AS Level – Week 27 Theory Module 1 Schema Theory.

Slides:



Advertisements
Similar presentations
OCR AS Physical Education
Advertisements

Module 1 Motor Programmes Plus Open and Closed Loop Theory
Information Processing Reaction Time, Decision Making and Hicks Law
AS Level – Week 11 Theory Module 1 Learning and Performance.
Module 1 Transfer of Learning
AS Level – Week 14 &15 Theory Module 1 Optimizing Learning and Performance.
AS Level – Week 22 Theory Module 1 Information Processing Memory.
Module 1 Information Processing Whiting & Welford
1. According to Fitts and Posner, performers pass through three stages of learning when developing movement skills. i) Name and use a practical example.
A Level Sport and Physical Education
Motor Programme Theory
Behavioral Theories of Motor Control
AS Level – Week 25 Theory Module 1 Information Processing Feedback.
Discuss the ways in which transfer of learning can be used effectively when developing skills + tactics in a chosen sport SIMON WELLS.
AS Level – Week 7 Theory Module 1 The Nature and Classification of Skill and Ability.
Intermediate 2 & Higher Physical Education
Skills and Techniques Stages of Learning
Decision Making.
ADAMS OPEN & CLOSED LOOP THEORIES
Open and Closed loop control Once motor programme selected the movement needed to be regulated and adapted. Do this on 3 levels depending on extend the.
 Acquiring movement Skill  AS 2013 DTA Motor programme  Is a generalised series or pattern of movements stored in the long term memory.  Is the plan.
DTA Screencast 2013  AMS Screencast  Motor programmes, open and closed loop control.
MEMORY.
STAGES OF SKILL LEARNING & FACTORS AFFECTING SKILL LEARNING
CIRCUS 2.4 theory.
AS Level – Week 23 Theory Module 1 Information Processing Reaction Time, Decision Making and Hicks Law.
Maribyrnong College VCE Physical Education
Skill Learning: Types of Practice
AS Level – Week 21 Theory Module 1 Information Processing Whiting & Welford.
 Definition : A permanent improvement in performance.  Learning will only occur over an extended period of time as a result of coaching, practice and.
Motor Learning Theories
KEY KNOWLEDGEKEY SKILLS  The principles and processes of learning as applied to the cognitive, associative and autonomous stages, including the role feedback.
Skills and Techniques- Badminton KC 1- The concept of skill and skilled performance Information Processing Model.
SKILLS AND TECHNIQUES A SKILL Is an action that we use in an activity Cartwheel, passing, shooting are all examples of skills TECHNIQUE Is the way in.
Lesson aim: To understand how Motivation, Concentration and Feedback influence the development of performance To understand how Motivation, Concentration.
Jan Roscoe Publications OCR Examinations AS Level Physical Education H154 AS Module Section B Acquiring Movement Skills Part 2: Development of Motor Skills.
Classwork Date  Lesson 4 - Phases of Learning  Learning objective  Name the 3 phases of learning.  Describe the characteristics of each phase using.
HIGHER BADMINTON.
Manipulating Skills Watch the following clip on a very skilfull performer, how did he become this good? ___?___ makes perfect.
Classwork Date  Lesson 6 – Lesson objective  Practice Types and presentation of skills  By the end of this lesson you should be able to:  Describe.
Open and Closed loop control theory. Level 1 or Open loop control The completion of the movement automatically. These are; well learnt, stored in LTM.
Motor programmes: a generalised series or pattern of movements stored in the long term memory Every skill performed in sport is the result of a motor programme.Every.
Tree Dog House Orange Rugby Sea Pig Rain Ice Cream Shoe.
 MEASURE SUCCESS OF GOALS  Video technique or obs. check. To measure technique goals  Accuracy plot sheet to measure accuracy goals  INTERNAL FEEDBACK-write.
Motor Control Theories.  1. The patterning of body and limb motions relative to the patterning of environmental objects and events.
Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes.
2.2 Memory What are the characteristics and functions of the Short Term memory? What are the characteristics and functions of the Long Term memory? How.
Skills and Techniques Lesson Three. Stages of Skill Learning Methods of Practice Principles of effective practice Feedback Planning Stage Shadow Practice.
Stages of Learning. Cognitive Stage Learner still trying to understand the demands of the task. Put together a mental model of what is Required. Pre-practice.
Movement Production and Motor Programs
 Instructing - instructions must be given for them to complete the task or skill. These may be written or verbal. The teacher must ensure the student.
 As we progress from a beginner to a skilled performer we must pass through different stages of learning  There is no definitive point at which an athlete.
2.1 - Classification of skills
PHED 1 Skill Acquisition Information Processing
Higher National 6 Badminton
Information processing
UNIT 1 - Information To become skilful a performer has to spend time learning, practising and being guided. The learning process has to match the experience.
2.5 Motor Programmes What is a motor programme?
3.5 Learning Theories- Schema Theory
3. Information Processing and response
Schema Theory.
Motor Programmes Third phase of the information processing model- actually moving Output How movement patterns are constructed and utilised and adapted.
Open and Closed Loop Control
PHED 1 Skill Acquisition Adam’s Closed Loop
Progressive part method
PRACTICE TYPES Movement classification is often used to determine the most effective ways to learn and practise skills. The conditions in which a skill.
Quick Quiz Describe operant conditioning
What are the phases of learning?
Skill Acquisition.
PHED 1 Skill Acquisition Motor Programmes
Presentation transcript:

AS Level – Week 27 Theory Module 1 Schema Theory

Executive motor programme = a series of subroutines organized into the correct sequence to perform a movement. See diagrams below. Diagrams Motor programmes are based on a hierarchical structure involving movements that are autonomous at the lower levels with more complex subroutines at the peak. As a performer becomes more skilled, the existing executive motor programme is relegated and superseded by a new programme. It becomes autonomous and over-learned. Identification of subroutines may help the coach pinpoint specific weaknesses and incorporate a particular type of practice into the training session. E.g whole-part-whole or progressive part practice. Some skills may not be broken down easily, such as running or dribbling skills, and another form of practice may be more appropriate.

Open and Closed Loop Control Theory Once the executive motor programme has been selected, the movement has to be regulated and adapted. It has been suggested that performers achieve this on three different levels, depending on the extent to which the central nervous system is involved. Level 1 or Open Loop Control This involves the completion of the movement automatically, with no conscious control. These movements are well learnt, stored in the long-term memory and retrieved very quickly when required. They are autonomous and can be completed without the need for feedback and adjustment during the execution of the task. It is also known as ‘memory trace’. Diagram The process usually occurs during the execution of a close skill.

Level 2 or Closed Loop Control This level involves some feedback, which is received via kinaesthetic awareness. Errors are detected and adjustments are made at a subconscious level, with little direct attention from the performer. E.g. side stepping an opponent in a rugby match. Diagram Level 3 This is also closed loop control but involves a conscious decision by the performer based on feedback received. The performer pays attention to specific details and has to concentrate and make a deliberate attempt to alter the movement pattern. Common in the associative phase of learning. E.g. a basketball player may have to think about changing hands when dribbling the ball. Diagram

Levels 2 and 3 are also known as ‘perceptual trace’, allowing comparison and modification of movements when compared to a stored model. This is developed through practice and feedback, either during or after completion, allowing errors to be detected, corrected and updated for future reference. Most performers will experience both open and closed loop control during their performance depending on their skill level and the task difficulty. However, there are some criticisms of the theory. It assumes that there is a separate memory trace for each movement pattern, which has to be accommodated and recalled from the long-term memory. It assumes that there is a separate memory trace for each movement pattern, which has to be accommodated and recalled from the long-term memory. It also suggests practice should be accurate and variance would hinder learning, which recent research has refuted. It also suggests practice should be accurate and variance would hinder learning, which recent research has refuted. Performers sometimes produce movements that are spontaneous and unusual, for which a memory trace could not be stored. Performers sometimes produce movements that are spontaneous and unusual, for which a memory trace could not be stored.