empty cast member in choose import. A dialog box opens as in the next slide.

15 Importing Cast Members 2 of 2  Determine the file name, location (folder), and type. Then click import.  You may import more than one file.  You can arrange them in the order you want.

16 Image Format  It can be modified after importing, if you use Bitmap Image option.  The higher the color depths value, the greater the number of colors that can be displayed and the more storage space and memory are required.  Be careful to choose the option that suite your work and computer.

17 Bringing Cast Members to The Stage  By clicking and dragging selected item directly to the Stage.  By clicking and dragging selected item into a frame of sprite channel.


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