Digital wellbeing: an open discussion on some of the issues associated with digital technologies Abigail Ball Technology Enhanced learning Advisor.

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Presentation transcript:

Digital wellbeing: an open discussion on some of the issues associated with digital technologies Abigail Ball Technology Enhanced learning Advisor

JISC Digital capabilities: the six elements Developing/achieving fluency and capability with digital technologies Managing information and data; making meaning from/with digital media Generating original ideas online Developing, contributing and expressing personal views and values online Studying and learning effectively online; engaging in personal and professional development online Developing and managing your online identity ICT proficiency

What is digital wellbeing? ‘The capacity to look after personal health, safety, relationships and work-life balance in digital settings.’ Using personal digital data for positive wellbeing benefits Using digital media to foster community actions and wellbeing Acting safely and responsibly in digital environments Managing digital stress, workload and distraction Acting with concern for the human and natural environment when using digital tools Balancing digital with real-world interactions appropriately (JISC, 2015)

Why should we be concerned about digital wellbeing? Digital technologies are: eroding the boundaries between – work, leisure and learning – home, school and workplace (LLiDA project) contributing to our 24/7 online lifestyle – source of stress and concern for many people lack of attention to human and environmental health not considering whether digital practices are fully inclusive and equitable (Nominet Trust)

What are your concerns about digital wellbeing? Mentimeter – Go to and use the code – Go to and use the code Linoit Wordle

Health Sight – eye strain, dry eyes Neck strain – RSI Hearing Sitting too much (redirection of physical exercise to online activities) – Weight gain – Lack of mobility Upset circadian rhythms (blue light) – Late night use of digital technologies reduces amount of sleep and quality of sleep – Depression – Mood disorders Increased risk of cancer (mobile phones)

Communication Beneficial for supporting existing friendships Can stimulate social connectedness and wellbeing due to possibility of wider networks Positive impact on sense of identity – Positive responses to profiles lead to increase in self esteem – Improved sense of mastery over technology

Communication Can inhibit the creation of new friendships Instant gratification (engage brain’s reward system) Narcissism – Grandiose exhibitionism and entitlement/exploitativeness – Poor choices and frustration Deficit in social skills Sense of isolation Cyberbullying

Learning/work Multitasking or changing tasks regularly Internet is a valuable learning resource Can improve working memory and slow cognitive decline Some types of gaming can improve visual processing and motor response skills Enhanced brain plasticity Multi-modality enhances how we learn (audio, video, textual)

Learning/work Distraction Multitasking or changing tasks regularly Cognitive losses due to internet addictive disorder Affective response (e.g. violence after playing violent games)

Current identified concerns (JISC) From staff – Workload – Culture of constant availability – Lack of time to explore and understand digital approaches – Stress and information overload – The changed quality of relationships – Work-life balance – The responsibility staff take for the wellbeing of others (especially students) in digital settings Promoting respectful behaviour online Promoting and ensuring equality and inclusiveness Checking the impact of digital technologies on human and natural environments

Current identified concerns (JISC) From students – Exposure and cyberbullying – Fear of losing face to face contact time – Managing time/attention in digital spaces

Example digital profile Work in pairs Green = researcher; red = student; blue = teacher Organise the statements into a digital profile that matches your roles Add any extras that you think are missing Remove any that you think are superfluous Plenary

Resources digital-capability digital-capability ve/ / ublications/briefingpapers/2009/learninglitera ciesbp.aspx ve/ / ublications/briefingpapers/2009/learninglitera ciesbp.aspx centre/articles/impact-digital-technologies- human-wellbeing centre/articles/impact-digital-technologies- human-wellbeing