Presented by: MAYAJAAL. Agenda: What is so virtual about this world? A virtual world is a computer-based simulated environment intended for its users.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
A Natural Interactive Game By Zak Wilson. Background This project was my second year group project at University and I have chosen it to present as it.
T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
1 Virtual Reality CS Presentation Instructor: Dr. Aggarwal Student: Yang Gao Semester: Winter 2004.
Class 6 LBSC 690 Information Technology Human Computer Interaction and Usability.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Hardware (how they work)
Cambodia-India Entrepreneurship Development Centre - : :.... :-:-
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Hardware Specialised Devices
Introduction to Virtual Environments CISE 6930/4930
Introduction to Virtual Environments CIS 4930/6930
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
WHAT IS THE MOST IMPORTANT IMPACT VIRTUAL REALITY WILL HAVE ON THE AVERAGE INDIVIDUAL? MARYAM RANA.
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Virtual Reality RYAN TAYLOR. Virtual Reality What is Virtual Reality? A Three Dimension Computer Animated world which can be interacted with by a human.
Virtual reality System that enables one or more users to move and react in a computer-simulated environment.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Computer for Health Sciences
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
SUBMITTED TO SUBMITTED BY Lect. Sapna Gambhir Neha MNW-888-2k11 CN.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
There are different types of translator. An Interpreter Interpreters translate one instruction at a time from a high level language into machine code every.
BASIC COMPUTER CONCEPTS What is a computer? An electronic device, operating under the control of instructions stored in its own memory unit, that can.
Virtual Reality David Johnson. What is Virtual Reality?
virtual reality (VR) or virtual environment (VE), computer-generated environment with and within which people can interact. It is an artificial environment.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Overview  Introduction  Types  Applications  Devices  VRML  Job opportunities  Future  Resources.
Modeling - Simulation and AI Software ©Ideler2002.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 9.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
1 Introduction to Virtual Environments User Interfaces and Usability Fall 09 John Quarles
Chapter 2. 3D User Interfaces: History and Roadmap.
Fundamentals of Information Systems, Sixth Edition1 Natural Language Processing and Voice Recognition Processing that allows the computer to understand.
Foundation year Lec.3: Computer SoftwareLec.3: Computer Software Lecturer: Dalia Mirghani Year: 2014/2015.
2.03 Explore virtual reality design and use.
ELEMENTS OF A COMPUTER SYSTEM HARDWARE SOFTWARE PEOPLEWARE DATA.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
CHAPTER 14 INTRODUCTION TO VIRTUAL REALITY T.J.Iskandar Abd Aziz Adapted from Notes Prepared by: Noor Fardela Zainal Abidin Revised on Sept CGMB113/
Vizard Virtual Reality Toolkits Vizard Virtual Reality Toolkits.
TELE IMMERSION AMAN BABBER
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Made By: Pallavi Chhikara
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri.
What is Multimedia Anyway? David Millard and Paul Lewis.
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
GRAPHICS DISPLAY INTERFACES
Introducing virtual REALITY
VIRTUAL REALITY IN ROBOTICS
Introduction to Virtual Environments & Virtual Reality
3.03 Explore virtual reality design and use.
VTT LUMEPORTTI Virtual Reality Visualization Systems and Collaborative Working Places for standard meeting rooms.
Telepresence Irene Maria Saji S3 ECE Roll number-37.
Virtual Reality.
VTT LUMEPORTTI Virtual Reality Visualization Systems and Collaborative Working Places for standard meeting rooms.
There are different types of translator.
CHAPTER 4: Virtual Environments
Bioinformatics (Nursing)
Presentation transcript:

Presented by: MAYAJAAL

Agenda:

What is so virtual about this world? A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment.

The transition… The first virtual worlds presented on the Internet were communities and chat rooms, some of which evolved into MUDs “Multi User Dungeons”. Early virtual worlds were text-based, offering limited graphical representation, and often using a Command Line Interface.

The innovation… In 1950s, flight simulators were built by US Air Force to train student pilots. In 1965, a research program for computer graphics called “The Ultimate Display” was laid out. Maze War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first person shooter game in 1974.

Further developments… In 1978 MUD was released, it however was not 3D, it was text-based and used a TELNET program. In 1988, commercial development of VR began. In 1991, first commercial entertainment VR system "Virtuality" was released. In 1996, the city of Helsinki, Finland with Helsinki Telephone Company (since Elisa Group) launched what was called the first online virtual 3D depiction intended to map an entire city.

In a nutshell… 1965 Ivan SutherlandThe beginnings of VR 1977 Dan Sandin, Richard Sayre and Thomas Defanti Interaction through body movement 1982 Bonnie MacBird (Writer)The first computer- generated movie 1983 Myron KruegerFirst virtual environment 1984 William Gibson (His assistant)The term 'Cyberspace' 1987 Michael Piller (Writer)The Holodeck, idea of immersive VR 1992 Stephen King (Official Website) A look at the possible negative side of VR 1995 Silicon GraphicsVirtual Reality Modeling Language 1999 Larry and Andy WachowskiVirtual Reality movie grosses $750M worldwide

The virtual boundaries… Social Even though Virtual Worlds are most of the time seen as 3D Games, there is a many different kinds of it: forums, blogs, wikis and chat rooms where communities born. Economy A virtual economy is the emergent property of the interaction between participants in a virtual world. The economy arises as a result of the choices that players make under the scarcity of real and virtual resources such as time or currency.

Other arenas… Research There is an ever increasing amount of people using virtual worlds at a rate of 15% every month and does not appear to be stopping or slowing down anytime soon It is an ever increasing way for business and governments to use the resources to gather and collate information for their use. E-commerce (legal) The legal part of “virtual worlds” in business will be focused on “selling goods” by a virtual interface (on-line shopping, on the Internet) and consumer rights. Goods can be anything except money.

Virtual world finds room in the classroom too… Education Virtual worlds represent a powerful new media for instruction and education. It allows users to be able to carry out tasks that could be difficult in the real world due to constraints and restrictions, such as cost, scheduling or location.

11 Architecture of VR System  Input Processor, Simulation Processor, Rendering Processor and World Database. Input Processor Rendering Processor World Database Simulation Processor visual, auditory, haptic, touch… Position & Orientation

12 Components of VR System (Cont’d)  Input Processor Control the devices used to input information to the computer. The object is to get the coordinate data to the rest of the system with minimal lag time. Keyboard, mouse, 3D position trackers, a voice recognition system, etc.

13 Components of VR System (Cont’d)  Simulation Processor –Core of a VR system. –Takes the user inputs along with any tasks programmed into the world and determine the actions that will take place in the virtual world.

14 Components of VR System (Cont’d)  Rendering Processor –Create the sensations that are output to the user. –Separate rendering processes are used for visual, auditory, haptic and other sensory systems. Each renderer take a description of the world stat from the simulation process or derive it directly from the World Database for each time step.

15 Components of VR System (Cont’d)  World Database (World Description Files) –Store the objects that inhabit the world, scripts that describe actions of those objects.

Types of Virtual Reality System  Windows on World (WoW) Also called Desktop VR. Using a conventional computer monitor to display the 3D virtual world. Uses ordinary screen, mouse or keyboard control  Immersive VR Completely immerse the user's personal viewpoint inside the virtual 3D world. The user has no visual contact with the physical word. Often equipped with a Head Mounted Display (HMD). Uses helmet/goggles, data glove

Desktop Virtual Reality

Immersive Virtual Reality

Types…  Telepresence A variation of visualizing complete computer generated worlds. L inks remote sensors in the real world with the senses of a human operator. The remote sensors might be located on a robot. Useful for performing operations in dangerous environments.  Mixed Reality(Augmented Reality) The seamless merging of real space and virtual space. Integrate the computer-generated virtual objects into the physical world which become in a sense an equal part of our natural environment.  Distributed VR A simulated world runs on several computers which are connected over network and the people are able to interact in real time, sharing the same virtual world.

Telepresence Virtual Reality

Augmented Virtual Reality

Distributed Virtual Reality…

Technologies of VR-- Hardware  Head-Mounted Display (HMD)  A Helmet or a face mask providing the visual and auditory displays.  Use LCD or CRT to display stereo images.  May include built-in head-tracker and stereo headphones

Technologies of VR-- Hardware  Binocular Omni-Orientation Monitor (BOOM)  Head-coupled stereoscopic display device  Uses CRT to provide high-resolution display  Convenient to use  Fast and accurate built-in tracking

Technologies of VR-- Hardware  Cave Automatic Virtual Environment (CAVE)  Provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube.  A head tracking system continuously adjust the stereo projection to the current position of the leading viewer.

Technologies of VR-- Hardware  Data Glove Outfitted with sensors on the fingers as well as an overall position/orientation tracking equipment. Enables natural interaction with virtual objects by hand gesture recognition.

Technologies of VR-- Hardware  Control Devices Control virtual objects in 3 dimensions

Technologies of VR-- Software  Software packages available in market Multiverse (Freeware) Virtual Reality Studio ($100) Sense8 World Tool Kit (WTK) (over $1000) Autodesk Cyberspace Development kit (over $1000)

Applications: Medicine  Used in medical surgeries for surgery planning  Used for medical education and training  Perform surgery on a remote patient

A virtual medical surgery training session in progress:

Surgery planning before an operation:

Applications: Military  Used to conduct war games  Used to plan military operations

A war game in progress:

Applications: Footwear Designing

Applications: Flight Simulators

Applications: Archaeology

Applications: Criminal Investigation

Applications: Entertainment  In movies and video games Benefits: More vivid More exciting More attractive

The making of Jurassic Park…

Is Virtual Life Better Than Reality? When reality gets hard to take, there's an escape to a parallel universe — a virtual world without end... where real people create online personas called avatars. Anything is possible...

The flipside of the coin… IT-Related Security Risks IT-related security risks are primarily centred on unverified applications being downloaded to manage desktop systems, and on issues regarding firewall permeability.

Are you real? Identity Authentication and Access Management Individuals interact in virtual worlds via avatars, which are computer-generated representations of themselves. Many individuals have multiple avatars.

How safe you actually are… Confidentiality Virtual worlds aren't secure environments. Worldwide legal systems (especially in the US) have become increasingly aggressive in demanding access to electronically stored records.

Is your reputation sound… Brand Risk Management Uncontrolled virtual worlds represent an environment fraught with danger for enterprises that are sensitive to brand and reputation issues.

Is it practically beneficial… Productivity Considerable scepticism remains regarding the practical benefits of virtual worlds to enterprise activities, with many senior executives viewing them as time- (and therefore money-) consuming diversions that lead to significant amounts of wasted time as well as computing and bandwidth resources.

46 We conclude…  Visualization of complicated, large data is helpful for understanding and analysis.  VR offers us a new way to interact with computer.  VR enables us to experience the virtual world that is impossible in real world.  VR is changing our life, eventually VR will increasingly become a part of our life.