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Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt

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Presentation on theme: "Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt"— Presentation transcript:

1 Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt
Human Factors and Interface Design Franklin W. Olin College of Engineering May 2, 2005

2 Design Process to Date Project Selection-Primary User Groups
Conducted Interviews Developed Personas, Scenarios, and Lexicon Formulated Initial Design Ideas Created Low-Fidelity Prototype Conducted Interactive Interviews Created First Interactive Prototype Heuristic Evaluation Created Second Interactive Prototype Conducted Pilot Usability Study Making Revisions to Second Interactive Prototype

3 Project Selection Hardware-Software Integration
Manageable Sized Project Meaningful Design Ability to Implement our Results Alarm Clock! Insufficient & Inefficient Design Brainstorming Session Personal Experience with Alarm Clocks

4 Interview Highlights Analog vs. Digital Users
Multiple Alarms / Alarm Clocks Irregular Sleeping Patterns Outrageous Ideas about Waking Up Seriousness of Problem

5 Personas Jackie Lee College Student Melvin Jefferson CPA
Doris Jefferson Librarian Archivist Richard Sterling .com Millionaire

6 Scenarios Set and Arm Alarm Wake Up and Turn Off Alarm Use Radio

7 Modality Learning applies to all modes Simple visual feedback Color
Flashing Display

8 Scroll Wheel Analog Analogue Reduces number of buttons
Allows one-handed control Forward/backward scrolling CW/CCW motion parallels analog clock

9 Random Chase Verifies user’s consciousness Unpredictable
Deactivation process takes time Does not allow for incomplete deactivation

10 Reduction Snooze Snooze Time Decreases Set Starting Snooze Time
Finite Amount of Snooze

11 Low-Fidelity Prototype

12 Interaction Flows

13 Changes from Low-Fi to First Interactive
Menu System Menu Options vs. Multiple Presses Hardware to Software Limitations due to time Radio Functionality Color / Lights

14 Heuristic Evaluation Problem Highlights: Functionality Prevent Errors
Speak the Users’ Language Majority of problems already known Majority of problems mitigated by physical prototype

15 Interactive Prototype-Take Two
All Severity 3+ Fixed Fixed Implementation Errors Functional (radio) Preventive (radio) Few minor problems postponed

16 Pilot Usability Study Gave users no background information
Went through tasks one at a time Most took <25 seconds Hints given when users got stuck Error-prone tasks Setting alarm Using radio Overall, very positive Good Feedback

17 Interactive Prototype

18 Live Demo gr3220-violet/phase5/violet_phase5.html

19 To-Do List More 3D looking Flash Prototype Iron out few remaining bugs
Radio preset functionality Colors/schemes of buttons Discuss toggle interface

20 Lessons Learned Users want controlled defeat-ability.
Good design is not necessarily innovative. Paper prototyping works well. Say what you mean. Formal Usability Study we designed would have been very beneficial.

21 Thank You!

22 Questions?


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