Exploring Computer Science Lesson 4-13

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Presentation transcript:

Exploring Computer Science Lesson 4-13 Create a Timing Game Exploring Computer Science Lesson 4-13

Objectives The students will be able to: Create a timing game. Complete their rubrics and submit their timing games.

Look at this simple game… Download timing.sb What does the game do? What is it missing?

Your Turn… You have until our next class period to complete this! Use the game I started!!! Don’t build something from ‘scratch’!!!

Timer game Your game must : Stop timing and scoring when the game is over/time is up. Have a 30-second timer. Keep a total score for misses, poors, goods and perfects. (See Sprite 4!) Have a backdrop change to tell the user the game is over/time is up. Have a help screen with directions. Have the game get harder/faster as it is played. Have a Start button on your help screen. Keep track of how many perfects in a row were scored. (Extra Credit) Reset when the green flag is clicked.

Timing Game Rubric Do you have… Points The Game A 30-second timer? 10   A 30-second timer? 10 A total score for misses, poors, goods and perfects? (See Sprite 4!) A help screen with directions? 15 A start button on your help screen? A reset when the green flag is clicked? All timing and scoring stopping when the game is over/time’s up? A backdrop change telling the user the game is over/time’s up? The game getting harder/faster as it is played? Extra Credit The game keeping track of how many “perfects” were scored in a row? TOTAL: 100