Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007.

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Presentation transcript:

Trends and Impacts of E-Learning 2.0 Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007

Institutions and Individuals So far, the story of open content has been told by institutions… But there is another story to be told

Another Timeline… 1994 Athabaska BBS Maximus 1995 Muddog Mud Painted Porch MAUD 1996 Stephen’s Guide to the Logical Fallacies

Future of Online Learning Online Learning Environment OLe 1999 CAE The Brandon Pages Learning Objects modules

MuniMall Knowledge Learning Community 2002 PEGGAsus The Learning Marketplace OLDaily

Edu-RSS 2005 Ed Radio Podcasting DDRM

2006 Educational Blogging mIDm RSS Writr Learning Networks 2007 E-Learning 2.0

Web 2.0

The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd “ The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.”

Blogs and Wikis "Never have so many people written so much to be read by so few..." -- Katie Hafner NY Times. BloggerBlogger - Live Journal - Movable Type - WordpressLive JournalMovable TypeWordpress Educational BloggingEducational Blogging – article Educational WeblogsEducational Weblogs - Edublogs.orgEdublogs.org WikipediaWikipedia – as compared to Britannica by Naturecompared to Britannica by Nature

Photos, Podcasting and Vodcasting Flickr PodcastingPodcasting - wikipedia iPodderiPodder - Odeo –Odeo Liberated Syndication YoutubeYoutube - video Podcasting in Learning Ed Tech TalkEd Tech Talk - Ed Tech Posse - FLOSSE PosseEd Tech PosseFLOSSE Posse Bob SprankleBob Sprankle - Education Podcast NetworkEducation Podcast Network

The Core Technologies Web 2.0 RoadMap

Social Networking

Tagging

Asynchronous Javascript and XML (AJAX) Jesse James Garrett in February

Representational State Transfer (REST)

Application Program Interface (API) and Mash-Ups

Javascript Object Notation (JSON)

OpenID

The way networks learn is the way people learn… they are both complex systems the organization of each depends on connections Connectivism (George Siemens)

E-Learning 2.0 The idea is that learning is not based on objects and contents that are stored, as though in a library

Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want

Learner centered Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles

Immersive learning This learning is immersive – learning by doing

Connected Learning The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction

Game-based learning Types: Branching, Spreadsheet, Quiz Game, Simulation Lab…

Workflow (Informal) Learning Types: EPSS, Community of Practice, Environment, Visualization…

Mobile Learning Examples: Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)

Online Learning at the Crossroads On the one hand – we have developed tools and systems intended to support traditional classroom based learning On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems…

First Iteration: User-Produced Media Blogs and Blogging Podcasting and Vodcasting Game mods and other multimedia

Web 2.0: The Learning Network The e-Portfolio lives in the intersection between the worlds for education, work, and home A model for e-Portfolio as a learner- managed construct Key requirement is easy-to-use tools and hosting services* *E.g. the “e-Portfolio-as-blog” approach Scott Wilson:

The Idea of the PLE…

Plex Personal Learning Environment Example

Collecting and Filtering RSS

RSS Writr

Edu_RSS Viewer

The Challenge… How to find the right resource… at the right time for the right person

The old way – use descriptions Dublin Core Learning Object Metadata

The New Way: Recommender Systems A are mapped between: User profile – properties of given users Resource profile – properties of the resource Previous evaluations of other resources

Relations between Entities…

Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities

stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield

Where is the PLE?