Presentation is loading. Please wait.

Presentation is loading. Please wait.

Code to Enhance Learning

Similar presentations


Presentation on theme: "Code to Enhance Learning"— Presentation transcript:

1 Code to Enhance Learning
Lesson 2 Penguin and the Fish

2 Let’s look at the project
Objective: Students will be able to write program for a Penguin to catch a fish. Let’s look at the project Purpose: Introduction Connections Benefits of the process

3 Students will be able to write program for a Penguin to catch a fish.
Objective: Students will be able to write program for a Penguin to catch a fish. Purpose: Introduction Connections Benefits of the process

4 Program: Last time I said you something and you had to follow, today I will tell computer and it will follow me. Computer! Switch off! Computer! Play a song! So, today we will learn to write programs! Thinking Questions: Do you think that computer understands instructions that we give it in our language? Let’s share the response. Purpose: Introduction Connections Benefits of the process The instructions that a computer can understand to complete a given task is called Program. Program is also called a Code or a Script.

5 Scratch: What is Scratch?
Scratch is a computer programming language. It will have sprites and scripts/programs. Purpose: Introduction Connections Benefits of the process What is Scratch used for? Scratch is used to make games, animations and applications. Why should we learn to write programs? It helps to think, to be creative and builds other relevant skills. It is one of the important skill in the current digital world.

6 Components of Scratch:
The important components of Scratch are, Stage Block Box/Palette Editor Stage Editor Block Box Purpose: Introduction Connections Benefits of the process

7 Penguin and the Fish: (Teacher Models)
Programs! Purpose: Introduction Connections Benefits of the process

8 Penguin and the Fish: (Teacher works with kids)
Programs! Purpose: Introduction Connections Benefits of the process

9 Quiz: Talk to your partner:
What will happen if we give the below mentioned instructions to a Sprite? Let’s share. Talk to your partner: The sprite has to go up 50 steps and then move right 50 steps. Which of the following is the correct program? Purpose: Introduction Connections Benefits of the process A) B) C) D) Let’s share the correct option.

10 Penguin and the Fish: (Kids work independently)
Programs! Purpose: Introduction Connections Benefits of the process Press N: Click Green Flag When they are done writing program once, they can press N on keyboard to make the fish go to a new place on the stage and click Green Flag to make the Penguin reach the start position and again start writing program.

11 Assessment Purpose: Introduction Connections Benefits of the process

12 What is one thing that you liked in the class the most?
Closing: What did we do today? What is one thing that you liked in the class the most? What did you learn? Purpose: Introduction Connections Benefits of the process

13 Thank you Purpose: Introduction Connections Benefits of the process


Download ppt "Code to Enhance Learning"

Similar presentations


Ads by Google