introducing Adventures of Ai The Adventures of Ai is a novel written by international entrepreneur and New York Times best-selling author Craig Bouchard*,

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Presentation transcript:

introducing Adventures of Ai The Adventures of Ai is a novel written by international entrepreneur and New York Times best-selling author Craig Bouchard*, who, inspired by his three precocious daughters, built an engrossing story of encouragement around an 11-year-old Japanese explorer. It is a story filled with “girl power.” The target audience is all children ages 8-14 and their tiger parents. The story will be released globally in a video game and in book form in English, Japanese, Mandarin, Korean, Russian and Arabic.The adventure takes place in the year 1514, at the birth of the Renaissance. Ai leaves her home in pursuit of a dream, aided by friends including walking trees, animal companions, a large crane which transports her through the mountains, and a young boy named Jinsei. She encounters dangers that require her to unlock her potential. In other words, be confident, strong, and intelligent in order to survive and return home to her mother. Besides promoting the power of possibility, the story is subtly designed to prepare pre-teens for the pressures they will encounter in later years. The importance of this work transcends global boundaries. *Mr. Bouchard’s 2013 Best Seller, The Caterpillar Way, reached #1 on the Barnes & Noble Best Seller list, and #8 on the New York Times Best Seller list in the Business category, retaining that rank for 4 weeks.

Our Goal Our goal for The Adventures of Ai is to become the #1 Best Selling children’s book in the world in A team of 25 professionals around the world is committed to achieving this objective.

How Will We Do This? Localized Global Release Best Quality Game Design World-Class Musical Production Community-Building Charitable Purpose

how... Adventures of Ai Localized Global Release The Adventures of Ai book has already been translated into six major languages. A seventh translation into Hindi is underway. So, kids all over the world will be able to read the book upon launch.

how... Adventures of Ai Best Quality Game Design The Adventures of Ai video game was created by Kalani Streicher, the preeminent video game-maker in the United States. Kalani produced ground-breaking games like Star Wars, The Empire Strikes Back and the Indiana Jones games for Lucas Films. Kalani and Mr. Bouchard have designed The Adventures of Ai video game to be a crowning achievement. The game uses no text, only symbols, allowing kids everywhere to play it. The game will be released simultaneously with the eBook on four continents on Apple iOS7, Android and Kindle platforms. The game was designed with an expectation of five million downloads, on four continents, creating a platform of Ai fans around the world.

how... Adventures of Ai World-Class Musical Production The Adventures of Ai video game contains the best music ever. How did we accomplish this? The music was produced by 15-time Grammy Award winner, Humberto Gatica, whose genius was behind the music of the all time record-breaking Titanic soundtrack. Our music is uplifting and seductive. The soundtrack will be featured on iTunes, and the investment in music anticipates a motion picture contract.

how... Adventures of Ai Community-Building The Adventures of Ai website will congregate millions of game players in one location, employing Google Translation technology, where kids can communicate in a blog with each other, breaking cultural barriers. Let’s face it, adults aren’t bringing diverse cultures together. Look around: Today, the Chinese argue with the Japanese, the Japanese with the Koreans, the Indians with the Pakistanis, the Americans with the Russians, the Muslims with the Israelis, and on it goes. Problems aren’t being solved. Clearly, the future is up to our kids.

how... Adventures of Ai Charitable Purpose 20% of the gross revenue Mr. Bouchard earns from the game, music, books and film will be donated to the charities we sponsor. The charity list will grow. And, it will be fun. Here is how:Two or three charities benefiting disadvantaged children and young adults are being selected in various countries. When kids of that country play the game, their scores will be recorded on the website for the benefit their country total. 10% of gross revenue Mr. Bouchard earns from the project in each country will be donated to the charities within THAT country. Plus, 10% of the global revenue will be donated to the charities in the country which records the highest scores on the game, per capita. Thus, any country can win, and every kid playing the game matters. And, for the first time, any kid can compete for his or her country. *Mr. Bouchard currently owns 100% of the intellectual property of his game, the Ai books, and its music. He is currently the Chairman and CEO of publicly traded Signature Group Holdings, as well as Cambelle-Inland, which counts on its board Quincy Jones, Yue-Sai Kan, Clifford Perlman and Raj Maheshwari. Mr. Bouchard has built two billion-dollar companies in the US and is working on his third.

how... Adventures of Ai With strong characters, plot and imagery, we decided to use this manuscript as an opportunity to improve the traditional publishing model by creating a a multi-faceted storytelling vehicle to introduce Ai and her friends to the world. The Adventures of Ai is a “trans-media” delight.

the Adventures of Ai project In our model, the mobile game application creates a free-to-consumer, engaging and immersive introduction to The Adventures of Ai book. Creating consumer awareness in this way allows a simultaneous release of the digital version of the book, accompanied by the soundtrack, and eventually a film. We release the physical book by country in native language.

the Adventures of Ai project Kalani Streicher legendary video game maker. Humberto Gatica, Producer 15-time Grammy award winner. Composed of 25 professionals representing 11 countries, our team is committed, and they are world-class professionals. Influenced by the work of Hayao Miyazaki, the legendary artist and film director, and by the most popular mobile gaming application in the history of the iTunes store e.g., Temple Run (170 Million+ downloads). Leverage the best of the new Apple iOS 7 operating system for the highest visibility on the iTunes game platform. Seamless platform for introducing and merchandising any other media property to mass audience expected to be million downloads. Immersive gaming platform can provide replacement for radio play in promoting a new music single. Game players can unlock musical tracks as they progress, encouraging repeated playing to uncover hidden elements. DEVELOPER MUSIC AND THEME SONG Creative TEAM AND DISTRIBUTION NETWORK play and mechanics WE ALSO ASPIRED To free to download engaging experience

the Adventures of Ai project Support children’s charities around the world. Charitable foundations are being selected in a number of regions USA, Japan, Taiwan, China, Korea, Russia/CIS, Australia/New Zealand, UK, Israel/Middle East. 3-6 month global game competition Website (currently in progress) will record downloads and scores of each player Score tabulations by country will be continuously displayed Ten percent (10%) of total gross revenue in each country will be contributed to its selected children’s charities. INITIATIVE BENEFICIARIES GLOBAL COMPETITION

the Adventures of Ai project World-Class PR Ogilvy & Mather Marketing Social Media Fully supported by Highly Visible Merchandising iTunes Store + Google Play Apple + Itunes Million Downloads (conservative estimate) Objective In connection with the release of The Adventures of Ai mobile game, we offer a partnership opportunity in which your charitable organization will receive a portion of revenue from the Adventures of Ai project. $ ebook download $ soundtrack download $ in-game purchases

opportunity... Adventures of Ai ? A groundbreaking trans-media launch, The Adventures of Ai provides a positive message and global PR platform with the opportunity of significant supplementary revenue for our international charity partners. Children around the world can unlock their potential by reading this book and have fun playing the game. This project is about transcending limits and borders. It’s about empowering young girls, but also young boys. They will lead us into a future marked by collaboration, cooperation, communication and community.We are excited to connect with you and hope that you will consider partnering with us to usher in the next generation of global leaders, as we bring awareness and support to your worthwhile cause on a global level.