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Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko.

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Presentation on theme: "Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko."— Presentation transcript:

1 Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko

2 Food Fight Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!

3 User Description They are likely… Ages 8 - 28 Have played Artillery, Worms, GunBound… Anyone who is stuck in the doldrums of cafeteria food

4 Storyboard

5 Storyboard continued

6 Prototype of Food Fight Worms: Open Warfare 2 (NDS) GunBound (PC)

7 Features/Functionality Solo play –Vs CPU, Target practice, Puzzle, Time Attack, etc. Multiplayer Various class types with attributes to chose –School kids, office workers, hospital patients, prisoners, military personel, etc. Multiple maps Environmental variables that affect trajectories (A/C, fans, steam, wind)

8 Theoretical Justifications More strategy, than button mashing Balanced multiplayer = competition = fun People are familiar with cafeteria food fights Food fights are rare and frowned upon

9 Shortcomings of Design Not everyone has played a turn-based artillery game Creating enough variation in map designs Time constraints for establishing multiplayer?

10 Expansion - What else is possible? Single Player 2D side scroller? –Dodge attacks while trying to run out of cafeteria Guilds/Clans for team ladder competition Rotting food + area of effect = damage over time Cafeterias from around the world = many food possibilities Destructible maps

11 Next Steps in Design Process 1.Build prototype with game mechanics 2.Develop physics code 3.User test 4.Analyze mechanics 5.Tweek and retest

12 Tossing tasty treats to cause your defeat!


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