1 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster Battle of the Titans: Katrin Becker University of Calgary September 2006.

Slides:



Advertisements
Similar presentations
Classroom Instruction That Works Robert Marzano, Debra Pickering, and Jane Pollock August 19, 2008.
Advertisements

X. Cai C. Fang R. Guo W. Yu B. Qian S.Jiang CSC7333 Machine Learning Project Presentation April.30 th, 2013.
Your Title Finish Start Category 3 Category Category 6 Category 2 4
Scientific Language Program Grades 3-6. WELCOME! By the end of this workshop you will: 1.Understand the purpose of the course 2.Be able to use the worksheets.
Welcome to the Island! Student Information.
From Training Games, Inc. Games to Train Computer Solutions for Business and Corporate Training Quick Start Tutorial for using and playing the Excel TGI.
Design Paradox 1 © 2008 K.Becker CNIE Design Paradox: Instructional Game Design Katrin Becker, PhD.
Camera angles By Chris Hinkey (cmh209) Standard game camera angle techniques Camera controllers Replay camera angles.
Game Evaluation Super Mario Brothers Bob Pasco CIS 487 9/23/2007.
HONORS RESEARCH PROJECT BY TONY XIAODI ZHENG ADVISOR: RICHARD MCKENNA MathShooter3D: A 3D first person shooter for teaching Basic Math.
32 1 What Makes a GUI Good? Sus Lundgren Just To Clarify GUI = Graphic User Interface So what makes a GUI good? –That you can intuitively understand.
Fire Emblem A game Review By Scott Tluczek. What is Fire Emblem Made by Intelligent Systems Published by Nintendo A long series from the NES A RPG/Strategy.
Super Mario Land 2 6 Golden Coins Joel Cieslak CIS 487 Dr. Bruce Maxim.
Game Development Essentials An Introduction. Chapter 8 Interface creating the connection.
Going to school because you want to. Setting your own course in life. Staying in school and getting good grades. Graduating and getting the “right” job!
BASIC GAMES FOR TEACHING Different Types of Content
CS 4730 Play Testing CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)
Chapter 11: understanding randomness (Simulations)
CS 4730 Level Design CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)
Copyright © 2010 Pearson Education, Inc. Unit 3: Gathering Data Chapter 11 Understanding Randomness.
Chapter 11: Interaction Styles. Interaction Styles Introduction: Interaction styles are primarily different ways in which a user and computer system can.
Computer Basics 4 By: Mr. Stanford. Computer Foundations Although it may be hard to imagine, not too long ago, personal computers did not exist. Since.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
1 K.Becker CGSA Symposium ‘06 Classifying Learning Objectives in Commercial Games, Proof of Concept Katrin Becker University of Calgary September 2006.
Introduction CSE 1310 – Introduction to Computers and Programming Vassilis Athitsos University of Texas at Arlington 1.
By Mr. Lee. What makes up a game? Brainstorm as a class some ideas.
Design for Interaction Rui Filipe Antunes
Student Information. Q: What is Study Island?? A. An island kids are sent to when they don’t do their homework B. A place where students go when daydreaming.
G050: Lecture 02 Evaluating Interactive Multimedia Products
Introduction CSE 1310 – Introduction to Computers and Programming Vassilis Athitsos University of Texas at Arlington 1.
The Non-Designer’s Design Book Design and Typographic Principles for the Visual Novice By Robin Williams.
Fall 2006CS4455 Prototyping Maribeth Gandy Jeff Wilson
Test Taking Tips For PASS. Think positive! Don’t panic. A positive attitude will aid in success!
NFC Smart-phone Interactive Learning System 1 National Chung Cheng University Computer Science and Information Engineering Team member : David Lee
CS 4730 Action vs. Interaction CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)
Chapter 6: NavigationCopyright © 2004 by Prentice Hall 6. Navigation Design Site-level navigation: making it easy for the user to get around the site Page-level.
Things that you should consider for Gameplay Game Design Vishnu Kotrajaras, Ph.D. Later parts are from Jesse Schell’s slides.
In this presentation we will focus on some simple tips and habits that will keep you from pulling your hair out Go from this To this.
CS160: Interactive Prototype Gary Wu - Jordan Berk - Mike Kendall - Mohammed Ali - Hao Luo.
Overview Handheld Gaming Considerations Player interactions Hardware limitations Budgetary constraints Best Practices Control scope Keep it simple Make.
Understanding Randomness
SUPER MARIO BROS In this presentation, you will learn about the original super mario bros that was played on the nintendo.
By: Cameron Sherwood Daytonian Raceway. My game’s social issue is Breast Cancer. Every question you get right, $10 pretends to go to the cancer awareness.
Test Taking Tips For PASS. Think positive! Don’t panic.
By: Dr. Swati Chaurasia GRADE LEVEL CO-ORDINATOR Sr.KG Christine.paryani Jr.KG Homeroom.
Click to edit Master title style “ …to create a world where science and technology are celebrated….where young people dream of becoming science and technology.
Sometimes I feel frustrated because I don’t want to do my work.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
Name Pending A Tetris Attack clone. Operational Concepts  An evolution into next-gen of an existing puzzle game scheme  Capturing the essence of retro.
CSE4AT3 Design Balancing Continued……………………………… …………………………………………..
TEAM AWESOME MATH MAYHEM! Play the game! IT’S QUIZ TIME!
By: Brett Work. I Play Video Games I Think It Is Cool How They Make Them It Takes A Lot Of Work.
An Introduction to Game Design
Game-Based Learning. ~ Plato Do not keep children to their studies by compulsion, but by play.
Introduction CSE 1310 – Introduction to Computers and Programming Vassilis Athitsos University of Texas at Arlington 1.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Slide
Chapter 10 Understanding Randomness. Why Be Random? What is it about chance outcomes being random that makes random selection seem fair? Two things: –
How to Maximize Learning from a “Failure”! Any questions Contact: Mr. Ballard.
Space - position, front, back, direction Math in February Furugrund Iceland.
You just jump on little owl people and turtles and they “boop” away. You have to get to the finish without falling in a hole or letting an owl person.
EDU 2265 Instructional Software Grades 2-4 Diana C Garcia Antonio Garcia Christina Villegas Azucena Trevizo.
As a parent, you play a critical role in your child's education during the summer — especially if your child has dyslexia. Without your help, kids are.
Make Mentoring Fun Make Mentoring Fun. Make Mentoring Fun Overview 1.Make Mentoring Fun 2.Exercise – Speed Mentoring 3.Facilitator Instructions 4.Exercise.
1 Instructional Ethology Reverse Engineering for Serious Design of Educational Games Katrin Becker, University of Calgary.
Game Creation Terminology. Procedure A set of instructions that performs a specific routine when required at several different points in the game. EXAMPLE:
The Silent Way Ms. Rasha Ali.
User Interface Design and Development
Software Usability and Design
The Behavior of Tutoring Systems
Teacher Name Teacher Name Teacher Name Teacher Name Teacher Name
Presentation transcript:

1 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster Battle of the Titans: Katrin Becker University of Calgary September 2006

2 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster REMEMBER : Table of findings

3 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. MathblasterOverview 1. Why Do This? 8. Next Steps 7. What I Learned 6. Game Play Experience 2. How? 3. What is a “good” game? 4. Why these games? 5. The Games Mario / Math Blaster

4 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 0. Introduction Games teach. People learn from games. Are Games Educational? (I don’t care)

5 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 0b. What are the Questions? What must be learned to get through this game? How does this game facilitate that learning?

6 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1. Why Do This? Ultimate goal: Design good instructional games (GIG) Teach people how design GIG IF good games teach, then we can learn how by studying the masters.

7 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 2. How To Do This? (methodology) Most good games were not designed to be educational….. at least not on purpose. SO, their designs are not framed in educational terms. BUT, to design instructional games, we need that……

8 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 2. How To Do This? (methodology) One Answer: PRETEND it was designed that way. Can re-capture design through reverse engineering.

9 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 3. What is a “good” game? Popular: good sales (really good) Critical acclaim That makes it good because: - don’t get awards & sustained sales if the game is frustrating; no fun; too easy; too hard; annoying; too predictable…..

10 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 4. Why these Games? All the teachers love Math Blaster –(don’t ask the kids…..) Mario –Same genre & style –Small console (handicapped graphics & power) –Good Game

11 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 5a. The Games: Mario

12 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 5b. The Games: Math Blaster

13 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 6a. Playing Mario

14 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

15 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

16 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1

17 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-1

18 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-1

19 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-1

20 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-1

21 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-2

22 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-3

23 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-3

24 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-toad

25 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-4

26 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-*

27 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-A

28 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 1-*

29 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 2-1

30 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 2-2

31 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 3-C

32 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

33 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster D

34 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster Field

35 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 6b. Playing Math Blaster

36 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

37 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

38 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

39 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

40 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

41 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

42 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

43 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

44 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

45 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

46 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

47 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

48 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

49 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

50 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

51 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

52 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

53 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

54 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

55 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

56 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster

57 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7. What I Learned Similar learning requirements. Obstacles are arbitrary. Differences in graphics/sound/animation not central (although play a role). Learning Mode is trial and error. Game vs Learning elements learning elements arbitrary

58 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-1. Supporting Trail and Error Status Displays Action Feedback Choice

59 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster Summary of Findings Status Displays Obviously tied to gameplay Persistent, running Always shows % completed, lives left, power-ups, points. Action Feedback Every interaction associated with a sound – collisions, hits, inaccessible paths. Shooting goombas makes them go away. Choice All courses repeatable any time. Each ‘world’ is different. “Game over” and lost life returns you to main map. Status Displays Tied to learning objectives Summary, after course Never shows progress except shield strength. Action Feedback Some interactions associated with a sound – right & wrong answer sounds very similar. Shooting robots slows them but has no other effect. Choice Single path through courses – only choice is equation set. Paths and ‘worlds’ are same for each set. Loss of shield power returns you to beginning of course. MarioMathBlaster

60 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-2. Supporting Trail and Error Status Displays

61 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-2. Supporting Trail and Error Status Displays

62 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-3. Supporting Trail and Error Action Feedback

63 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-3. Supporting Trail and Error Action Feedback

64 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-4. Supporting Trail and Error Choice

65 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 7-4. Supporting Trail and Error Choice

66 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster 8. Next Steps (or, so now what?)

67 K.Becker Ed-Media ’07 Battle of the Titans: Mario vs. Mathblaster Image / sound Credits: Super Mario Bros Sound captures from by SoundForge 4.5 Math Blaster K. Becker (screen captures by Screen Shot Deluxe ) Sound captures by SoundForge 4.5 Nintendo DS Monitor Screen