Exploring Computer Science Lesson 4-13

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Presentation transcript:

Exploring Computer Science Lesson 4-13 Create a Timing Game Exploring Computer Science Lesson 4-13

Objectives The students will be able to: Create a timing game. Assess their peers to help them gauge progress. Complete their rubrics and submit their timing games. Prepare a presentation of a Scratch program. Evaluate their peers’ timing games.

Look at this simple game… Download timing.sb What does the game do? What is it missing?

Your Turn… Create a simple timing game where the user gets points they click at the appropriate moment.

Timer game Your game must : Stop when the game is over Tell the user the game is over Have 4 sprites Have a timer Gets harder as the game is played Keep Score Give the user feedback well they timed the button press. Have a help screen with directions Reset when the green flag is clicked

RUBRIC Do you have? Points Possible The Game   Have 3 “timed” sprites 10 Have 4 or more “timed” sprites Use a timer for your game Keep score (points) Give the user feedback as to how well they timed their button pressing Have a help screen with directions Does the game reset when the flag is clicked Does the game stop when it is over Does the game notify the user when it is over Does the game get harder as you keep playing Extra Credit - Have the best project as voted on by peers Up to 10 TOTAL: 100