IAT 410 Game Concept Fins of Fury Design Challenge To create a fully functioning 3D game that is both fun and engaging within a 3 month time span. Time.

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Presentation transcript:

IAT 410 Game Concept Fins of Fury Design Challenge To create a fully functioning 3D game that is both fun and engaging within a 3 month time span. Time limit: 11 hours A conceptual game design by Kate Duda

IAT 410 Game Concept Fins of Fury Persuasive Purpose To create a platform game that is straightforward, but not too easy, that will be fun for a variety of players To have this game be easily expandable through the addition of new levels Industrial design

IAT 410 Game Concept User Description Fins of Fury has a single main character named Tad, who starts off the game as a tadpole. The levels of the game will take the player through a search and rescue story. The game will likely be bought for those ages The game may be played by older family members and friends Most players will have moderate experience with video games

IAT 410 Game Concept Storyboard: Tadpole Tad Tad is out swimming one day with his brothers and sisters Suddenly, all his siblings are kidnapped by an evil frog giant who intends to make them into tadpole soup Tad proceeds to rescue his tasty siblings, searching both water and land while fighting evil minions Tad grows into a frog and gains new abilities as he progresses onto land

IAT 410 Game Concept Prototype of Fins of Fury: Level 1 Player Bad Guys

IAT 410 Game Concept Features/Functionality The tadpole has the ability to whip enemies with his tail, or lunge attack by butting with his head The player grows from a tadpole into a frog as s/he progresses The frog has the ability to hit and pick up items with his tongue, special power jumps, as well as crushing enemies with his legs. The player must gather information and other helpful tidbits along the way (presented as missions in each level) Game could be created in 3D to create some fun and interesting graphics, or possibly 2.5D

IAT 410 Game Concept Theoretical Justifications Platform games have been very successful in the past. This type of game will be very playable, as well as easy to take breaks from, since it will be split up into levels as opposed to being one giant game. The scope of this game can be narrowed down to what is realistic for a team of 5 people to create in 3 months.

IAT 410 Game Concept Results of User Testing The most similar game I came across through research would be GEX - Enter the Gecko for playstation. This game was quite popular, mostly because the difficulty level was well balanced, the graphics were good, and the character was engaging (funny).

IAT 410 Game Concept Shortcomings of Design 3 months may not be enough time to create a completed multi level game Creating the graphics to make it look original and attractive will be difficult and time consuming

IAT 410 Game Concept Expansion - What else is possible? Tadpole could obtain special powers to the game to make the game more varied Because it is a platform type game, it will be possible to add more levels to it after the course is over Basic Level Ideas Level 1: The Pond Level 2: The Swamp Level 3: Land (possibly city) Level 4: The Kitchen

IAT 410 Game Concept The next steps in the design process Form a balanced team of artists and programmers Decide on more detailed game specifics Figure out what game engine would be best to work with

IAT 410 Game Concept Fins of Fury A conceptual game design by Kate Duda

IAT 410 Game Concept Image Sources Flist3Dt&h=250&w=250&sz=18&hl=en&start=93&um=1&tbnid=zBRuCUkjyxgjJM:&tbnh= 111&tbnw=111&prev=/images%3Fq%3Dtadpole%26start%3D90%26ndsp%3D18%26 svnum%3D10%26um%3D1%26hl%3Den%26safe%3Doff%26sa%3DN?word=tadpole