Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
Immersive Solutions Vin Sumner – CEO. Agenda Virtual Reality ( Immersive 3D ) Immersive Platforms (Games) Immersive Applications Demo of Oculus Rift DK2.
Artificial Intelligence, Expert Systems, and Virtual Reality
Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab –
1 Virtual Reality CS Presentation Instructor: Dr. Aggarwal Student: Yang Gao Semester: Winter 2004.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Gyration GyroMouse. Digitizers 3D Digitization Data Gloves (Haptic Devices)
Introduction to Virtual Environments CIS 4930/6930
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Virtual reality System that enables one or more users to move and react in a computer-simulated environment.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Fundamentals of Information Systems, Second Edition 1 Specialized Business Information Systems Chapter 7.
Applications of Multimedia
Virtual Reality David Johnson. What is Virtual Reality?
virtual reality (VR) or virtual environment (VE), computer-generated environment with and within which people can interact. It is an artificial environment.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 9.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use A.
Fundamentals of Information Systems, Second Edition 1 Specialized Business Information Systems.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
Augmented reality Prepared by: Khyati Kataria 08DCE001
Chapter 2. 3D User Interfaces: History and Roadmap.
Haptic technology, or haptics, is a tactile feedback technology that takes advantage of our sense of touch by applying forces, vibrations, and/or motions.
C o n c e p t Mobile, Web & Game Design By Simon Owens.
2.03 Explore virtual reality design and use.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
© Anselm Spoerri Lecture 9 Augmented Reality –Definition –Visualization Approaches –Applications –Tools and Links.
Ubitrack - Ubiquitous Tracking for Augmented Reality Joe Newman For more information
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Fundamentals of Information Systems, Third Edition1 The Knowledge Base Stores all relevant information, data, rules, cases, and relationships used by the.
AUGMENTED AND VISUAL REALITY. WHAT IS AUGMENTED AND VISUAL REALITY?
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Made By: Pallavi Chhikara
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
Visualization Technology Basic Masaki Hayashi Nov.10, 2015 Visualization with 3D CG.
MarketsandMarkets Presents Augmented Reality Market worth( )
Nosipho Masilela COSC 480.  Define Augmented Reality  Augmented Reality vs. Reality  History of AR and its Applications  Augmented Tracking  Future.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
MarketsandMarkets Presents Publishing Date: March 2014 Augmented Reality & Virtual Reality Market worth $1.06 Billion USD by 2018, at a CAGR of 15.18%
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Introducing virtual REALITY
Introduction to Virtual Environments & Virtual Reality
Virtual Reality Nicholas Marinaro DMS 110.
2.03A Evolution of Virtual Reality
Multimedia Virtual Reality T.Sharon - A.Frank.
Augmented Reality And Virtual Reality.
Virtual Reality By: brady adger.
M.Tech Technical Seminar Presentation
VR and AR In Education 010/10/2017.
2017 HUMAN CAPITAL INVESTMENT CONFERENCE
Virtual Reality Market: Advancement In The Field Of Information Technology - SIZE, TREND, SHARE, OPPORTUNITY ANALYSIS & FORECAST,
Gigapixel Visualization
Virtual Reality (VR) Introduction and Basic Applications
VIRTUAL TRAINING, REAL SKILLS
Virtual Reality.
2.03A Evolution of Virtual Reality
Lecture 9: Virtual and augmented environments for design
December 12th, 2003 Benjamin Lok
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) by MarketsandMarkets Explore all reports for “Pharmaceuticals” orts/life-sciences/pharmaceuticals. orts/life-sciences/pharmaceuticals © RnRMarketResearch.com ; ;

Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) The augmented reality (AR) and virtual reality (VR) is experiencing heavy penetration in the training and infotainment market. The major reason behind heavy penetration is the wide spectrum of application areas for these technologies. Early in 1960’s virtual reality based machines started to be patented and were considered as the beginning of virtual reality. Virtual reality is the three dimensional interactive world produced by a computer. The term “augmented reality” was introduced as a variation of virtual reality; it is a form of technology used to enhance real time object by imposing virtual image over it. Augmented reality application was first used for the development of virtual advertisement on television then it expanded its applications in gaming and entertainment. Request A Sample for this sample?rname= sample?rname= © RnRMarketResearch.com ; ;

Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) The total market is also segmented according to various technologies, components, application and, geography. The report includes quantitative data analysis for various technologies used in virtual reality and augmented reality. The types of virtual reality used are immersive VR, non immersive VR, projected VR and CAVE (Chicago automatic virtual environment). The technologies used in augmented reality are marker based augmented reality and mark-less based augmented reality. The components used in virtual reality system are tracker, sensor, auditory interface, haptic interface, and 2D & 3D simulation software. Tracking system, sensor and a display are the components used in augmented reality system. The virtual reality and augmented reality offers good opportunities in application areas like healthcare, education, military, enterprise, and so on. The report includes segmentation and analysis of the market by types, components and, application which gives an in-depth understanding of emerging AR and VR market. Complete report reality-by-sensors-by-applications-medical-mi-market-report.html. reality-by-sensors-by-applications-medical-mi-market-report.html © RnRMarketResearch.com ; ;