How to write a Game Proposal Today’s games have a production team Artists Designers Musicians Programmers 20-100 experienced people Jan 7, Spring 2006 CS 4455
How to write a Game Proposal Think Small Really, I mean it Jan 7, Spring 2006 CS 4455
Do NOT to lots of levels in the game Do One Thing Well Make the game stand out in one way Don’t do a mediocre job in all things Do NOT to lots of levels in the game One level will do nicely Jan 7, Spring 2006 CS 4455
Do One Thing Well Technology focus Possible areas (not exhaustive!!) Art, music, story are NOT focus But do ’ em if you can :) Possible areas (not exhaustive!!) Great graphics Well integrated sound Character AI Novel interaction Jan 7, Spring 2006 CS 4455
Understand your Tools The various tools have strengths & weaknesses Don’t fight the tool Understand what the tool is good for and tailor your project for that tool I expect (require) you will engage with a complex game engine Pick an appropriate one Jan 7, Spring 2006 CS 4455
Plan in Layers Detailed development schedule: Functional Minimum Your Low target Your Desirable target Your High target Your Extras Maybe do these after the term is done Jan 7, Spring 2006 CS 4455
The Proposal The game description Layered Development Schedule 5 pages of text 1-3 pages of sketches/ mocked-up screens Layered Development Schedule As on previous slide Also state who is responsible for what Assessment What One Thing will be cool about your game Jan 7, Spring 2006 CS 4455
The Presentation 7 minutes, in class Practice your talk! Describe your game Argue for the One Cool Thing State what your primary development environment will be and why Show your development schedule Indicate why you think it’s do-able Practice your talk! You will be graded on what you cover, and the quality Jan 7, Spring 2006 CS 4455