Analyst Programmer, Advanced Visualization Lab

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Presentation transcript:

Analyst Programmer, Advanced Visualization Lab Augmented Reality & the UITS Advanced Visualization Lab (for the digital arts & humanities at Indiana University) Chauncey Frend Analyst Programmer, Advanced Visualization Lab Indiana University February 28, 2017 Intro Slide Frend, Chauncey. ”Augmented Reality & the UITS Advanced Visualization Lab." 30 Sep 2016/28 Feb 2017. Digital Arts & Humanities Workshop Series. Scholars' Commons, Wells Library, Indiana University, Bloomington. Retrieved from:  http://hdl.handle.net/2022/21293

Goals for Today Goals Getting acquainted with AR What is it? Brief History IU & Elsewhere Examples Making your own Augmented Reality Fundamental Forms Workflow (Assets + Interface + Display) Resources, ready now!

What is Augmented Reality? Real World Environment Augmented Reality Virtual Reality Milgram, Paul, et al. "Augmented reality: A class of displays on the reality-virtuality continuum." Photonics for industrial applications. International Society for Optics and Photonics, 1995. Photo Source: http://smartideasblog.trekk.com/augmented-or-virtual-how-do-you-like-your-reality

Brief History 1901 Lyman Frank Baum author of “The Master Key” imagines a kind of AR. 1968 Ivan Sutherland invents first head-mounted display “Sword-of-Damocles” at University of Utah. 1999 ARToolkit was created by Hirokazu Kato at HITLab 2010 Vuforia for AR Mobile Apps was released by Qualcomm. 2013 Google announces Google Glass. 2015 Microsoft announces the HoloLens. 2016 Niantic released Pokémon Go.

AR today – Industry Examples AR Coloring Book (0:00-0:30) HoloLens Architecture (1:32-2:04) Augmented Climbing Wall (0:00-0:33)

Mechanical 2D to 3D Class Tool HoloLens Development Edition AR today – at IU Mechanical 2D to 3D Class Tool HoloLens Development Edition (Live Preview) Biomedical Training

(Basic Black and White Image) Fundamental Forms Augmented Reality Area Learning Marker Tracking Fiducial Based (Basic Black and White Image) Object Based (Primitive Shapes) Image Based

Assets + Display + Interface Building Experiences dedicated workshops on Mar. 24th & 31st Assets + Display + Interface Sourcing or Building Data 3D Scanning Photogrammetry You can also augment with media Audio 2D media (Image & video) Text 3D Authoring Autodesk Maya or Max Sketchup TinkerCAD 3D Repositories Sketchup 3D Warehouse Smithsonian X 3D https://3d.si.edu/browser Sketchfab* Thingiverse*

Assets + Display + Interface Building Experiences Assets + Display + Interface Mobile Devices PC or Mac with Webcam HoloLens Headset

Assets + Display + Interface Building Experiences Assets + Display + Interface Onboarding AR – Prototyping Tools No programming required

Assets + Display + Interface Building Experiences Assets + Display + Interface Development Tools Base Package AR Plugins AR Technology Mobile Device Apps Image or Object Markers Desktop or Laptop Apps Fiducial or Image Markers HoloLens device Apps Area Learning or Image Markers

What the future may hold Web Hosted AR Applications Consumer-grade headsets Cyber Physical AR Applications (2:16-3:04)

What the future may hold Mixing VR and AR

Resources for you! Base Package My general explanation of Unity https://www.youtube.com/watch?v=mM9Kwv3TEBI Tutorials https://unity3d.com/learn AR Plugins Vuforia Basics Tutorial By: Chauncey https://www.youtube.com/watch?v=qbI9PrSUo5w Website: avl.iu.edu Email: vishelp@iu.edu

Demos and Discussions Microsoft HoloLens Biomedical Training AR App Paleontology AR App Video Card AR App AR YouTube Playlist