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Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV)

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Presentation on theme: "Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV)"— Presentation transcript:

1

2 Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV)
Virtual Reality (VR)

3 The St. Andrews Cathedral
Situated in Scotland Founded in 1158 A.D.

4 Reconstructed Cathedral

5 Project Virtual Time Window

6 1 Gathering architectural information
2 3D modeling 3 3D rendering 4 Capturing user interactions 5 Proper visualization 6 Optimization 7 Multi platform support 8 Marketing

7 5% 3D modeling 1 Gathering architectural information 20% 15% 2 3D modeling 10% 3 3D rendering MR Application 80% 20% 4 Capturing user interactions 15% 5 Proper visualization 20% 6 Optimization 10% 7 Multi platform support 5% 8 Marketing

8 Project MR type Platform Customizable Development Mauricio AR & VR - -
Oliveira VR Theater No Java 3D Wayne AR Mobile No C++ Quang AR & VE Mobile No C++ Matias VR Mobile No Java Proposed AR AV & VR Any Yes C#

9 Objective MR Application Programming Testing Researching Framework

10 Google Cardboard Visualizer
Architecture of Framework MR Application Custom Modules Gyroscope Controller GPS Controller Google Cardboard Visualizer Normal Visualizer Unity 3D Game Engine

11 Case Study Temple of Tooth Relic at Yapahuwa

12 Survey

13 Wire Frame

14 Lion Statue Lion statue Kinect One for XBOX
3D model created using Kinect

15 Final Virtual Environment

16 Missing Structure Front view Side view

17 MR Application Development
Two versions were developed; 1. Augmented Virtuality version 2. Virtual Reality version

18 Skills Required 3D designing Programming Domain knowledge on hardware
Domain knowledge on platforms software development best practices Algorithms and optimization

19 Evaluation Resource usage on the device Accuracy of visualization
User experience

20 Conclusion Presents a MR application development framework
Proper visualization and interaction increases the usability Smartphone can run a MR application Object scanning using Kinect is successful Low GPS sensitivity is a constraint MR can be used to gain more benefits in different fields

21 Q & A

22 Thank you

23 Resource Usage on Device
VR version AV version Power consumption CPU usage RAM usage Rendering performance 10% battery 6% to 7.5% 108 MB to 190 MB 67 fps to 92 fps 18% battery 6.5% to 9.5% 108 MB to 193 MB 67 fps to 92 fps

24 User Experience Developer Friendliness using 10 game developers
User Friendliness using 30 people

25 Summary of feedback from developers
Simplicity of MR application development Training NOT required Simplicity of custom module development Multi platform support of applications

26 Summary of feedback from users
Smoothness of navigation Smoothness of look around Quality of the virtual content Level of realistic experience


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