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Exploring Computer Science Lesson 4-13

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Presentation on theme: "Exploring Computer Science Lesson 4-13"— Presentation transcript:

1 Exploring Computer Science Lesson 4-13
Create a Timing Game Exploring Computer Science Lesson 4-13

2 Objectives The students will be able to: Create a timing game.
Assess their peers to help them gauge progress. Complete their rubrics and submit their timing games. Prepare a presentation of a Scratch program. Evaluate their peers’ timing games.

3 Look at this simple game…
Download timing.sb What does the game do? What is it missing?

4 Your Turn… Create a simple timing game where the user gets points when they click at the appropriate moment.

5 Timer game Your game must : Reset when the green flag is clicked
Stop when the game is over Have 4 sprites Have a timer Tell the user the game is over Keep Score Keep track of how many perfects in a row Give the user feedback as to how well they pressed the timer button Gets harder as the game is played Have a help screen with directions

6 RUBRIC Do you have? Points Possible The Game Have 3 or more “timed” sprites 10 Have 4 or more “timed” sprites 5 Use a timer for your game Keep score (points) Give the user feedback as to how well they timed their button pressing Have a help screen with directions Does the game reset when the flag is clicked Does the game stop when it is over Does the game notify the user when it is over Does the game keep track of how many “perfects” in a row Does the game get harder as you keep playing Peer Grading 20 Extra Credit - Have the best project as voted on by peers Up to 10 TOTAL: 100


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