VISUAL MERCHANDISING Lesson 3 – Creating Dramatic Visual Presentations
Introduction Visual merchandising – visual advertising medium Should reflect the store’s character and inform
Techniques Sight is the main sense that displays employ since visual merchandising is a visual advertising medium Whenever possible, appeal to the other senses Taste - Cinnabon taste test Touch - Pet Habitat pet animals Sound - Night Market toys Motion, colour, music, lighting, props and backdrops
Interface pattern One focal point at eye level Overlapping items, 3D
Stair Steps pattern 3D effect Arranged smallest to largest or vice versa
Gradation pattern 3D effect Arranged smallest to largest or vice versa
Pyramid pattern
Zig-zag pattern
Repetition pattern
Radiation pattern
So…why use patterns? Gives displays order
Formal Balance Symmetrical Eyes drawn to centre of display, main item Example: Pyramid pattern
Informal balance One side, top or bottom dominate Why do you think they use informal balance? Present contrast in colour, height, or size
Lines Vertical – tall, thin, majestic Horizontal – flat, fat, wide Diagonal – upset harmony, balance Informal balance Gets customer’s attention because it is different Theme – Make sure you only use 1!
Good Housekeeping All displays should be checked once a day Good practice to re-merchandise once a day Facing Change displays frequently
Location, location, location! Display placement is important Key locations – inside front door, entrance to sales department, elevator entrances (?), bottom of escalators, opposite service counters, near registers, aisle ends, and showcase countertops. Wall, pillars, ceiling can also be used to highlight Gondola displays control traffic flow
Summary Visual advertising medium – try to appeal to other senses Patterns – Interface, Stairstep, Gradation, Pyramid, Zig-zag, Repetition, Radiation Lines – Vertical, horizontal, diagonal Good housekeeping is essential for a good display Placement can be effectively used to reinforce the theme.