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How to make them better.. Online Gaming The most preferred entertainment option of today’s generation.

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Presentation on theme: "How to make them better.. Online Gaming The most preferred entertainment option of today’s generation."— Presentation transcript:

1 How to make them better.

2 Online Gaming The most preferred entertainment option of today’s generation

3 Online Gaming  PC ○ Browser ○ MMOGs  Consoles  Mobile / Tablet  DTH  Anything that can access internet

4 Content Providers NCSoft SOE Blizzard Electronic Arts Zynga Valve NEXON Playdom UBISOFT Mojang Activision Capcom Konami THQ Microsoft Namco 2K Games Bandai Nintendo PopCap Gameloft

5 MMOGs  Interactive & Immersive MMOGs - Serious Gamers

6  Social / Casual Games – Non Gamers Social & Casual Games

7 Trends  Habitual of targeting same audience over and over  Everyone takes the tried, tested and profitable path!

8 Trends  Market today is differentiated No matter what kind of game/product you have, you will find players for it.

9 Trends  Market today is differentiated No matter what kind of game/product you have, you will find players for it.  Trick is to create content that is:

10 Trends  Market today is differentiated No matter what kind of game/product you have, you will find players for it.  Trick is to create content that is: Easily Accessible

11 Trends  Market today is differentiated No matter what kind of game/product you have, you will find players for it.  Trick is to create content that is: Easily Accessible Innovative & Unique

12 Trends  Market today is differentiated No matter what kind of game/product you have, you will find players for it.  Trick is to create content that is: Easily Accessible Innovative & Unique Fun

13 Innovative New Content?

14  Indies do it better!

15 Innovative New Content?  Indies do it better! Freedom to do it own way Try new ideas Take Risks

16 Innovative New Content?  Indies do it better! Freedom to do it own way Try new ideas Take Risks  Let’s Learn from Indies

17 Few Indie Games

18 Case Study

19  12 th Jan`11

20 Game released as Alpha, Beta in Jan`11 Never commercially advertised except through WOM No integrated billing/payment solutions – Only Paypal Game continues to make over 250,000$ and sells about 10,000 copies a day. As of May 7, 7.5 Million users, 2.1 Million paid for game Revenue: $33 Million

21 Game released as Alpha, Beta in Jan`11 Never commercially advertised except through WOM No integrated billing/payment solutions – Only Paypal Game continues to make over 250,000$ and sells about 10,000 copies a day. As of May 7, 7.5 Million users, 2.1 Million paid for game Revenue: $33 Million This is a 1 man Job!

22  Survival horror game  Also a building / construction game You build almost anything with chunk of blocks

23  How did Minecraft do it?

24  Strengths of the game: Graphics Content Storyline Gameplay

25 Minecraft Graphics

26

27

28 Content – Items  < 200 Items  All items to be crafted

29 Content – Mobs

30 Content – Game World  Randomly Generated Different world every time you start new  1.8 times the size of earth Can be up to 8 times

31 Storyline  No Storyline  No Narrative  No Quests  No tutorials/help  Player is the story

32 Gameplay  Things about Gameplay: Hard to learn & easy to play Highly addictive Keeps the player busy & wanting more Rewarding  Creative  Create almost anything

33 Starship Enterprise

34 Vatican City

35 16-Bit ALU

36 How did Minecraft do it?

37  Its innovative and unique! How did Minecraft do it?

38  Its innovative and unique!  Focused on the core of the game, made it stronger How did Minecraft do it?

39  Its innovative and unique!  Focused on the core of the game, made it stronger  Early Launch & timely content updates How did Minecraft do it?

40  Its innovative and unique!  Focused on the core of the game, made it stronger  Early Launch & timely content updates  Encouraged players to play together How did Minecraft do it?

41  Its innovative and unique!  Focused on the core of the game, made it stronger  Early Launch & timely content updates  Encouraged players to play together  Listened to the community, players did the marketing How did Minecraft do it?

42  Its innovative and unique!  Focused on the core of the game, made it stronger  Early Launch & timely content updates  Encouraged players to play together  Listened to the community, players did the marketing  Gave users the power to create! How did Minecraft do it?

43 How to make your game better?

44  Be innovative & unique How to make your game better?

45  Be innovative & unique  Performance How to make your game better?

46  Be innovative & unique  Performance  Accessibility How to make your game better?

47  Be innovative & unique  Performance  Accessibility  Fun How to make your game better?

48  Be innovative & unique  Performance  Accessibility  Fun  Social Interaction How to make your game better?

49  Be innovative & unique  Performance  Accessibility  Fun  Social Interaction  Expandability How to make your game better?

50  Be innovative & unique  Performance  Accessibility  Fun  Social Interaction  Expandability  Community How to make your game better?

51 Be the FireStarter!

52


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