How Multimedia Design Impacts the Learning Experience

Slides:



Advertisements
Similar presentations
Media Enhanced Learning Theory and Practice. Workshop Goals encourage you to incorporate multimedia into teaching give guidelines on best use of multimedia.
Advertisements

Chapter 8 Enhancing Learning with Visuals
Ch 4. Multimedia Principle
Learning Science and Mathematics Knowledge using Multimedia Presentation of Information
Temporal Contiguity Principle _chun. Introduction What is Temporal Contiguity ? –The corresponding words and pictures are contiguous in time. What.
Garadan Al-Amir Hector Segarra.  Is to create instructional messages that are sensitive to the caracteristics of the human information- processing system,
The Cognitive Influence on Interactive Multimedia Design: Towards the Development of a Computer-Based Instruction in Removable Partial Denture Ranier M.
The Promise of Multimedia EDIT-610-T01 Fall 2006 Dr. Mike Uttendorfer.
Chapter 32 Using Rich Media Wisely
Today we’ll cover: Chapter 1: e-learning: promise and pitfalls
Multimedia Instruction
The cognitive theory of multimedia learning
Followup on: Cognative Theory and the Design of Multimedia Instruction: Part 1.
Multimedia Workshop EDUC 8847 Orit Hirsh Easy steps to generate a web or a blog for learning.
Why e-Learning Virtual classrooms or independent study. Forms support, collaboration and discussion. Supports learning by doing. Used by schools, corporations,
Brainstem (survival ) Cerebellum ( autonomic nervous system) Limbic system (emotion) Cortex ( reason/logic)
How do people learn? Decisions about e-Learning courseware must begin with an understanding of how the mind works during learning and of what research.
Cognitive Science “Instructional media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that.
Multimedia Learning Theory Tommy Gober, MS LeTourneau University.
How Multimedia Design Impacts the Learning Experience
Cognitive Science “Instructional media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that.
Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia.
Multimedia Design Ruth Ronan, Facilitator Objective Participants will apply the theory of multimedia learning to design a 5-7 slide mini-lecture video.
Technology for Students with Special Needs E.Brown Forward.
Walden University Professor Timothy Powell Robert L Hopkins Jr. Group C July 16, 2010.
Design dilemma (Clark & Mayer, e-Learning, chapter 3, pp ) VP thinks a short course should just consist of text and tells course designer: “Everything.
Applying the Multimedia Principle: Use Words and Graphics Rather than Words Alone Chapter 4 Ken Koedinger 1.
AUDIO TECHNOLOGY. TYPES OF AUDIO TECHNOLOGIES Voic “Allows students to leave messages for instructors regardless of the time. Allows instructors.
TYPES, EFFECTIVENESS AND INTEGRATION AUDIO TECHNOLOGY.
Cognitive Theory of Multi-Media Learning : Guiding Principles for Designing Media Presentations Based upon Research-Based Principles of Multimedia Learning.
Metaphors for Learning  Learning involves strengthening correct responses and weakening incorrect responses.  Learning involves adding new information.
Learning Effects Jason Counsel Ed Overview Our beliefs Questionable principles of multimedia learning 10 tenets for teachers of adding pictures-
Cognitive Theory of Multimedia Learning
Wiki Part II AET/541 Learning Team A Alison Anderson, Courtney Browne, Joyce Gillaspie, Monica Mason By PresenterMedia.comPresenterMedia.com.
Modality & Redundancy eLearning Principles Anne Negus EDTECH 513 Spring 2009.
The cognitive theory of multimedia learning Based on the work of Richard E. Mayer.
/33 Mayer and Clark 1. /33 Multimedia Design Principles 1.Multimedia principle 2.Contiguity principle 3.Modality principle 4.Redundancy principle 5.Coherence.
By Alshammari Bader Educational studies USM. Effective learning learning  Opinion expert  Opinion end user  How mind work during learning  What research.
Fezile Mlungu, Materials Developer, Centre for Learning and Teaching Development Interactive multimedia: its related computer applications and emerging.
Developing e-Learning … November 22 nd, Objectives … Designing e-Learning e-Learning Principles Other Considerations Bringing it Together November.
Eddie Mathews EDTI 6304 Cognition & Learning UTB Spring 2012 Information Processing Cognitive Theory of Multimedia Learning.
Presentation of Chapters 3 & 4 e-Learning and the Science of Instruction Applying the Multimedia Principle (chapt. 3) Applying the Contiguity Principle.
GeoGebra Quality Criteria for Dynamic Worksheets
Erin Ryan, Amy Brown, Joe Abernathy, Tara Ramsey AET 541/E-learning March 28, 2011 Garth Beerman.
Principles of Multimedia and Contiguity
Reading & Viewing are Problem Solving Reading & viewing are interactive processes using problem solving techniques (strategies) to make meaning. In education.
Erin Ryan, Amy Brown, Joe Abernathy, Tara Ramsey AET 541/E-learning March 28, 2011 Garth Beerman.
WIKI PART 2.  Presenting words in audio coupled with graphics, rather than on- screen text, results in significant learning gains.
CH 6: Applying the Modality Principle When words and graphic accompany each other, present words as speech rather than onscreen text.
Two Principles: Multimedia and Contiguity Cynthia Bowers Multimedia 513 Week 4.
Learning with Technology: Cognitive Tools in Multimedia Learning Materials 指導教授: Min-puu Chen 報告者 : Hui-lan Juan 報告日期: Kiili, K. (2004, July).
Applying the Contiguity Principle Chapters 5 1. Media Element Principles of E-Learning 1. Multimedia 2. Contiguity 3. Modality 4. Coherence 5. Redundancy.
Demonstration of the Oral PrEP eLearning Resource Package
E-learning Priciples.
Using & Designing Presentation Aids
Interactive Media for Learning Why Are the Videos Doing All the Talking, Enable Your Students to Interact with Media! Kenith Wilson, M.Ed., Educational.
Chapter 5 The Contiguity Principle.
CHAPER 3&4: INTEGRATION RULE Jasper (Jia) Pan Oct
Mayer’s Cognitive Theory of Multimedia Learning
Instructional Design and Technology
DFP 4113 MULTIMEDIA TECHNOLOGY
What's Your Message? Presenting with a Purpose
Text.
Cognative Theory and the Design of Multimedia Instruction
Educational Computing
Assist. Lecturer Safeen H. Rasool Collage of Science Department of IT
Standards learning goals - syllabus lecture notes – the current .ppt
Learning and Technology
Designing Visual Communication
An Evaluation of which type Graphics can be Effective in Promoting Learning Marcita Spencer EDU697 Capstone: A Project Approach Instructor: Philip Orlando.
Presentation transcript:

How Multimedia Design Impacts the Learning Experience Mark Fazioli, PhD CT Distance Learning Consortium www.ctdlc.org

Agenda Outline basic theory and principles of using multimedia in learning Address some elements of multimedia design: Graphics Text Maximize potential for student learning through good practices.

Multimedia Learning

What is instructional multimedia? The combination of audio, graphics, video, and text delivered via electronic means to foster learning.

Cognitive Model of Multimedia Learning Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001)

Multimedia Principle Students learn better from words and pictures than from words alone. When words and pictures are both presented, students have an opportunity to construct verbal and pictorial mental models and build connections between them. When words are presented alone, students have an opportunity to build a verbal mental model but are less likely to build to build a pictorial mental model and make connections between the verbal and pictorial mental model. (Mayer, 2001)

Graphics and Images for Learning

Five taxonomies of instructional graphics Decorative Representational Organizational Interpretive Relational Transformational Instructional graphics are classified into taxonomies or categories of functions that allow for the creation of a visual relationship in the user’s mind To help build associations to foster retention. (Clark & Chopeta, 2004)

Five taxonomies of instructional graphics Decorative These visual images are used in instructional materials or presentations strictly for comical, aesthetic or motivational purposes. Sometimes referred to as eye candy, decorative graphics are used to spice up the screen or page. It is best to limit the number of these graphics used throughout the online course material, since it can interfere with the instructional goals and lessen retention of the material.

Five taxonomies of instructional graphics Representational These graphics depict the instruction in a concrete fashion. They communicate information quickly and easily. If words are used in a representative visual they represent exactly what they are try to convey both in the visual as well as the accompanying text. Examples of this type of graphics include symbols, icons, screen captures, and photographs relating to the real object or content (text).

Five taxonomies of instructional graphics Organizational These graphics are used primarily to assist the learner to associate relationships between sequences of steps to incorporate information. Examples are visuals such as employee organization charts, course maps and table of contents fall into this category.

Five taxonomies of instructional graphics Interpretive These graphics help learners understand difficult content through cause and effect relationships.

Five taxonomies of instructional graphics Relational Relational graphics are primarily used to express relationships among components within charts and diagrams. These would include pie, line and bar charts.

Five taxonomies of instructional graphics Transformational Transformational – visuals that illustrate changes in time or over space (animated).

Typography for Learning

Common styles of type Sans Serif Some historians of visual works refer to this style of lettering as “Fonts without wings.” This is evident because the word sans means without so Sans Serif means “without Serifs.” There are none of the little extensions or feet at the end of the characters as in Roman/Serif type.

Common styles of type Sans Serif Some of the most common styles are Verdana, Arial, Trebuchet, Helvetica and Futura. For online instructional materials Sans Serif fonts are the most desirable. This is due to the fact that computer screens rely on resolutions to display items, so in the case of Roman/Serif type the screens do not display the Serifs making the lettering hard to read. Studies have found that sans serif fonts tend to make people less tired when reading material off computer screens in essence increasing the potential for learner retention.

Contiguity Principle Students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen. When corresponding words and pictures are near each other on the page or screen, learners do not have to use cognitive resources to visually search the page or screen and learners do not have to use cognitive resources to visually search the page or screen and learners are more likely to be able to hold them both in working memory at the same time. (Mayer, 2001

Cognitive Model of Multimedia Learning Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001

Modality Principle Students learn better from animation and narration than from animation and on-screen text. (Mayer, 2001

Cognitive Model of Multimedia Learning Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001

Cognitive Model of Multimedia Learning Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001

Summary Mayer: words + graphics =  Select carefully with audience in mind: Graphics Text Design for maximum potential for student learning.

Resources on multimedia and instructional design Clark, R. C. & Mayer, R. E. (2008). eLearning and the science of instruction (2nd ed.). San Francisco, CA: Pfeiffer. Clark, R. C., & Chopeta, L. (2004). Graphics for learning: Proven guidelines for planning, designing and evaluating visuals in training materials. San Francisco, CA: John Wiley & Sons. Lohr, L. (2006). Creating visuals for learning and performance: Lessons in visual literacy (2nd ed.). Cleveland, OH: Prentice-Hall. Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.