WRRA Sevens Presentation 2016/17

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Presentation transcript:

WRRA Sevens Presentation 2016/17 Welcome everybody Introduction around why?

Intro to 7’s 7's all about speed, entertainment, throwing the ball around, tries, very quick ball, a game where seconds are important The concept is to speed up the game and to indicate that the referee is there to get things done.

Role of the Referee Ensure any delays in play are not caused by the referee. Rule accurately on clear and obvious offences. To be ball in line. Promote and manage a contest at the breakdown. The aim of the breakdown is Quick Ball.

Breakdowns A majority of infringements at the breakdown are material with an impact on the contest for possession Clear physical contact over the ball Entry – Should be via the gate Tacklers - Must release player and ball and roll away. Off Feet – Players from either team who seal off by driving in low and do not support their own weight are liable to sanction. Squeeze Ball – If this tactic is used, the ball must be made available Immediately. Illegal Charging In - Clearing out with no attempt to bind is to be treated as dangerous play

Tackle Recognize the picture Be in a position to be accurate Communicate any offence clearly Recognize trends Penalize negative, cynical play Note: Offside : Tackle vs Ruck

Advantage Advantage can be: Territorial or Tactical. Territorial - a gain in ground. Tactical - freedom for the non-offending team to play the ball as they wish.

Communication Short, sharp communication - less is best. Cut out white noise and chat that does not add value to the game. Signal – Crisp/clear and, if necessary –repeated. Back Chat - Do not tolerate it under any circumstances.

Forward Pass Non-detection is an advantage for the team in possession of the ball: An undetected forward pass in Sevens is very likely to result in a try. But calls must be only made on ‘Clear and Obvious’ passes Being ball in line is crucial.

Foul & Cynical Play Dangerous Tackle -Lifting -High -In the air Not making the ball available Deliberate knock on Not back 10m

Scrum Keep the SH focussed on credible throw ins. FK is necessary Engagement - manage firmly. Watch for props pulling back Offside – 5m Binding-Hooker has to bind on both their props and the props have to bind on their hooker. Kick through---penalty kick Hookers---deal with early strike and feet in tunnel Scrum end---watch for holding in (attack team)

Lineout Defending Hooker (must be 2m x 2m.) Lot Less formed line-outs Ball going 5m – short lineouts

KICKS Restarts - vigilance on chasers being behind kicker (inc wide out chasers) Kicks at goal - Taken of the Field of Play unless directly in front of the posts (30 seconds). Quick taps – allow non offending team to continue quickly Ensure tap is taken correctly e.g. kicked.

The Coaches Debrief Process Short, sharp and brutal Highlight positives as well as where improvement is needed If possible let the referee solve issues Focus on outcomes but not at the expense of law/management Talk about things that matter and the clear & Obvious Conclude with objectives for the next game (s)

Summary 7's all about speed, entertainment, throwing the ball around, tries, very quick ball, a game where seconds are important. The concept is to speed up the game and to indicate that the referee is there to get things done.

Any Questions?

World Rugby Clips 9:15 – 9:40 – Cut video 10min – 11:15 – Maul vids (creation of the maul) 11:25 – 12:10 – Delaying play 12:15 – 13:25 – high tackles