Ch. 10 Collaboration. 2 Collaboration  Goals of Cooperation  Focused partnerships  Lecture or demo  Conference  Structured word.

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Presentation transcript:

Ch. 10 Collaboration

2 Collaboration  Goals of Cooperation  Focused partnerships  Lecture or demo  Conference  Structured word process  Meeting and decision support  Electronic commerce  Tele-democracy  Collaboratories  Telepresence

3 Time/space matrix Same TimeDifferent Times Same Place face to face (classrooms, meeting rooms) asynchronous interaction (project scheduling, coordination tools) Different Places synchronous distributed (shared editors, video windows) asynchronous distributed ( , listservs, conferences)

4 Asynchronous distributed interfaces: Different place, different time  Electronic mail:  can be too loosely structured  sometimes overwhelming  transient  tools Filtering, archiving mailing lists, discussion groups  typically text-only, but increasingly includes other structured objects Graphics, sounds,animations web pointers, video

5 Asynchronous distributed interfaces: Different place, different time  Electronic mail (cont.):  In 2003, AOL reported 80% of that entered its system was spam suppressed by filters  Online directories  Web services with E.g. Hotmail, and Yahoo! Mail  on mobile devices

6 Asynchronous distributed interfaces: Different place, different time  Newsgroups, listservers, discussion boards, conferences, blogs, and wikis  focused electronic discussions by group of people  USENET newsgroups each group dedicated (more or less) to one topic like ordered posting on bulletin board users read as many previous notes and related comments as they wish open to all  listserv individual must subscribe to receive notices may be moderated by a leader may be mail reflector

7 Asynchronous distributed interfaces: Different place, different time users can get flooded with listserv s server machine keeps searchable archive or past notes and subscriber list  online conference in addition to listserv tools, may also include additional facilities –voting –online directories of users –online directories of documents  online magazines and newsletters  Web-logs/blogs and wikis

8 Asynchronous distributed interfaces: Different place, different time  Online and networked communities  Group identity  Patient support groups  Impact on offline communities  Community policies & freedom of speech  Network communities can be controversial hackers hate groups para-military groups  Distance education courses  Reputation managers for online stores

9 Synchronous distributed interfaces: Different place, same time  Synchronous distributed applications  group editing  shared screens for customer assistance  give demonstrations simultaneously at multiple sites  allow sharing of information for various applications  interactive games

10 Synchronous distributed interfaces: Different place, same time  Chat, instant messaging, and texting  CHAT, Internet Relay Chat (IRC), and TALK  Flamers  MUDS  Instant Messaging  LOL etc.  Texting and cell phones

11 Synchronous distributed interfaces: Different place, same time  Audio and video conferencing  videoconferencing slow response times for entering and leaving session distracting background audio difficulty in determining who is speaking inadequate lighting difficulty in making eye contact changed social status small image size potential invasion of privacy need for convenient turn taking need for document sharing

12 Synchronous distributed interfaces: Different place, same time  Audio and video conferencing  issues of ownership and control private and public workspaces identity of participants location of actions care with updating  Whether audio or video conferencing is more appealing than chat, IM, and texting, or more effective than asynchronous text, depends on the goals and the task environment

13 Face-to-face interfaces: Same place, same time  Innovative approaches to work and learning include  Shared display from lecturer workstation  Audience response units  Text-submission workstations  Brainstorming, voting, and ranking  Benefits of electronic meeting systems Parallel communication promotes broader input into the meeting process and reduces the chance that a few people dominate the meeting. Anonymity mitigates evaluation apprehension and conformance pressure, so that issues are discussed more candidly

14 Face-to-face interfaces: Same place, same time The group memory constructed by participants enables them to pause and reflect on information and opinions of others during the meeting and serves as a permanent record of what occurred. Process structure helps focus the group on key issues and discourages irrelevant digressions and unproductive behaviors. Task support and structure provides information and approaches to analyze it.

15 Face-to-face interfaces: Same place, same time  File sharing  Shared workspace  Group activities  Colab and Liveboard  SMART Board  Public spaces facilitate sharing  Sharing photos is very popular  Notification systems

16 Face-to-face interfaces: Same place, same time  Electronic classrooms  Active individual learning experiences include using software during class time to:  Write essays in English or poems in a foreign language  Find antecedents of Impressionism in an art history library of 9000 images  Run business simulations to increase product quality  Perform psychological statistical analyses

17 Face-to-face interfaces: Same place, same time  Do landscaping with computer-assisted design and graphics packages  Compose computer programs and search the Internet  Small teams and large teams  Changes teaching style