Introduction to Virtual and Augmented Reality

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Presentation transcript:

Introduction to Virtual and Augmented Reality Amy Holcomb Experiential Learning Supervisor aholcomb@skokielibrary.info

Welcome Welcome, introductions, why attending class and what personal experience with VR/AR is.

Today’s Class What is virtual reality? What is augmented reality? How are these technologies being experienced and used?

Virtual Reality (VR) Replaces real world Immersive multimedia/computer-simulated Replicates environment Simulates physical presence Allows interaction First introduced in the 1950s Push in gaming world in 1990s Headset consumer market today

VR Explained https://www.youtube.com/watch?v=HBNH8tzsfVM

VR Has a Multitude of Uses for Education and Entertainment

Virtual travel, field trips Places, spaces, and SPACE Immersive training Military Driving Other Simulations Storytelling Gaming Therapy Marketing

Autism TMI Virtual Reality Experience https://youtu.be/DgDR_gYk_a8

IKEA Augmented Reality catalog (for 2017) to visualize how furniture will fit in your personal spaces. Uses 3D and AR technologies.

Augmented Reality (AR) Augments or adds to real world Blends digital with physical world Upcoming technology, using glasses or headsets with smart devices (phones, tablets)

AR Explained https://www.youtube.com/watch?v=XX993jgeQ0M https://www.youtube.com/watch?v=Qm2gnnyyvEg

Headsets, Glasses and Devices

Oculus Rift Rift includes the headset with built-in headphones and mic, sensor, and an Xbox One controller. The controller is perfect for a variety of games, including Lucky’s Tale, the amazing VR platformer developed by Playful, that we’re including free with every Rift. Requires PC computer with specific hardware requirements. graphics card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater processor: Intel i5-4590 equivalent or greater memory: 8GB+ RAM output: Compatible HDMI 1.3 video output input: 3x USB 3.0 ports plus 1x USB 2.0 port operating system: Windows 7 SP1 64 bit or newer

HTC Vive Can order now for $799. Includes headset, two wireless controllers, and two base stations for 360 degrees room-scale motion-tracking. Need optimized PC like with Oculus Rift. Works with Steam entertainment platform.

Samsung Gear Powered by Oculus. $99 headset model meant to use with Samsung smartphone. Download VR apps.

Google Cardboard Least expensive, starting at $15. Uses magnetic controller. Can build your own or purchase. Several Google Cardboard viewers now, including Mattel View-Master that we’ll try later.

Zeiss VR One and Zeiss VR One GX Headset that works with specific smartphones starting at $129. GX version meant to work with Google Cardboard apps. Has magnetic controller.

Sony PS4 VR Device. In development. Meant to work with PlayStation 4 gaming console. Bundle pack starting at $499. https://www.playstation.com/en-us/explore/playstation-vr/

Google Glass discontinued

Microsoft Hololens AR device targeting users for gaming, working, connecting. Beyond AR and actually Mixed Reality according to Microsoft. Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you.

Exploration Time

Devices and Apps to Try Mattel View-Master ® VR Viewer (4) to use with 2 library devices and personal devices DSCVR I am Cardboard Viewer for Google Expeditions demo Google Cardboard (original)to use with personal devices iPads with Pokemon Go, inkHunter zSpace

Thank you! Want a copy of this presentation? Visit www.skokielibrary.info/handouts/xxxxx where this presentation will be available for four weeks.