Commercialization Development Research Need Introduction.

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Presentation transcript:

Commercialization Development Research Need Introduction

Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)

 Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible  Reduce barriers for media in the classroom  Alternative learning  Provide models for skill learning  Increase content knowledge  Games

 Professional Development Trainings  Computer-based Trainings  Trial Software

Some of the key business and commercial fields that have deployed virtual reality technology include: Aviation Engineering Medicine Law General management functions

 Creation  First Impression  Exploration

 Educational games today are designed to teach both standard-based and 21 st century skills.  Kids love to be creative with digital images, podcasting, etc.  Contextual  Students learn by trial and error  Exploring

Enhancing Student Performance  Students learn best by hands-on experiments.  Students have different learning styles and levels.  Students are explorative!  Collaborative learning

 Trial software packages online and classroom  Instructor practitioners  Interviews with vendors and institutions  Literacy

Teachers Administrators Students

Promoting Computer Simulation in Education  Instructors are the most influential adopters for this innovation.  Administrators  Students

 Teachers  Students  College s & Universities  Businesses

Strategies for Adoption Incentives Free software Student Competitions

References Aldrich, C. (2004) Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-lear (Citations: 32) Retrieved from: Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from: Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year- olds. Journal of Computers in Mathematics and Science Teaching, 22(2), Educational Broadcasting Corporation. (2008) Games Central. Retrieved from:

Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from ula ula Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: December 19, Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1),