VALVE CORPORATION. ABOUT VALVE A private video game company and distributor of digital media. It’s headquarters are in Belleview Washington Has over 400.

Slides:



Advertisements
Similar presentations
Chase Burnham and Amethyst Evans. Valve Founded: 1996 Founders: Gabe Newell Mike Harrington HQ: Bellevue, Washington Worth: ~$1.5 billion Employees: ~300.
Advertisements

Xbox 360 and Wii.  Microsoft spent a lot of money to bring this system to market  They originally sold the console for ($399), less than it took to.
Get the best of both worlds. With Windows 8, customers can get the fun of a tablet and the productivity of a PC, all in a single Windows 8 device. Game.
A Network View of Netflix How Partners, Competition, and Opportunities Dictate Strategy.
Playstation 3 and Xbox 360 debut at E3 convention By Jon Slack.
Innovation Success and Failure in America By: Christian Hammerdorfer and Tori Churchill.
Online businesses A list of 10 of them. Craigslist (styled craigslist) is a classified advertisements website with sections devoted to jobs, housing,
Windows Computers Akash Patel.
Industry Classification Computer Hardware and Related Software iMac MacBooks Mac Pro Desktops iPad Mac Displays Time Capsule Xserve/ Mac Pro Servers Mac.
Alejandra Garcia Andrew del Mundo Chris Peters Long Vu Katrina Tewksbury.
YOUR INTERNET EXPERIENCE
The Online Search Industry  First Web search engine was created by MIT student Matt Gray in  Originally used to measure size of the World Wide.
PlayStation 4 By: Nickolas Kiriazis What is it? The PlayStation 4 (PS4) is a video game console from Sony Computer Entertainment. It competes with Nintendo’s.
 The Xbox 360 is the video game system created by Microsoft. It is the successor to the first video game console created by Microsoft, the Xbox.  The.
Mainframes Strengths vs. Client/sever strengths By: Priscilla Rojas Mitchell Evans Peter Caccamo.
Interactive magazines how they work & their history.
SteamMachine (A presentation on a new form of video game distribution) By Megan Reardon.
My Hero. Seanan Martin. Who are Bungie ? Bungie, Inc. is an American video game developer. The company was established in May 1991 as Bungie Software.
Gaming Akshat Gandhi Darshan Gajara Sahil Ajmera Dharmik Gajara.
By meg. Video game consoles How have video games consoles changed?
Dickinson Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara.
Apple Vs. Microsoft By Brichrandlyn. Apple!!! Apple Inc  Formerly Apple Computer Inc  Known for Ipods, Iphones and Ipad  Established on April 1, 1976.
Impending Impact of the Mobile App Marketplace How GameCave.com Can Adapt and Thrive in the Face of the New Games Industry Created by Nicholas Marchand.
>>. Prepared by: Max Pearson Sukhee Youn (Saleisha) Jennifer Palahniuk Lin Liu (Austin) OCT 2009 Focus on Play Station Dept.
The Way Business Operates…  Since the mid-70s computer and video games industries have grown from focused markets to mainstream.  Video Games have generated.
Overview The Video Game Industry Competitive Landscape
Apple Inc. Apple Biography Apple Computer INC. was co-founded in 1976 by the CEO of Apple Steve P. Jobs, and it was incorporated in California On January.
Group 06-From Lecture 06 Member 02 Presented by: Xu Wei iTunes B2C SUCCESS STORY&CONTROVERSIAL ISSUES.
EirplayMedia (c) 2008 The Irish Games Industry Lets SWOT it !
Game Industry and The Future of Game Pertemuan 12 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Stream into Steam Although far form pristine in this battle Steam, a subsidiary of Valve promotes modifying their games. With the widespread dissatisfaction.
Online Goods and Services. Topics Online Shops and Physical Goods Online Shops and Physical Goods Booking Systems Banking Education and Training Gaming.
Apple, Inc. Mission Statement: “Apple is committed to bringing the best personal computing experience to students, educators, creative professionals and.
Management presentation by: Janine Guy Richard Scott Logan Tanner Ben Wilson Samaiyah Wilson.
Why buy a flash drive without it? Presentation of specific industry examples of how StickyDrive™ is being used today StickyDrive LLC, Seattle Washington.
Logistics and Systems Rabby Q. Lavilles. Supply chain is a system of organizations, people, technology, activities, information and resources involved.
Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1.
The Past, Present & Future of Computer Games Development Nick Burton, Rare / MGS University of Nottingham 8 th of March 2007.
Decade Presentation Present Day Raymond Tong Steven Rosenstark Tyler Young.
Company profile for Xbox 360 Ousman Touray Unit 18 – Task 2.
How to make them better.. Online Gaming The most preferred entertainment option of today’s generation.
Elevator Pitch According to statistics, one in three people aged 18 to 40 years old interested in computer games. While all players experience some common.
Software By : Madam aisha. Hardware: The physical equipment in a computing environment such as the computer and its peripheral devices printers, speakers...
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Skill Area 214 Introduce World wide web(www)
Interactive Authoring Final Project
Mission Statement Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork, and professional software. Apple leads the.
Trent Hemann Bunde Walker James Yost.  Industry involvement ◦ Internet Industry  Search Engine  Online Advertising ◦ Software Industry ◦ Electronic.
© 2015 albert-learning.com Internet 101. © 2015 albert-learning.com Internet 101 Vocabulary  Browser - a program used to view the Internet.  Click -
David Robb 10/14/08 Discovery Streaming. From the Home Page, you can search for digital media by keyword, subject, grade level, or curriculum standards.
History of computers By tynan roach Apple  Apple Computer, Inc., is a multinational corporation that creates consumer electronics, personal computers,
The Long Tail Theory Chris Anderson (2006) VIDEOGAMES Lauren, Martin and Shannon.
Digital Rights Management Zach Milko. Overview Definition Why it exists DRM Today  Fairplay Opponents of DRM  DefectiveByDesign.org Future Conclusion.
Make HTML5 Magazine from PDF/Photos/Office Files.
Michael Porter, 5 Forces Mark Fielding-Pritchard 1mefieding.com.
© ExplorNet’s Centers for Quality Teaching and Learning 1 Describe applications and services. Objective Course Weight 5%
Software Comparison By Michael Trim. Xbox 360 Xbox live- is an online system that allows players to play together in a game. Facebook, YouTube, Twitter,
I-Phone By: Andrew Hicks COSC 316. It’s Creation The I-Phone began with Apple CEO Mr. Steven Jobs request that Apple engineers investigate touch-screens.
Company APPLE. Introduction Apple Inc. is an American multinational corporation that designs and sells consumer electronics,
Case Studies: Microsoft and Apple (Gates and Jobs)
Unit 7 – Understanding the Creative Media Sector
Welcome to Milton’s Parts Express
Microsoft Corporation
Ebay Website Review/Analysis
Campaign Product: PlayStation 4
General Overview Playstation 3 released November 17, 2006 Pricing
1 2 3 Here we are on the Ohio Web Library’s home page. To get to Business Source Premier, use the following steps: 1. Go to Ohio Web Library 2. Click on.
By Eliot Citron Lab 0W62 Angela Hughes
L02.2 Presented by John O’Bryan
Take-Two Interactive Software
Presentation transcript:

VALVE CORPORATION

ABOUT VALVE A private video game company and distributor of digital media. It’s headquarters are in Belleview Washington Has over 400 employees Its equity is approximately $2.5 Billion a year. Famous for its “Steam Engine” and for making the video games Half-Life Left for Dead Won the Escapist Magazine best developer of 2010.

Founding Founded in 1996 on Kirkland Washington, US by Gabe Newell and Mike Harrington Now located at: Bellevue Washington, US

ABOUT GABE NEWELL Worked as a producer for Microsoft corp. for 13 years. In 1996, alongside colleague Mike Harrington, left Microsoft to create Valve. Background in Microsoft helped Valve start out with a relationship with Microsoft and Gearbox (famous for Borderlands). Relationship with these companies would forever affect Valve.

VALVE Became a respected company in 1998 when it created the game Half-Life. After Half-Life the company went on to create other famous games (from 1998 to present) Team Fortress Portal Counter- Strike Left For Dead Dota 2

NEW VENTURES In 2001 the Valve went online and launched its online page, and through it gave us Steam. Steam made Valve corporation the famous distributor of media that it has become.

WHAT STEAM IS A online distribution program where customers can buy pc games and entertainment software. (similar to iTunes) Allows the public to access their games and software from any computer, Linux, or mobile device around the world. Allows independent game developers to sell their games

WHY STEAM IS BETTER THEN THE REST Offers bundles and packages that other game distributors wouldn't. Steam sales would have games from different publishers at 50-75% off. Has over 2,000 games to choose from. Gamers connect with over 40 million users. They can form groups Exchange items Even create new content for games Steam players obtain tools to develop personal things (sort of like DLCs) for their own games: items, clothes, etc

The Steam Engine First introduced in 2004 in their new game Half-Life2 After their success on Half-Life 2 every game they have made after that runs on Steam Independent publishers were able to use it to create their own games

THE STEAM BOX In 2012 announced the current development of the Steam Box was announced Will be a mixture of a computer system and a console game that will run in their new Steam OS Will work with the Steam engine Will be able share games with friends Have parental controls Will have the option to live stream gameplay Its design is made to eliminate the use of disk space, since the games will be online

THE STEAM BOX

Its revolutionary because unlike other controllers it wont feature analog sticks but instead touch pads. VALVE CONTROLLER Will try to feel more like a keyboard with buttons on the back.

Valve is owned by Gave Newell and Mike Harrington and is not listed in the Stock Exchange. Currently Valve’s strongest competitors are GameStop corp. Gamefly corp. Electronic Arts Inc.

VALVE’S BRIGHT FUTURE Valve’s rise in commercial value allowed it to buy Turtle Rock studios in : creation of Pipeline Intern project for high school students to learn how to create video games. In 2013 announced that it had a deal with director Peter Jackson to make a movie of Portal or Half-Life. 3. This Bloomberg BusinessWeek announced that Apple is in the midst of talks to purchase Valve.

SWOT Strength Weakness Opportunities Threats

STRENGTH Due to their experience from working with Microsoft they had connections with other publishers With no chair holders the owners are able to do anything they want without consent of others except those in head of department. Well known for their source engine which they use in all their games

WEAKNESS Due to their games and publishing they’ve had a few incident and copyright claims some with Blizzard, Inc Viviendi Universal Due to new consoles having same hardware as current computers, it affects sales on computer games because gamers are now able to play high res games on their TV consoles taken away sales from computer games.

OPPORTUNITIES They are constantly updating their programs and always keeping up to date with current competitors They are always expanding and are interested in trying new things They are always looking for new talented people They offer tutorials for those who want to start getting into game design

THREATS Other big publishing companies such as: Gamefly RedBox EA

CITATION Article Bernstein, Mark. "10 Tips on Writing the Living Web." A List Apart: For People Who Make Websites. A List Apart Mag., 16 Aug Web. 4 May Edwards, Cliff. “Valves Steam Machine Join Game Console War.” BloombergBusinessWee­k, BusinessWeek.com, Online. Published November 13, Accessed, November 15, Hoovers, “Valve Competitors” information/cs/competition.Valve_Corporation.92ff360a341fdd05.htmlhttp:// information/cs/competition.Valve_Corporation.92ff360a341fdd05.html Alec Kubas-Meyer, “Will Valve’s New Steam Controller Revolutionize Video Game Play?”, revolutionize-video-game-play.html, Online, Published September 27th 2013 Tom Risen, “Valve Gaming Console Targets Sony PlayStation, Microsoft Xbox” Images

THE END