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CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)

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Presentation on theme: "CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)"— Presentation transcript:

1 CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)
Dr. Ben Schafer

2 Getting to know you Pull out a sheet of notebook paper and fold it in half the “long” way . Using one of the markers I will pass around, write your “first name and last initial” (or the name you would like to be called).

3 An Introductory Task The “first” person at each table will be given a digital camera. That person should perform the following tasks: Turn the camera on. Prepare to take a picture of the next person to your “left” Zoom in to well frame that person for a “mugshot” Take a picture Confirm that the picture took, was set up properly, and is in focus. Turn the camera off. Pass to the person whose picture you just took and REPEAT.

4 An Introductory Task The “first” person at each table will be given a digital camera. That person should perform the following tasks: Turn the camera on. Prepare to take a picture of the next person to your “left” Zoom in to well frame that person for a “mugshot” Take a picture Confirm that the picture took, was set up properly, and is in focus. Turn the camera off. Pass to the person whose picture you just took and REPEAT.

5 As a table, discuss Were you able to perform the sequence of tasks?
What design features of the camera made this difficult? What design features of the camera made this easy? Pick ONE thing to change about the camera.

6 So what is this course all about?
A taste of what you’ll be doing… UI Hall of Fame/Shame

7 UI Hall of Fame or Shame? Door #1 How do I open the door?

8 Door #2 How do I open the door?

9 How do I open the door? Door #3

10 Door #1

11 Door #2

12 No instructions needed!
Door #3 No instructions needed!

13 Shame, Shame, and Fame Simple things should be simple to operate
Instructions / explanations are a sign of failure! Affordances Visibility

14 UI Hall of Fame or Shame?

15 Hall of Fame People are better at recognizing what they’re looking for than recalling it Promote recognition over recall

16 UI Hall of Fame or Shame?

17 Hall of Shame Who reads documents five lines at a time?
Match between the system and the real world. Ok, technically you only READ one line at a time. However, who SKIMS five lines at a time?

18 UI Hall of Fame or Shame?

19 UI Hall of Fame or Shame. (What if I told you they do different things

20 Hall of Shame A picture isn’t ALWAYS worth 1000 words.
The designers had good intentions, but they were caught between several design principles. Match between the system and the real world Differentiate between actions

21 So what’s this all about?
A taste of what you’ll be doing… UI Hall of Fame/Shame The study of a form of Software Engineering The study of the field of HCI.

22 Human-Computer Interaction (HCI)
A discipline concerned with the design, evaluation and implementation of interactive computing systems for human use design implementation evaluation Interdisciplinary Computer Science; Psychology; Sociology; Anthropology; Visual and Industrial Design; …

23 Current HCI we will study
Human psychology Short-term & long-term memory Problem-solving Attention Design principles Conceptual models; knowledge in the world; visibility; feedback; mappings; constraints; affordances

24 Current HCI we will study
Understanding users and tasks Tasks, task analysis, scenarios User-centered design Low, medium, and high-fidelity prototypes Evaluating designs Without users: cognitive walkthroughs; heuristic evaluation; action analysis With users: qualitative and quantitative methods

25 Course Logistics Textbooks Class website
The Design of Everyday Things (3rd), Donald Norman Task-Centered User Interface Design, Clayton Lewis and John Rieman (online) Class website Syllabus, lecture notes, etc.

26 Course objectives Become an informed observer of people, objects, and how they interact Learn principles of human psychology that form the basis of user-centered design Learn to apply a task-centered user interface design method Learn user interface evaluation methods

27 Meeting the objectives
Class activities Lecture: introduce design/evaluation concept Exercises: practice and learn the concepts Presentations and Studio: most assignment will involve a deliverable which we critique as a group or you present independently to me. Design Project Will require a significant amount of time! Is worth a significant portion of your grade!

28 Evaluating your progress

29 Design Project Done in groups of 4 members
Projects must have at least two real users (who are not members of the team) Find a project that you can get excited about Find people with shared goals, vision, and work style Get started now! If you have a project, start selling it

30 Next Steps Reading: Project: Next class:
Nothing due this week but LOTS next week DOET, chapters 1-2 by Monday DOET, chapters 3-4 by Friday Project: Begin brainstorming ideas. “It Bugs Me” Activity (due Friday) Next class: More information about the “projects”


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