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Web 2.0 Learning Environments and the Open Community Presented by Gerry Snyder and Neal Wollenberg.

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Presentation on theme: "Web 2.0 Learning Environments and the Open Community Presented by Gerry Snyder and Neal Wollenberg."— Presentation transcript:

1 Web 2.0 Learning Environments and the Open Community Presented by Gerry Snyder and Neal Wollenberg

2 What is Web 2.0, anyway? Wikipedia, Tim O’Reilly and Dion Hinchcliff

3 What is Web 2.0, anyway? Tim O’Reilly - “Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an “architecture of participation,” and going beyond the page metaphor of Web 1.0 to deliver rich user experiences. blah blah blah... Kinda’ long, isn’t it?

4 What is Web 2.0, anyway? Wikipedia - Web 2.0 is a trend in the use of World Wide Web Technology and web design that aims to facilitate creativity, information sharing and most notably, collaboration among users. Hmmmm... a bit better, not as long, but also not as accurate as O’Reilly.

5 What is Web 2.0, anyway? Dion Hinchcliff - Web 2.0 is a two-way use of the Web to consume and create content. There, that about sums it up, doesn’t it?

6 Web 2.0 is about... Participation rather than publishing. Creation and re-creation. You could even call it the Read/Write Web. The core principle of Web 2.0 is that it is the harnessing of collective intelligence. (Tim O’Reilly) Let’s take a look at a video that gives us a more visual... no... auditory... no... a more... Web 2.0 look at... Web 2.0 http://www.youtube.com/watch?v=6gmP4nk0EOE

7 Next Generation Learners

8 Learning Styles 1. Learn from experimentation 2. Visual Learners 3. Collaboration 4. Short Attention Spans 5. Edutainment

9 Let’s be blunt... The idea of content-only curriculum in any classroom is dead.

10 Integrating Web 2.0 Given the idea that the ‘Net Generation (a generation that has never not had the internet) wants to learn from experimentation, hands-on and that they are participators and collaborators with short attention spans who are prone to learn better under an edutainment style of teaching, it seems natural that Web 2.0 technologies (since they are participatory, collaborative, media-rich, etc) would play a prevalent role in any classroom.

11 Web 2.0 as a learning environment This is not an exhaustive list... be creative! 1. Blogs and Wikis 2. Video and Multimedia 3. Virtual Environments 4. Podcasts, video casts and mobile delivery 5. Social Networking

12 Open Community: Open Source and Crowd Source

13 Open Source The communal or collaborative approach to creating some type of technology, object, etc. The idea has been around since the dawn of time. It’s now being applied to education: http://www.okiproject.orghttp://www.okiproject.org (Open Knowledge Initiative) http://web.mit.edu/ocwhttp://web.mit.edu/ocw (Open Courseware Effort) http://www.merlot.org/merlot/index.htmlhttp://www.merlot.org/merlot/index.html (Multimedia Educational Resource for Learning and Online Teaching)

14 Crowd Source The concept of idea or product development placed into the hands of everyone. Or, as Chris Andersen at Long Tail defines it: “where users happily do for free what companies would otherwise have to pay employees to do.” Examples: Reader recommendations in Amazon.com or Google’s self-service model for advertising.

15 Crowd Source Now apply it to academics. Harness the collective brainpower of a world-wide group of professors and utilize the Web to deliver that content to students any time and any place that has web accessibility.


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