CPSC 344 Team Pissarro. The Alarm Clock Our motivation: Most alarm clocks are difficult to use Setting the time can be cumbersome Our objective (to start):

Slides:



Advertisements
Similar presentations
Design, prototyping and construction
Advertisements

An Iterative Approach to Interface Design April 8 th, 2004 Bartini.
Automation of the home, housework or household activity. Linked systems/appliances to centralized control. Remote monitoring of the home from a tabletop.
Conceptual Models & Interface Metaphors. 2 Interface Hall of Fame or Shame? Tabbed dialog for setting options in MS Web Studio –more tabs than space to.
Rapid Prototyping Dimensions and terminology Non-computer methods
Copyright 1999 all rights reserved The HCI Design Process n User Interfaces are not just built by sitting down and drawing up designs for them n Just like.
Psych 101 for Designers Interaction Design. Interaction Design is about people first. What motivates people? How do people think? How do people behave?
Express your kindness!. Introduction Problem and Solution Previous Design Updated Design Online Usability Study Recommendations for Change Wrap-up Overview.
Tailoring Needs Chapter 3. Contents This presentation covers the following: – Design considerations for tailored data-entry screens – Design considerations.
Late Night Fast Food Drive- Thru Users Sutee Dee Jesus Fernandez Kevin Tostado.
1 The SF Muni Map Project Maggie Law & Kaichi Sung SIMS 2003 Masters Project.
Lecture 15 Graphical User Interfaces (GUI’s). Objectives Provide a general set of concepts for GUI’s Layout manager GUI components GUI Design Guidelines.
Senior’s Digital Assistant (SDA) By: Soumya Bhatt Ajay Cattungal Chin S. Chu.
Senior Project Database: Design and Usability Evaluation Stephanie Cheng Rachelle Hom Ronald Mg Hoang Bao CSC 484 – Winter 2005.
Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt
Late Night Fast Food Drive- Thru Users Sutee Dee Jesus Fernandez Kevin Tostado.
LabVis: Simple and Intuitive Visualization of Medical Laboratory Results Adam Bodnar and Dmitry Nekrasovski CPSC 533 Final Project Presentation April 21,
Law Enforcement Resource Allocation (LERA) Visualization System Michael Welsman-Dinelle April Webster.
12/09/051 Olin CollegeHFID – Team Stilton Blue Franklin W. Olin College of Engineering, December 09, 2005 Team Stilton Blue: Zach Brock,Luis Diego Cabezas,
11/08/051 Olin CollegeHFID – Team Stilton Blue Franklin W. Olin College of Engineering, November 08, 2005 Team Stilton Blue: Zach Brock,Luis Diego Cabezas,
U.C. Berkeley Calendar Network Usability Evaluation Nadine Fiebrich & Myra Liu IS214 May 4, 2004.
User-Centered Design Good design The user says “Yes, I see” or “Of course”. A simple explanation is sufficient. Bad design The user says “How am I going.
Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good? Christian M. Nielsen 1 Michael Overgaard 2 Michael B. Pedersen.
McInterface User Interface Development Project IS 213 Spring 2001 Linda Harjono Saifon Obromsook John Yiu Wai Chi 1 st May, 2001.
Introduction to HCI Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development January 21, 1999.
Graphing Calculator Final Project Barbara Eikov Kris Lee.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
Wanderlust Pilot Field Study Presented by Brandon Bond.
Little Linguist Tamecia Jones Ed 147. Topic Definition Bilingual Education… Object-labeling for vocabulary-building Users will be primary elementary students.
The Physical World: Multimedia physics at a distance Jon Rosewell, Fiona Thomson - CES Canan Tosunoglu Blake - IET The Open University.
Low-Fi Prototypes Group 13 António Pereira (63287) Ana Almeida (64719) Hugo Gonçalves (66998) Lab7 Presentation.
HCI – Prototyping. Why Prototype?  Prototyping is a well understood and used technique in design engineering where products are tested via a model prototype.
Heuristic evaluation Functionality: Visual Design: Efficiency:
Climate News Study A member of the general public has found a copy of the (attached) graphic on the New York Times website. They see the tag line as NSIDC.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
National Diploma Unit 4 Introduction to Software Development Human Computer Interaction – HCI.
A Case Study of Interaction Design. “Most people think it is a ludicrous idea to view Web pages on mobile phones because of the small screen and slow.
MUSICBLOX Flash Prototype Presentation. MUSICBLOX TEAM MEMBERS Anika Talapatra Mayank Mehta Nicolas Gaumond Zeid Al-Hammami.
Norwegian Navy’s approach to safe and efficient e-navigation.
1 CSC111H User Interface Design Dennis Burford
G063 - Human Computer Interface Design Designing the User Interface.
CS5714 Usability Engineering Formative Evaluation of User Interaction: During Evaluation Session Copyright © 2003 H. Rex Hartson and Deborah Hix.
CS 352, W12 Eric Happe, Daniel Sills, Daniel Thornton, Marcos Zavala, Ben Zoon ANDROID/IOS RPG GAME UI.
Creating user interfaces critique: the Edge (Jakob Nielsen) catch-up: xml, xsl  sets of image swaps User observation study reports Project I assignment.
Prototyping. REVIEW : Why a prototype? Helps with: –Screen layouts and information display –Work flow, task design –Technical issues –Difficult, controversial,
HCI Mini-Presentation M.A.C.S. Project Human Computer Interaction By Jeremy Cooperstock McGill University.
AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang.
Cognitive Walkthrough More evaluating with experts.
Design Review Red Light Green Light Team: The Imagineers.
Choreography Assistant Human Computer Interaction - April 6, 2004 Choreography Assistant.
R.O.M.P Robot Orientation Mapping Project Team Evolution Peri Subrahmanya: Lead Designer Michael Lazar: Project Manager Sean Hogan: Lead Designer Joe Hackstadt:
Design, prototyping and construction(Chapter 11).
Wake Assure Alarm Clock by Ameriphone Dr. Jacqui Cyrus By: Lily Bordallo.
SFnight SFnight 213 project Overview Special Challenges Heuristic Evaluation Results of the Pilot Study Formal Usability Study Demo of Current Design Last.
Clean Plate. The Team Bryan McLellanBrandon LiuMichael Zhu.
Design for usability E6: Human Factors Design IB Technology.
CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)
Prototyping & Design CS 352.
Prototyping.
Home Clear Medium-Fi Prototype
<Application Name>
Achieving goals. Together.
Revenge of the UI The Final Installment
CS 522: Human-Computer Interaction Lab: Formative Evaluation
consistenZZZ’s Low Fidelity Prototype Testing
Low-fi Prototyping & Pilot Usability Testing
Dartis Willis Cristian Lara Neven Wang -Tomic
<Application Name>
Interface Design and Usability
Presentation transcript:

CPSC 344 Team Pissarro

The Alarm Clock Our motivation: Most alarm clocks are difficult to use Setting the time can be cumbersome Our objective (to start): Designing an easy-to-use clock interface Creating a clock that would appeal to many users.

The Alarm Clock Original idea: BUT: When it comes to functions, how much is too much? MP3! Night Light! WIFI Glowing buttons Screen- savers Photos Internet Calendar The Über Clock!

Back to Basics Evaluation methods: interviews and questionnaires Results: The ÜBER Alarm Clock! The only important functions: A clock An alarm or two (one person wanted 31 alarms… an outlier.)

Prototype Brainstorm! Our new objectives: Creating a simple alarm clock Presenting an easy-to-use interface Now we knew what we wanted to include: It was time to do some layout brainstorming! Clock Radio Nap Alarm (2)

Brainstorming Just a few examples… Control Interfaces Clock Displays

Prototype: Paper Problems: Too many switches (like too many functions?) Cluttered Confusing controls

Prototype: Paper… and Foam! What next? Simplified controls –two options only Fewer switches Use the clocks sides

Prototype: Paper… and Foam! Clock form Paper and foam Clock screen Macromedia Flash Decoration (It is a bedroom, after all…)

Evaluation Medium-Fidelity Evaluation objectives: Do our controls and layout make sense? Are users able to solve tasks that we give? How do they like the dial?

Evaluation Observation, think-aloud protocol Feedback from users about physical interactions with the alarm clock prototype Determined whether the mapping between functions and controls was intuitive Follow-up interview Users elaborated on their actions Users reflected on the experience; some gave useful suggestions

Evaluation Observation, think-aloud protocol Feedback from users about physical interactions with the alarm clock prototype Determined whether the mapping between functions and controls was intuitive Follow-up interview Users elaborated on their actions Users reflected on the experience; some gave useful suggestions

Demo! Physical clock form

Demo! Flash screen and controls

The Six Tasks Task #1: Switch from AM to FM Task #2: Turn up the volume Task #3: Set alarm 1 to 6:25 AM Task #4: Set alarm 2 to 8:00 AM Task #5: Turn on alarm 1 Task #6: Set the wake mode to radio

Results Users initially were confused with the dial After the first few tasks, users were able to complete the rest without prodding Some users felt using the dial was tedious Most users focused on the physical form, and not on the changes on the screen.

Results Users initially were confused with the dial After the first few tasks, users were able to complete the rest without prodding Some users felt using the dial was tedious Most users focused on the physical form, and not on the changes on the screen.

Results Users initially were confused with the dial After the first few tasks, users were able to complete the rest without prodding Some users felt using the dial was tedious Most users focused on the physical form, and not on the changes on the screen.

Results Users initially were confused with the dial After the first few tasks, users were able to complete the rest without prodding Some users felt using the dial was tedious Most users focused on the physical form, and not on the changes on the screen.

Recommendations Connecting the form to the display –Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing Improve the prototype form –Create a more durable object Throw out the dial! –A few users cited more familiarity with using buttons, and disliked the dial interface in comparison or, Keep the dial! –Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

Recommendations Connecting the form to the display –Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing Improve the prototype form –Create a more durable object Throw out the dial! –A few users cited more familiarity with using buttons, and disliked the dial interface in comparison or, Keep the dial! –Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

Recommendations Connecting the form to the display –Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing Improve the prototype form –Create a more durable object Throw out the dial! –A few users cited more familiarity with using buttons, and disliked the dial interface in comparison or, Keep the dial! –Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

Recommendations Connecting the form to the display –Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing Improve the prototype form –Create a more durable object Throw out the dial! –A few users cited more familiarity with using buttons, and disliked the dial interface in comparison or, Keep the dial! –Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

Acknowledgements Don Norman ( Dr. Karon MacLean (for the suggestions) Garth Shoemaker (for all the help) Rock Leung (for standing in when Garth was away)