Educational Technology Trends

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Presentation transcript:

Educational Technology Trends By MIGUEL LARA

Educational Technology Trends Sources: New Media Consortium (NMC) EDUCAUSE AECT

Educational Technology Trends Short-Term Trends (1 to 2 years) BYOD / 1:1 Blended Learning Learning Spaces Flipped Classroom

Educational Technology Trends Mid-Term Trends (3 to 4 years) Makerspaces Open Educational Resources Wearable Technology

Educational Technology Trends Long-Term Trends (3 to 4 years) Adaptive Learning The Internet of Things

Short-Term Trends BYOD / 1:1 Device On average, college students spend more than 3.5 hours per day using their mobile phones1 Students own an average of 2.7 devices2 How devices are being used: As clickers (polling), to annotate slides, take notes, record lectures, share resources, and for specific apps. 1http://www.globenewswire.com/news-release/2013/06/13/554002/10036312/en/TechSavvy-College-Students-Are-Gathering-Gadgets-Saying-Yes-to-Showrooming-and-RejectingSecond-Screening.html 2http://www.informationweek.com/interop/bring-everything-byods-evolution-in-highereducation/d/d-id/1114042

Short-Term Trends Increasing Use of Blended Learning One in ten students are enrolled exclusively in online courses. 7.1 million American students are engaged in online learning in some form. Based on a study, students felt that instructors were more accessible when learning materials and discussion forums were placed online. There was altogether more persistent communication through the use of virtual learning environment. http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2014023 http://www.onlinelearningsurvey.com/highered.html http://news.emory.edu/stories/2014/10/er_blended_learning_talk/campus.html

Short-Term Trends Redesigning Learning Spaces Many universities are creating more dynamic classroom layouts, often with seating arrangements that foster collaborative work. Learning spaces to support group activities outside of classroom settings through mobile furniture, dual projection screens, and maximized wall-writing surfaces.

Short-Term Trends Flipped Classroom Class content is delivered through videos, readings, or podcasts that students access at home. Class time is devoted to more active project-based learning in which students work together to solve challenges. The flipped classroom requires a lot of autonomous work, which may be disorienting to students who prefer to rely on the teacher as the leading source of information. www.eduimed.com/index.php/eimj/article/download/316/200

Mid-Term Trends Makerspaces Also known as Techshop, Fablabs, or Hackerspace. Provide a core set of tools (including basic electronics equipment, 3D printer, a lasercutter, a vinyl cutter, a CNC router, a CNC milling machine, and more) that allow novice makers to make almost anything given a brief introduction to engineering and design education.  http://makezine.com/2013/05/22/the-difference-between-hackerspaces-makerspaces-techshops-and-fablabs/

Mid-Term Trends Proliferation of OER According to a 2014 study by US PIRG Education Fund and the Student PIRGs, of 2,039 students surveyed, 65% said that they had not bought a textbook due to its high price. Open textbooks are being considered as a viable means for cutting excess costs with the goal of making education more affordable for students.

Mid-Term Trends Wearable Technology VR headsets enable students to explore potentially dangerous situations from the safety of the classroom. One virtual education expert has created a virtual construction worksite where engineering students can identify unsafe areas without exposure to harm. Health care research and training continues to advance the potential of wearable technology, as well

Long-Term Trends Adaptive Learning Technologies These technologies adjust to individual students’ needs as they learn. They analyze how students are interacting with the material: If a student spends too much time reading a single passage, the software will provide more resources to better comprehend the concept.

Long-Term Trends The Internet of Things IoT is a network of connected objects that link the physical world with the world of information through the web. A potential use of IoT in eduation is “Hypersituation”: the ability to amplify knowledge based on the user’s location (iBeacon)