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Andrew Braren, Brian O’Connell, Leonardo Madariaga, Marya Schnedeker

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1 Andrew Braren, Brian O’Connell, Leonardo Madariaga, Marya Schnedeker
Jumbo’s Maker Studio Makerspaces as academic research environments Andrew Braren, Brian O’Connell, Leonardo Madariaga, Marya Schnedeker

2 Tufts CEEO Center for Engineering Education & Outreach
All kids are makers Naturally curious Creative thinkers Budding engineers “Learn by Making” Hands-on activities Open-ended projects Introduce engineering concepts Maker Movement

3 Jumbo’s Maker Studio Opened 1 year ago Started small 3D printers
Crafts supplies LEGO

4 Jumbo’s Maker Studio v2 Grew larger Research Laser cutter
Soldering station Electronics Research

5 Why Research? Engineering Education Outreach
Utilizing makerspaces efficiently Create new tools & models Education Making the case for makerspaces Promote engineering literacy Students teaching students Outreach Connect makerspaces together Improve teacher courses in STEM

6 TrayRACK How can we make a makerspace more effective?
With large numbers of makers and projects With limited shared space With limited time (1 class period) With limited staff Leonardo Madariaga

7 TrayRACK Workstations + Storage

8 TrayRACK Workstations + Storage

9 TrayRACK Workstations + Storage

10 TrayRACK

11 TrayRACK

12 Makerspaces as interactive learning environments
How can we track makerspace use & learning? Automatic documentation Motion tracking RFID terminals How can we foster creativity & interdisciplinary collaboration? Lower the barrier to entry Focus on the making, not the tools Brian O’Connell

13 Creative Learning Environments
How can we turn classrooms into creative learning environments? NY Hall of Science partnership Developing global makerspaces Sampoerna University in Indonesia High schools in Jakarta, Indonesia Marya Schnedeker

14 Creative Learning Environments
Space Reversed classrooms Physical and virtual resources Equipment Adaptable toolkits Accessible materials Activities Teacher training STEAM Marya Schnedeker

15 Creative Learning Environments (Activities)
Novel Engineering Solve problems by making solutions Marya Schnedeker

16 Creative Learning Environments (Activities)
Novel Engineering Solve problems by making solutions Stop Action Movies Learn concepts by creating stories Marya Schnedeker

17 Creative Learning Environments (Activities)
Novel Engineering Solve problems by making solutions Stop Action Movies Learn concepts by creating stories Online challenges Share solutions in online competitions Marya Schnedeker

18 Maker Network: maker.tufts.edu
How can we connect makerspaces together digitally? Tool information Available resources Connect makers Organize events Present projects “Turnkey” Network Andy Braren

19 Maker Network: Projects

20 Maker Network: Ideas

21 Maker Network: Events Andy Braren

22 Maker Network: Spaces

23 Maker Network: Maker Profiles

24 Makerspaces as academic research environments
Jumbo’s Maker Studio Makerspaces as academic research environments Andrew Braren Leonardo Madariaga Brian O’Connell Marya Schnedeker


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